use 'mod authors' instead of 'modders' in release notes for clarity
This commit is contained in:
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@ -19,7 +19,7 @@ Released 13 September 2019 for Stardew Valley 1.3.36.
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* Added log parser instructions for Android.
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* Fixed log parser failing in some cases due to time format localization.
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* For modders:
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* For mod authors:
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* `this.Monitor.Log` now defaults to the `Trace` log level instead of `Debug`. The change will only take effect when you recompile the mod.
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* Fixed 'location list changed' verbose log not correctly listing changes.
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* Fixed mods able to directly load (and in some cases edit) a different mod's local assets using internal asset key forwarding.
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@ -42,7 +42,7 @@ Released 17 March 2019 for Stardew Valley 1.3.36.
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* Updated mod compatibility list.
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* Fixed `world_clear` console command removing chests edited to have a debris name.
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* For modders:
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* For mod authors:
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* Added support for suppressing false-positive warnings in rare cases.
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* For the web UI:
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@ -55,7 +55,7 @@ Released 01 March 2019 for Stardew Valley 1.3.36.
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* For players:
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* Updated for Stardew Valley 1.3.36.
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* For modders:
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* For mod authors:
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* Bumped all deprecation levels to _pending removal_.
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* For the web UI:
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@ -80,7 +80,7 @@ Released 09 January 2019 for Stardew Valley 1.3.32–33.
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* Added beta status filter to compatibility list.
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* Fixed broken ModDrop links in the compatibility list.
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* For modders:
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* For mod authors:
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* Asset changes are now propagated into the parsed save being loaded if applicable.
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* Added locale to context trace logs.
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* Fixed error loading custom map tilesheets in some cases.
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@ -106,7 +106,7 @@ Released 29 December 2018 for Stardew Valley 1.3.32–33.
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* Minor performance improvements.
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* Tweaked installer to reduce antivirus false positives.
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* For modders:
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* For mod authors:
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* Added [events](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events): `GameLoop.OneSecondUpdateTicking`, `GameLoop.OneSecondUpdateTicked`, and `Specialized.LoadStageChanged`.
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* Added `e.IsCurrentLocation` event arg to `World` events.
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* You can now use `helper.Data.Read/WriteSaveData` as soon as the save is loaded (instead of once the world is initialized).
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@ -133,7 +133,7 @@ Released 16 December 2018 for Stardew Valley 1.3.32.
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* Fixed game launch errors logged as `SMAPI` instead of `game`.
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* Fixed Windows installer adding unneeded Unix launcher to game folder.
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* For modders:
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* For mod authors:
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* Moved content pack methods into a new [content pack API](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Content_Packs).
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* Fixed invalid NPC data propagated when a mod changes NPC dispositions.
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* Fixed `Display.RenderedWorld` event broken in SMAPI 2.9.1.
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@ -162,7 +162,7 @@ Released 07 December 2018 for Stardew Valley 1.3.32.
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* Fixed empty "mods with warnings" list in some cases due to hidden warnings.
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* Fixed Console Commands' handling of tool upgrade levels for item commands.
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* For modders:
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* For mod authors:
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* Added ModDrop update keys (see [docs](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest#Update_checks)).
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* Added `IsLocalPlayer` to new player events.
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* Added `helper.CreateTemporaryContentPack` to replace the deprecated `CreateTransitionalContentPack`.
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@ -225,7 +225,7 @@ Released 19 November 2018 for Stardew Valley 1.3.32.
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* Tweaked log parser UI (thanks to danvolchek!).
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* Fixed log parser instructions for Mac.
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* For modders:
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* For mod authors:
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* Added [data API](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Data) to store mod data in the save file or app data.
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* Added [multiplayer API](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Multiplayer) and [events](https://stardewvalleywiki.com/Modding:Modder_Guide/Apis/Events#Multiplayer_2) to send/receive messages and get connected player info.
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* Added [verbose logging](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Logging#Verbose_logging) feature.
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@ -275,7 +275,7 @@ Released 14 August 2018 for Stardew Valley 1.3.28.
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* Fixed some SMAPI logs not deleted when starting a new session.
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* Updated compatibility list.
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* For modders:
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* For mod authors:
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* Added support for `.json` data files in the content API (including Content Patcher).
