simplify API fetch code

This commit is contained in:
Jesse Plamondon-Willard 2017-09-26 20:46:25 -04:00
parent b67c0602c6
commit 83bc6264e4
2 changed files with 13 additions and 30 deletions

View File

@ -1,9 +1,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;
using StardewModdingAPI.Models;
@ -39,9 +36,9 @@ namespace StardewModdingAPI.Framework
/// <summary>Get the latest SMAPI version.</summary>
/// <param name="modKeys">The mod keys for which to fetch the latest version.</param>
public async Task<IDictionary<string, ModInfoModel>> GetModInfoAsync(params string[] modKeys)
public IDictionary<string, ModInfoModel> GetModInfo(params string[] modKeys)
{
return await this.PostAsync<ModSearchModel, Dictionary<string, ModInfoModel>>(
return this.Post<ModSearchModel, Dictionary<string, ModInfoModel>>(
$"v{this.Version}/mods",
new ModSearchModel(modKeys)
);
@ -56,31 +53,20 @@ namespace StardewModdingAPI.Framework
/// <typeparam name="TResult">The expected response type.</typeparam>
/// <param name="url">The request URL, optionally excluding the base URL.</param>
/// <param name="content">The body content to post.</param>
private async Task<TResult> PostAsync<TBody, TResult>(string url, TBody content)
private TResult Post<TBody, TResult>(string url, TBody content)
{
/***
** Note: avoid HttpClient for Mac compatibility.
***/
// serialise content
byte[] data = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(content));
// build request
HttpWebRequest request = WebRequest.CreateHttp(new Uri(this.BaseUrl, url).ToString());
request.Method = "POST";
request.UserAgent = $"SMAPI/{this.Version}";
request.ContentType = "application/json";
request.ContentLength = data.Length;
using (Stream bodyStream = request.GetRequestStream())
bodyStream.Write(data, 0, data.Length);
// fetch data
using (WebResponse response = await request.GetResponseAsync())
using (Stream responseStream = response.GetResponseStream())
using (StreamReader reader = new StreamReader(responseStream))
using (WebClient client = new WebClient())
{
string responseText = reader.ReadToEnd();
return JsonConvert.DeserializeObject<TResult>(responseText);
Uri fullUrl = new Uri(this.BaseUrl, url);
string data = JsonConvert.SerializeObject(content);
client.Headers["Content-Type"] = "application/json";
client.Headers["User-Agent"] = $"SMAPI/{this.Version}";
string response = client.UploadString(fullUrl, data);
return JsonConvert.DeserializeObject<TResult>(response);
}
}
}

View File

@ -497,7 +497,7 @@ namespace StardewModdingAPI
{
this.Monitor.Log("Checking for SMAPI update...", LogLevel.Trace);
ModInfoModel response = client.GetModInfoAsync($"GitHub:{this.Settings.GitHubProjectName}").Result.Single().Value;
ModInfoModel response = client.GetModInfo($"GitHub:{this.Settings.GitHubProjectName}").Single().Value;
if (response.Error != null)
{
this.Monitor.Log("Couldn't check for a new version of SMAPI. This won't affect your game, but you may not be notified of new versions if this keeps happening.", LogLevel.Warn);
@ -549,7 +549,7 @@ namespace StardewModdingAPI
this.Monitor.Log($"Checking for updates to {modsByKey.Keys.Count} keys...", LogLevel.Trace);
var results =
(
from entry in client.GetModInfoAsync(modsByKey.Keys.ToArray()).Result
from entry in client.GetModInfo(modsByKey.Keys.ToArray())
from mod in modsByKey[entry.Key]
orderby mod.DisplayName
select new { entry.Key, Mod = mod, Info = entry.Value }
@ -595,9 +595,6 @@ namespace StardewModdingAPI
{
this.Monitor.Log($"Couldn't check for new mod versions:\n{ex.GetLogSummary()}", LogLevel.Trace);
}
}).Start();
}