improve XNB mod and ignore file matching

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Jesse Plamondon-Willard 2019-05-04 13:53:34 -04:00
parent 30cc7ac916
commit 83ae036e09
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GPG Key ID: CF8B1456B3E29F49
6 changed files with 156 additions and 46 deletions

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@ -5,9 +5,12 @@ These changes have not been released yet.
* For players:
* Updated for Stardew Valley 1.4.
* Improved performance.
* Updated mod compatibility list.
* Rewrote launch script on Linux to improve compatibility (thanks to kurumushi and toastal!).
* Improved handling for XNB mods unzipped into `Mods` (improved detection over generic invalid mods, and multi-folder XNB mods are now counted as one mod).
* Improved mod scanning:
* Now ignores metadata files/folders like `__MACOSX` and `__folder_managed_by_vortex`.
* Now ignores content files like `.txt` or `.png`, which avoids missing-manifest errors in some common cases.
* Now detects XNB mods more accurately, and consolidates multi-folder XNB mods.
* Updated mod compatibility list.
* Fixed Save Backup not pruning old backups if they're uncompressed.
* Fixed issues when a farmhand reconnects before the game notices they're disconnected.
* Fixed 'received message' logs shown in non-developer mode.

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@ -25,30 +25,38 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
public Manifest Manifest { get; }
/// <summary>The error which occurred parsing the manifest, if any.</summary>
public string ManifestParseError { get; }
public ModParseError ManifestParseError { get; set; }
/// <summary>Whether the mod should be loaded by default. This is <c>false</c> if it was found within a folder whose name starts with a dot.</summary>
public bool ShouldBeLoaded { get; }
/// <summary>A human-readable message for the <see cref="ManifestParseError"/>, if any.</summary>
public string ManifestParseErrorText { get; set; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="root">The root folder containing mods.</param>
/// <param name="directory">The folder containing the mod's manifest.json.</param>
/// <param name="type">The mod type.</param>
/// <param name="manifest">The mod manifest.</param>
public ModFolder(DirectoryInfo root, DirectoryInfo directory, ModType type, Manifest manifest)
: this(root, directory, type, manifest, ModParseError.None, null) { }
/// <summary>Construct an instance.</summary>
/// <param name="root">The root folder containing mods.</param>
/// <param name="directory">The folder containing the mod's manifest.json.</param>
/// <param name="type">The mod type.</param>
/// <param name="manifest">The mod manifest.</param>
/// <param name="manifestParseError">The error which occurred parsing the manifest, if any.</param>
/// <param name="shouldBeLoaded">Whether the mod should be loaded by default. This should be <c>false</c> if it was found within a folder whose name starts with a dot.</param>
public ModFolder(DirectoryInfo root, DirectoryInfo directory, ModType type, Manifest manifest, string manifestParseError = null, bool shouldBeLoaded = true)
/// <param name="manifestParseErrorText">A human-readable message for the <paramref name="manifestParseError"/>, if any.</param>
public ModFolder(DirectoryInfo root, DirectoryInfo directory, ModType type, Manifest manifest, ModParseError manifestParseError, string manifestParseErrorText)
{
// save info
this.Directory = directory;
this.Type = type;
this.Manifest = manifest;
this.ManifestParseError = manifestParseError;
this.ShouldBeLoaded = shouldBeLoaded;
this.ManifestParseErrorText = manifestParseErrorText;
// set display name
this.DisplayName = manifest?.Name;

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@ -0,0 +1,24 @@
namespace StardewModdingAPI.Toolkit.Framework.ModScanning
{
/// <summary>Indicates why a mod could not be parsed.</summary>
public enum ModParseError
{
/// <summary>No parse error.</summary>
None,
/// <summary>The folder is empty or contains only ignored files.</summary>
EmptyFolder,
/// <summary>The folder is ignored by convention.</summary>
IgnoredFolder,
/// <summary>The mod's <c>manifest.json</c> could not be parsed.</summary>
ManifestInvalid,
/// <summary>The folder contains non-ignored and non-XNB files, but none of them are <c>manifest.json</c>.</summary>
ManifestMissing,
/// <summary>The folder is an XNB mod, which can't be loaded through SMAPI.</summary>
XnbMod
}
}