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* Added propagation for asset changes through the content API for...
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* child sprites;
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@ -336,7 +336,7 @@ Released 01 August 2018 for Stardew Valley 1.3.27.
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* Fixed log parser mangling crossplatform paths in some cases.
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* Fixed `smapi.io/install` not linking to a useful page.
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* For modders:
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* For mod authors:
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* Added [input API](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Input) for reading and suppressing keyboard, controller, and mouse input.
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* Added code analysis in the NuGet package to flag common issues as warnings.
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* Replaced `LocationEvents` to support multiplayer:
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@ -418,7 +418,7 @@ Released 26 March 2018 for Stardew Valley 1.2.30–1.2.33.
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* For the [log parser](https://smapi.io/log):
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* Fixed error when log text contains certain tokens.
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* For modders:
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* For mod authors:
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* Updated to Json.NET 11.0.2.
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* For SMAPI developers:
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@ -448,7 +448,7 @@ Released 13 March 2018 for Stardew Valley ~~1.2.30~~–1.2.33.
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## 2.5.2
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Released 25 February 2018 for Stardew Valley 1.2.30–1.2.33.
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* For modders:
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* For mod authors:
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* Fixed issue where replacing an asset through `asset.AsImage()` or `asset.AsDictionary()` didn't take effect.
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* For the [log parser](https://smapi.io/log):
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@ -472,7 +472,7 @@ Released 24 February 2018 for Stardew Valley 1.2.30–1.2.33.
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* Fixed uninstall script not reporting when done on Linux/Mac.
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* Updated compatibility list and enabled update checks for more mods.
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* For modders:
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* For mod authors:
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* Added support for content packs and new APIs to read them.
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* Added support for `ISemanticVersion` in JSON models.
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* Added `SpecializedEvents.UnvalidatedUpdateTick` event for specialized use cases.
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@ -506,7 +506,7 @@ Released 24 January 2018 for Stardew Valley 1.2.30–1.2.33.
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* For the [log parser](https://smapi.io/log):
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* Fixed error parsing logs with zero installed mods.
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* For modders:
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* For mod authors:
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* Added `SaveEvents.BeforeCreate` and `AfterCreate` events.
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* Added `SButton` `IsActionButton()` and `IsUseToolButton()` extensions.
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* Improved JSON parse errors to provide more useful info for troubleshooting.
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@ -527,7 +527,7 @@ Released 26 December 2017 for Stardew Valley 1.2.30–1.2.33.
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* Improved cryptic libgdiplus errors on Mac when Mono isn't installed.
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* Fixed mod UIs hidden when menu backgrounds are enabled.
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* For modders:
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* For mod authors:
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* **Added mod-provided APIs** to allow simple integrations between mods, even without direct assembly references.
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* Added `GameEvents.FirstUpdateTick` event (called once after all mods are initialized).
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* Added `IsSuppressed` to input events so mods can optionally avoid handling keys another mod has already handled.
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@ -557,7 +557,7 @@ Released 02 December 2017 for Stardew Valley 1.2.30–1.2.33.
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* Fixed error when uploading very large logs.
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* Slightly improved the UI.
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* For modders:
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* For mod authors:
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* Added `helper.Content.NormalizeAssetName` method.
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* Added `SDate.DaysSinceStart` property.
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* Fixed input events' `e.SuppressButton(button)` method ignoring specified button.
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@ -575,7 +575,7 @@ Released 01 November 2017 for Stardew Valley 1.2.30–1.2.33.
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* Fixed compatibility check for players with Stardew Valley 1.08.
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* Fixed `player_setlevel` command not setting XP too.
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* For modders:
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* For mod authors:
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* The reflection API now works with public code to simplify mod integrations.
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* The content API now lets you invalidated multiple assets at once.
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* The `InputEvents` have been improved:
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@ -600,7 +600,7 @@ Released 14 October 2017 for Stardew Valley 1.2.30–1.2.33.
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* **Mod update checks**
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SMAPI now checks if your mods have updates available, and will alert you in the console with a convenient link to the
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mod page. This works with mods from the Chucklefish mod site, GitHub, or Nexus Mods. SMAPI 2.0 launches with
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update-check support for over 250 existing mods, and more will be added as modders enable the feature.
