fix input freeze on shipping screen (#482)
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6a3ff5f151
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@ -210,6 +210,17 @@ namespace StardewModdingAPI.Framework
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{
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{
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try
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try
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{
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{
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/*********
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** Update input
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*********/
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// This should *always* run, even when suppressing mod events, since the game uses
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// this too. For example, doing this after mod event suppression would prevent the
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// user from doing anything on the overnight shipping screen.
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SInputState previousInputState = this.Input.Clone();
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SInputState inputState = this.Input;
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if (this.IsActive)
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inputState.TrueUpdate();
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/*********
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/*********
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** Skip conditions
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** Skip conditions
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*********/
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*********/
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@ -388,12 +399,8 @@ namespace StardewModdingAPI.Framework
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/*********
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/*********
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** Input events (if window has focus)
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** Input events (if window has focus)
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*********/
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*********/
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if (Game1.game1.IsActive)
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if (this.IsActive)
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{
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{
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SInputState previousInputState = this.Input.Clone();
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SInputState inputState = this.Input;
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inputState.TrueUpdate();
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// raise events
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// raise events
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bool isChatInput = Game1.IsChatting || (Context.IsMultiplayer && Context.IsWorldReady && Game1.activeClickableMenu == null && Game1.currentMinigame == null && inputState.IsAnyDown(Game1.options.chatButton));
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bool isChatInput = Game1.IsChatting || (Context.IsMultiplayer && Context.IsWorldReady && Game1.activeClickableMenu == null && Game1.currentMinigame == null && inputState.IsAnyDown(Game1.options.chatButton));
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if (!isChatInput)
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if (!isChatInput)
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