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@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using StardewModdingAPI.Toolkit.Serialisation;
using StardewModdingAPI.Toolkit.Serialisation.Models;
@ -17,20 +18,32 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
private readonly JsonHelper JsonHelper;
/// <summary>A list of filesystem entry names to ignore when checking whether a folder should be treated as a mod.</summary>
private readonly HashSet<string> IgnoreFilesystemEntries = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase)
private readonly HashSet<Regex> IgnoreFilesystemEntries = new HashSet<Regex>
{
".DS_Store",
"mcs",
"Thumbs.db"
// OS metadata files
new Regex(@"^__folder_managed_by_vortex$", RegexOptions.Compiled | RegexOptions.IgnoreCase), // Vortex mod manager
new Regex(@"^(?:__MACOSX|\._\.DS_Store|\.DS_Store|mcs)$", RegexOptions.Compiled | RegexOptions.IgnoreCase), // MacOS
new Regex(@"^(?:desktop\.ini|Thumbs\.db)$", RegexOptions.Compiled | RegexOptions.IgnoreCase), // Windows
new Regex(@"\.(?:url|lnk)$", RegexOptions.Compiled | RegexOptions.IgnoreCase), // Windows shortcut files
// other
new Regex(@"\.(?:bmp|gif|jpeg|jpg|png|psd|tif)$", RegexOptions.Compiled | RegexOptions.IgnoreCase), // image files
new Regex(@"\.(?:md|rtf|txt)$", RegexOptions.Compiled | RegexOptions.IgnoreCase), // text files
new Regex(@"\.(?:backup|bak|old)$", RegexOptions.Compiled | RegexOptions.IgnoreCase) // backup file
};
/// <summary>The extensions for files which an XNB mod may contain. If a mod contains *only* these file extensions, it should be considered an XNB mod.</summary>
/// <summary>The extensions for files which an XNB mod may contain. If a mod doesn't have a <c>manifest.json</c> and contains *only* these file extensions, it should be considered an XNB mod.</summary>
private readonly HashSet<string> PotentialXnbModExtensions = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase)
{
".md",
".png",
".txt",
".xnb"
// XNB files
".xgs",
".xnb",
".xsb",
".xwb",
// unpacking artifacts
".json",
".yaml"
};
@ -72,30 +85,36 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
// set appropriate invalid-mod error
if (manifestFile == null)
{
FileInfo[] files = searchFolder.GetFiles("*", SearchOption.AllDirectories).Where(this.IsRelevant).ToArray();
FileInfo[] files = this.RecursivelyGetRelevantFiles(searchFolder).ToArray();
if (!files.Any())
return new ModFolder(root, searchFolder, ModType.Invalid, null, "it's an empty folder.");
if (files.All(file => this.PotentialXnbModExtensions.Contains(file.Extension)))
return new ModFolder(root, searchFolder, ModType.Xnb, null, "it's not a SMAPI mod (see https://smapi.io/xnb for info).");
return new ModFolder(root, searchFolder, ModType.Invalid, null, "it contains files, but none of them are manifest.json.");
return new ModFolder(root, searchFolder, ModType.Invalid, null, ModParseError.EmptyFolder, "it's an empty folder.");
if (files.All(this.IsPotentialXnbFile))
return new ModFolder(root, searchFolder, ModType.Xnb, null, ModParseError.XnbMod, "it's not a SMAPI mod (see https://smapi.io/xnb for info).");
return new ModFolder(root, searchFolder, ModType.Invalid, null, ModParseError.ManifestMissing, "it contains files, but none of them are manifest.json.");
}
// read mod info
Manifest manifest = null;
string manifestError = null;
ModParseError error = ModParseError.None;
string errorText = null;
{
try
{
if (!this.JsonHelper.ReadJsonFileIfExists<Manifest>(manifestFile.FullName, out manifest) || manifest == null)
manifestError = "its manifest is invalid.";
{
error = ModParseError.ManifestInvalid;
errorText = "its manifest is invalid.";
}
}
catch (SParseException ex)
{
manifestError = $"parsing its manifest failed: {ex.Message}";
error = ModParseError.ManifestInvalid;
errorText = $"parsing its manifest failed: {ex.Message}";
}
catch (Exception ex)
{
manifestError = $"parsing its manifest failed:\n{ex}";
error = ModParseError.ManifestInvalid;
errorText = $"parsing its manifest failed:\n{ex}";
}
}
@ -117,7 +136,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
}
// build result
return new ModFolder(root, manifestFile.Directory, type, manifest, manifestError);
return new ModFolder(root, manifestFile.Directory, type, manifest, error, errorText);
}
@ -127,28 +146,30 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
/// <summary>Recursively extract information about all mods in the given folder.</summary>
/// <param name="root">The root mod folder.</param>
/// <param name="folder">The folder to search for mods.</param>
public IEnumerable<ModFolder> GetModFolders(DirectoryInfo root, DirectoryInfo folder)
private IEnumerable<ModFolder> GetModFolders(DirectoryInfo root, DirectoryInfo folder)
{
bool isRoot = folder.FullName == root.FullName;
// skip
if (!isRoot && folder.Name.StartsWith("."))
yield return new ModFolder(root, folder, ModType.Invalid, null, "ignored folder because its name starts with a dot.", shouldBeLoaded: false);
if (!isRoot)
{
if (folder.Name.StartsWith("."))
{
yield return new ModFolder(root, folder, ModType.Ignored, null, ModParseError.IgnoredFolder, "ignored folder because its name starts with a dot.");
yield break;
}
if (!this.IsRelevant(folder))
yield break;
}
// find mods in subfolders
else if (this.IsModSearchFolder(root, folder))
if (this.IsModSearchFolder(root, folder))
{
ModFolder[] subfolders = folder.EnumerateDirectories().SelectMany(sub => this.GetModFolders(root, sub)).ToArray();
if (!isRoot && subfolders.Length > 1 && subfolders.All(p => p.Type == ModType.Xnb))
{
// if this isn't the root, and all subfolders are XNB mods, treat the whole folder as one XNB mod
yield return new ModFolder(folder, folder, ModType.Xnb, null, subfolders[0].ManifestParseError);
}
else
{
foreach (ModFolder subfolder in subfolders)
yield return subfolder;
}
IEnumerable<ModFolder> subfolders = folder.EnumerateDirectories().SelectMany(sub => this.GetModFolders(root, sub));
if (!isRoot)
subfolders = this.TryConsolidate(root, folder, subfolders.ToArray());
foreach (ModFolder subfolder in subfolders)
yield return subfolder;
}
// treat as mod folder
@ -156,6 +177,26 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
yield return this.ReadFolder(root, folder);
}
/// <summary>Consolidate adjacent folders into one mod folder, if possible.</summary>
/// <param name="root">The folder containing both parent and subfolders.</param>
/// <param name="parentFolder">The parent folder to consolidate, if possible.</param>
/// <param name="subfolders">The subfolders to consolidate, if possible.</param>
private IEnumerable<ModFolder> TryConsolidate(DirectoryInfo root, DirectoryInfo parentFolder, ModFolder[] subfolders)
{
if (subfolders.Length > 1)
{
// a collection of empty folders
if (subfolders.All(p => p.ManifestParseError == ModParseError.EmptyFolder))
return new[] { new ModFolder(root, parentFolder, ModType.Invalid, null, ModParseError.EmptyFolder, subfolders[0].ManifestParseErrorText) };
// an XNB mod
if (subfolders.All(p => p.Type == ModType.Xnb || p.ManifestParseError == ModParseError.EmptyFolder))
return new[] { new ModFolder(root, parentFolder, ModType.Xnb, null, ModParseError.XnbMod, subfolders[0].ManifestParseErrorText) };
}
return subfolders;
}
/// <summary>Find the manifest for a mod folder.</summary>
/// <param name="folder">The folder to search.</param>
private FileInfo FindManifest(DirectoryInfo folder)
@ -193,11 +234,41 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
return subfolders.Any() && !files.Any();
}
/// <summary>Recursively get all relevant files in a folder based on the result of <see cref="IsRelevant"/>.</summary>
/// <param name="folder">The root folder to search.</param>
private IEnumerable<FileInfo> RecursivelyGetRelevantFiles(DirectoryInfo folder)
{
foreach (FileSystemInfo entry in folder.GetFileSystemInfos())
{
if (!this.IsRelevant(entry))
continue;
if (entry is FileInfo file)
yield return file;
if (entry is DirectoryInfo subfolder)
{
foreach (FileInfo subfolderFile in this.RecursivelyGetRelevantFiles(subfolder))
yield return subfolderFile;
}
}
}
/// <summary>Get whether a file or folder is relevant when deciding how to process a mod folder.</summary>
/// <param name="entry">The file or folder.</param>
private bool IsRelevant(FileSystemInfo entry)
{
return !this.IgnoreFilesystemEntries.Contains(entry.Name);
return !this.IgnoreFilesystemEntries.Any(p => p.IsMatch(entry.Name));
}
/// <summary>Get whether a file is potentially part of an XNB mod.</summary>
/// <param name="entry">The file.</param>
private bool IsPotentialXnbFile(FileInfo entry)
{
if (!this.IsRelevant(entry))
return true;
return this.PotentialXnbModExtensions.Contains(entry.Extension); // use EndsWith to handle cases like image..png
}
/// <summary>Strip newlines from a string.</summary>