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update-check support for over 250 existing mods, and more will be added as mod authors enable the feature.
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* **Mod stability warnings**
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SMAPI now detects when a mod contains code which can destabilise your game or corrupt your save, and shows a warning
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@ -610,7 +610,7 @@ Released 14 October 2017 for Stardew Valley 1.2.30–1.2.33.
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The console is now simpler and easier to read, some commands have been streamlined, and the colors now adjust to fit
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your terminal background color.
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* **New features for modders**
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* **New features for mod authors**
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SMAPI 2.0 adds several features to enable new kinds of mods (see
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[API documentation](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs)).
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@ -688,7 +688,7 @@ For players:
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* Fixed errors when loading some custom maps on Linux/Mac or using XNB Loader.
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* Fixed errors in rare cases when a mod calculates an in-game date.
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For modders:
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For mod authors:
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* Added UTC timestamp to log file.
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For SMAPI developers:
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@ -726,7 +726,7 @@ For players:
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* Fixed controller mod input broken in 1.15.
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* Fixed TrainerMod packaging unneeded files.
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For modders:
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For mod authors:
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* Fixed mod registry lookups by unique ID not being case-insensitive.
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## 1.15
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@ -744,7 +744,7 @@ For players:
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* Fixed invalid `ObjectInformation.xnb` causing a flood of warnings; SMAPI now shows one error instead.
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* Updated mod compatibility list.
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For modders:
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For mod authors:
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* Added `SDate` utility for in-game date calculations (see [API reference](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Utilities#Dates)).
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* Added support for minimum dependency versions in `manifest.json` (see [API reference](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest)).
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* Added more useful logging when loading mods.
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@ -777,7 +777,7 @@ For players:
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* Bumped minimum game version to 1.2.30.
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* Updated mod compatibility list.
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For modders:
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For mod authors:
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* You can now add dependencies to `manifest.json` (see [API reference](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest)).
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* You can now translate your mod (see [API reference](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Translation)).
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* You can now load unpacked `.tbin` files from your mod folder through the content API.
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@ -788,7 +788,7 @@ For modders:
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* Fixed `smapi-crash.txt` being copied from the default log even if a different path is specified with `--log-path`.
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* Fixed the content API not matching XNB filenames with two dots (like `a.b.xnb`) if you don't specify the `.xnb` extension.
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* Fixed `debug` command output not printed to console.
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* Deprecated `TimeEvents.DayOfMonthChanged`, `SeasonOfYearChanged`, and `YearOfGameChanged`. These don't do what most modders think they do and aren't very reliable, since they depend on the SMAPI/game lifecycle which can change. You should use `TimeEvents.AfterDayStarted` or `SaveEvents.BeforeSave` instead.
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* Deprecated `TimeEvents.DayOfMonthChanged`, `SeasonOfYearChanged`, and `YearOfGameChanged`. These don't do what most mod authors think they do and aren't very reliable, since they depend on the SMAPI/game lifecycle which can change. You should use `TimeEvents.AfterDayStarted` or `SaveEvents.BeforeSave` instead.
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## 1.13.1
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Released 19 May 2017 for Stardew Valley 1.2.26–1.2.29.
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@ -3,7 +3,7 @@
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# Release notes
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<!--
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## Future release
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* For modders:
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* For mod authors:
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* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
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-->
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* Added more aggressive memory optimization which should eliminate many cases of `OutOfMemoryException` crashes.
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* Fixed error running `install on Windows.bat` in very rare cases.
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* For modders:
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* For mod authors:
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* Fixed asset propagation for `TileSheets/ChairTiles` not changing existing map seats.
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* Fixed edge case when playing in non-English where translatable assets loaded via `IAssetLoader` would no longer be applied after returning to the title screen unless manually invalidated from the cache.
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* Fixed SMAPI toolkit defaulting the mod type incorrectly if a mod's `manifest.json` has neither `EntryDll` nor `ContentPackFor`. This only affects external tools, since SMAPI itself validates those fields separately.
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@ -46,7 +46,7 @@ Released 22 January 2021 for Stardew Valley 1.5.4 or later. See [release highlig
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* Fixed compatibility for very old content packs which still load maps from `.xnb` files. These were broken by map loading changes in Stardew Valley 1.5, but SMAPI now corrects them automatically.
