stop rewriting module at first error

This commit is contained in:
Jesse Plamondon-Willard 2020-06-03 18:58:04 -04:00
parent 8c4edc2765
commit 80f882baf3
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1 changed files with 6 additions and 0 deletions

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@ -1,5 +1,6 @@
using System;
using System.Linq;
using System.Threading;
using Mono.Cecil;
using Mono.Cecil.Cil;
using Mono.Collections.Generic;
@ -59,6 +60,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
{
// rewrite each type in the assembly, tracking whether any type was rewritten (Item1)
// and any exception that occurred during rewriting (Item2).
var cancellationToken = new CancellationTokenSource();
Tuple<bool, Exception> result = this.Module
.GetTypes()
.Where(type => type.BaseType != null) // skip special types like <Module>
@ -66,6 +68,9 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
.WithExecutionMode(ParallelExecutionMode.ForceParallelism)
.Select(type =>
{
if (cancellationToken.IsCancellationRequested)
return Tuple.Create(false, null as Exception);
bool anyRewritten = false;
try
{
@ -118,6 +123,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
}
catch (Exception e)
{
cancellationToken.Cancel();
return Tuple.Create(anyRewritten, e);
}
})