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@ -6,6 +6,9 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
/// <summary>The mod is invalid and its type could not be determined.</summary>
Invalid,
/// <summary>The folder is ignored by convention.</summary>
Ignored,
/// <summary>A mod which uses SMAPI directly.</summary>
Smapi,

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@ -38,13 +38,14 @@ namespace StardewModdingAPI.Framework.ModLoading
}
// build metadata
ModMetadataStatus status = folder.ManifestParseError == null || !folder.ShouldBeLoaded
bool shouldIgnore = folder.Type == ModType.Ignored;
ModMetadataStatus status = folder.ManifestParseError == ModParseError.None || shouldIgnore
? ModMetadataStatus.Found
: ModMetadataStatus.Failed;
string relativePath = PathUtilities.GetRelativePath(rootPath, folder.Directory.FullName);
yield return new ModMetadata(folder.DisplayName, folder.Directory.FullName, relativePath, manifest, dataRecord, isIgnored: !folder.ShouldBeLoaded)
.SetStatus(status, !folder.ShouldBeLoaded ? "disabled by dot convention" : folder.ManifestParseError);
yield return new ModMetadata(folder.DisplayName, folder.Directory.FullName, relativePath, manifest, dataRecord, isIgnored: shouldIgnore)
.SetStatus(status, shouldIgnore ? "disabled by dot convention" : folder.ManifestParseErrorText);
}
}