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* Fixed some broken mods incorrectly listed as XNB mods under 'skipped mods'.
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* For modders:
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* For mod authors:
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* Added new input APIs:
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* Added an [API for multi-key bindings](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Input#KeybindList).
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* Added a new [`Input.ButtonsChanged` event](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events#Input.ButtonsChanged).
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@ -80,7 +80,7 @@ Released 15 January 2021 for Stardew Valley 1.5.3 or later.
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* Updated for Stardew Valley 1.5.3.
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* Fixed issue where title screen music didn't stop after loading a save.
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* For modders:
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* For mod authors:
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* Fixed `SemanticVersion` comparisons returning wrong value in rare cases.
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## 3.8.3
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@ -92,7 +92,7 @@ Released 08 January 2021 for Stardew Valley 1.5.2 or later.
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* You can now enter console commands for a specific screen in split-screen mode by adding `screen=ID` to the command.
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* Typing `help` in the SMAPI console is now more helpful.
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* For modders:
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* For mod authors:
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* Simplified tilesheet order warning added in SMAPI 3.8.2.
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* For the Console Commands mod:
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@ -109,7 +109,7 @@ Released 03 January 2021 for Stardew Valley 1.5.1 or later.
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* Fixed 'skipped mods' section repeating mods in some cases.
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* Fixed out-of-date error text.
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* For modders:
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* For mod authors:
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* Added warning when a map replacement changes the order/IDs of the original tilesheets, which may cause errors and crashes. Doing so for a farm map is blocked outright since that causes a consistent crash in Stardew Valley 1.5.
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* Message data from the `ModMessageReceived` event now uses the same serializer settings as the rest of SMAPI. That mainly adds support for sending crossplatform `Color`, `Point`, `Vector2`, `Rectangle`, and `SemanticVersion` fields through network messages.
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* When a mod is blocked by SMAPI's compatibility override list, the `TRACE` messages while loading it now say so and indicate why.
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@ -121,7 +121,7 @@ Released 26 December 2020 for Stardew Valley 1.5.1 or later.
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* For players:
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* Fixed broken community center bundles for non-English saves created in Stardew Valley 1.5. Affected saves will be fixed automatically on load.
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* For modders:
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* For mod authors:
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* World events are now raised for volcano dungeon levels.
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* Added `apply_save_fix` command to reapply a save migration in exceptional cases. This should be used very carefully. Type `help apply_save_fix` for details.
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* **Deprecation notice:** the `Helper.ConsoleCommands.Trigger` method is now deprecated and should no longer be used. See [integration APIs](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations) for better mod integration options. It will eventually be removed in SMAPI 4.0.
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@ -137,7 +137,7 @@ Released 21 December 2020 for Stardew Valley 1.5 or later. See [release highligh
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* You can now run the installer from a subfolder of your game folder to auto-detect it. That simplifies installation if you have multiple copies of the game or it can't otherwise auto-detect the game path.
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* Clarified error when the SMAPI installer is in the `Mods` folder.
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* For modders:
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* For mod authors:
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* Added `PerScreen<T>` utility and new `Context` fields to simplify split-screen support in mods.
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* Added screen ID to log when playing in split-screen mode.
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@ -154,7 +154,7 @@ Released 21 November 2020 for Stardew Valley 1.4.1 or later.
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* Fixed error when heuristically rewriting an outdated mod in rare cases.
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* Fixed rare 'collection was modified' error when using `harmony summary` console command.
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* For modders:
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* For mod authors:
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* Updated TMXTile to 1.5.8 to fix exported `.tmx` files losing tile index properties.
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* For the Console Commands mod:
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@ -164,7 +164,7 @@ Released 21 November 2020 for Stardew Valley 1.4.1 or later.
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## 3.7.5
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Released 16 October 2020 for Stardew Valley 1.4.1 or later.
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* For modders:
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* For mod authors:
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* Fixed changes to the town map asset not reapplying the game's community center, JojaMart, and Pam house changes.
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## 3.7.4
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* Improved performance on some older computers (thanks to millerscout!).
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* Fixed update alerts for Chucklefish forum mods broken by a recent site change.
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* For modders:
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* For mod authors:
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* Updated dependencies (including Mono.Cecil 0.11.2 → 0.11.3 and Platonymous.TMXTile 1.3.8 → 1.5.6).
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* Fixed asset propagation for `Data\MoviesReactions`.
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* Fixed error in content pack path handling when you pass a null path.
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@ -193,7 +193,7 @@ Released 16 September 2020 for Stardew Valley 1.4.1 or later.
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* Fixed map rendering crash due to conflict between SMAPI and PyTK.
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* Fixed error in heuristically-rewritten mods in rare cases (thanks to collaboration with ZaneYork!).
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* For modders:
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* For mod authors:
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* File paths accessed through `IContentPack` are now case-insensitive (even on Linux).
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* For the web UI:
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@ -205,7 +205,7 @@ Released 08 September 2020 for Stardew Valley 1.4.1 or later.
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* For players:
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* Fixed mod recipe changes not always applied in 3.7.
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* For modders:
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* For mod authors:
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* Renamed `PathUtilities.NormalizePathSeparators` to `NormalizePath`, and added normalization for more cases.
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## 3.7.1
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@ -230,7 +230,7 @@ Released 07 September 2020 for Stardew Valley 1.4.1 or later. See [release highl
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* Removed the experimental `RewriteInParallel` option added in SMAPI 3.6 (it was already disabled by default). Unfortunately this caused intermittent and unpredictable errors when enabled.
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* Internal changes to prepare for upcoming game updates.
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* For modders:
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* For mod authors:
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* Added `PathUtilities` to simplify working with file/asset names.
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* You can now read/write `SDate` values to JSON (e.g. for `config.json`, network mod messages, etc).
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* Fixed asset propagation not updating title menu buttons immediately on Linux/Mac.
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@ -260,7 +260,7 @@ Released 02 August 2020 for Stardew Valley 1.4.1 or later.
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* Fixed spawned Floor TV not functional as a TV (thanks to Platonymous!).
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* Fixed spawned sturgeon roe having incorrect color.
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* For modders:
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* For mod authors:
|
||||
* Updated internal dependencies.
|
||||
* SMAPI now ignores more file types when scanning for mod folders (`.doc`, `.docx`, `.rar`, and `.zip`).
|
||||
* Added current GPU to trace logs to simplify troubleshooting.
|
||||
|
@ -293,7 +293,7 @@ Released 20 June 2020 for Stardew Valley 1.4.1 or later. See [release highlights
|
|||
* Updated ModDrop URLs.
|
||||
* Internal changes to improve performance and reliability.
|
||||
|
||||
* For modders:
|
||||
* For mod authors:
|
||||
* Added [event priorities](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events#Custom_priority) (thanks to spacechase0!).
|
||||
* Added [update subkeys](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Update_checks#Update_subkeys).
|
||||
* Added [a custom build of Harmony](https://github.com/Pathoschild/Harmony#readme) to provide more useful stack traces in error logs.
|
||||
|
@ -328,7 +328,7 @@ Released 27 April 2020 for Stardew Valley 1.4.1 or later. See [release highlight
|
|||
* Updated the JSON validator/schema for Content Patcher 1.13.
|
||||
* Fixed rare intermittent "CGI application encountered an error" errors.
|
||||
|
||||
* For modders:
|
||||
* For mod authors:
|
||||
* Added map patching to the content API (via `asset.AsMap()`).
|
||||
* Added support for using patch helpers with arbitrary data (via `helper.Content.GetPatchHelper`).
|
||||
* Added `SDate` fields/methods: `SeasonIndex`, `FromDaysSinceStart`, `FromWorldDate`, `ToWorldDate`, and `ToLocaleString` (thanks to kdau!).
|
||||
|
@ -342,7 +342,7 @@ Released 27 April 2020 for Stardew Valley 1.4.1 or later. See [release highlight
|
|||
## 3.4.1
|
||||
Released 24 March 2020 for Stardew Valley 1.4.1 or later.
|
||||
|
||||
* For modders:
|
||||
* For mod authors:
|
||||
* Asset changes now propagate to NPCs in an event (e.g. wedding sprites).
|
||||
* Fixed mouse input suppression not working in SMAPI 3.4.
|
||||
|
||||
|
@ -355,7 +355,7 @@ Released 22 March 2020 for Stardew Valley 1.4.1 or later. See [release highlight
|
|||
* Removed invalid-location check now handled by the game.
|
||||
* Updated translations. Thanks to Annosz (added Hungarian)!
|
||||
|
||||
* For modders:
|
||||
* For mod authors:
|
||||
* Added support for flipped and rotated map tiles (thanks to collaboration with Platonymous!).
|
||||
* Added support for `.tmx` maps using zlib compression (thanks to Platonymous!).
|
||||
* Added `this.Monitor.LogOnce` method.
|
||||
|
@ -399,7 +399,7 @@ Released 22 February 2020 for Stardew Valley 1.4.1 or later. See [release highli
|
|||
* Updated the JSON validator and Content Patcher schema for `.tmx` support.
|
||||
* The mod compatibility page now has a sticky table header.
|
||||
|
||||
* For modders:
|
||||
* For mod authors:
|
||||
* Added support for [message sending](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations#Message_sending) to mods on the current computer (in addition to remote computers).
|
||||
* Added `ExtendImage` method to content API when editing files to resize textures.
|
||||
* Added `helper.Input.GetState` to get the low-level state of a button.
|
||||
|
@ -434,7 +434,7 @@ Released 01 February 2020 for Stardew Valley 1.4.1 or later. See [release highli
|
|||
* Fixed extra files under `Saves` (e.g. manual backups) not being ignored.
|
||||
* Fixed Android issue where game files were backed up.
|
||||
|
||||
* For modders:
|
||||
* For mod authors:
|
||||
* Added support for `.tmx` map files. (Thanks to [Platonymous for the underlying library](https://github.com/Platonymous/TMXTile)!)
|
||||
* Added special handling for `Vector2` values in `.json` files, so they work consistently crossplatform.
|
||||
* Reworked the order that asset editors/loaders are called between multiple mods to support some framework mods like Content Patcher and Json Assets. Note that the order is undefined and should not be depended on.
|
||||
|
@ -483,7 +483,7 @@ Released 05 January 2019 for Stardew Valley 1.4.1 or later. See [release highlig
|
|||
* Fixed log parser not correctly handling content packs with no author (thanks to danvolchek!).
|
||||
* Fixed main sidebar link pointing to wiki instead of home page.
|
||||
|
||||
* For modders:
|
||||
* For mod authors:
|
||||
* Added `World.ChestInventoryChanged` event (thanks to collaboration with wartech0!).
|
||||
* Added asset propagation for...
|
||||
* grass textures;
|
||||
|
@ -512,7 +512,7 @@ Released 02 December 2019 for Stardew Valley 1.4 or later.
|
|||
* If a log can't be uploaded to Pastebin (e.g. due to rate limits), it's now uploaded to Amazon S3 instead. Logs uploaded to S3 expire after one month.
|
||||
* Fixed JSON validator not letting you drag & drop a file.
|
||||
|
||||
* For modders:
|
||||
* For mod authors:
|
||||
* `SemanticVersion` now supports [semver 2.0](https://semver.org/) build metadata.
|
||||
|
||||
## 3.0
|
||||
|
@ -542,7 +542,7 @@ For players:
|
|||
|
||||
* **Fixed many bugs and edge cases.**
|
||||
|
||||
For modders:
|
||||
For mod authors:
|
||||
* **New event system.**
|
||||
SMAPI 3.0 removes the deprecated static events in favor of the new `helper.Events` API. The event
|
||||
engine is rewritten to make events more efficient, add events that weren't possible before, make
|
||||
|
@ -626,7 +626,7 @@ For modders:
|
|||
* Added instructions for Android.
|
||||
* The page now detects your OS and preselects the right instructions (thanks to danvolchek!).
|
||||
|
||||
### For modders
|
||||
### For mod authors
|
||||
* Breaking changes:
|
||||
* Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialized when `Entry` is called; use the `GameLaunched` event if you need to run code when the game is initialized.
|
||||
* Removed all deprecated APIs.
|
||||
|
|
Loading…
Reference in New Issue