optimize chest watchers using net events
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@ -1,6 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using StardewModdingAPI.Events;
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using StardewModdingAPI.Framework.StateTracking.Comparers;
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using StardewModdingAPI.Framework.StateTracking.FieldWatchers;
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using StardewValley;
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using StardewValley.Objects;
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using ChangeType = StardewModdingAPI.Events.ChangeType;
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@ -8,16 +11,22 @@ using ChangeType = StardewModdingAPI.Events.ChangeType;
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namespace StardewModdingAPI.Framework.StateTracking
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{
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/// <summary>Tracks changes to a chest's items.</summary>
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internal class ChestTracker
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internal class ChestTracker : IDisposable
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{
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/*********
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** Fields
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*********/
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/// <summary>The chest's inventory as of the last reset.</summary>
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private IDictionary<Item, int> PreviousInventory;
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/// <summary>The item stack sizes as of the last update.</summary>
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private readonly IDictionary<Item, int> StackSizes;
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/// <summary>The chest's inventory change as of the last update.</summary>
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private IDictionary<Item, int> CurrentInventory;
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/// <summary>Items added since the last update.</summary>
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private readonly HashSet<Item> Added = new HashSet<Item>(new ObjectReferenceComparer<Item>());
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/// <summary>Items removed since the last update.</summary>
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private readonly HashSet<Item> Removed = new HashSet<Item>(new ObjectReferenceComparer<Item>());
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/// <summary>The underlying inventory watcher.</summary>
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private readonly ICollectionWatcher<Item> InventoryWatcher;
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/*********
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@ -35,50 +44,74 @@ namespace StardewModdingAPI.Framework.StateTracking
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public ChestTracker(Chest chest)
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{
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this.Chest = chest;
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this.PreviousInventory = this.GetInventory();
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this.InventoryWatcher = WatcherFactory.ForNetList(chest.items);
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this.StackSizes = this.Chest.items
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.Where(n => n != null)
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.Distinct()
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.ToDictionary(n => n, n => n.Stack);
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}
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/// <summary>Update the current values if needed.</summary>
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public void Update()
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{
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this.CurrentInventory = this.GetInventory();
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// update watcher
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this.InventoryWatcher.Update();
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foreach (Item item in this.InventoryWatcher.Added.Where(p => p != null))
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this.Added.Add(item);
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foreach (Item item in this.InventoryWatcher.Removed.Where(p => p != null))
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{
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if (!this.Added.Remove(item)) // item didn't change if it was both added and removed, so remove it from both lists
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this.Removed.Add(item);
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}
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// stop tracking removed stacks
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foreach (Item item in this.Removed)
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this.StackSizes.Remove(item);
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}
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/// <summary>Reset all trackers so their current values are the baseline.</summary>
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public void Reset()
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{
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if (this.CurrentInventory != null)
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this.PreviousInventory = this.CurrentInventory;
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// update stack sizes
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foreach (Item item in this.StackSizes.Keys.ToArray().Concat(this.Added))
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this.StackSizes[item] = item.Stack;
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// update watcher
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this.InventoryWatcher.Reset();
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this.Added.Clear();
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this.Removed.Clear();
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}
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/// <summary>Get the inventory changes since the last update.</summary>
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public IEnumerable<ItemStackChange> GetInventoryChanges()
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{
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IDictionary<Item, int> previous = this.PreviousInventory;
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IDictionary<Item, int> current = this.GetInventory();
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// removed
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foreach (Item item in this.Removed)
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yield return new ItemStackChange { Item = item, StackChange = -item.Stack, ChangeType = ChangeType.Removed };
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foreach (Item item in previous.Keys.Union(current.Keys))
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// added
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foreach (Item item in this.Added)
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yield return new ItemStackChange { Item = item, StackChange = item.Stack, ChangeType = ChangeType.Added };
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// stack size changed
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foreach (var entry in this.StackSizes)
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{
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if (!previous.TryGetValue(item, out int prevStack))
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yield return new ItemStackChange { Item = item, StackChange = item.Stack, ChangeType = ChangeType.Added };
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else if (!current.TryGetValue(item, out int newStack))
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yield return new ItemStackChange { Item = item, StackChange = -item.Stack, ChangeType = ChangeType.Removed };
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else if (prevStack != newStack)
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yield return new ItemStackChange { Item = item, StackChange = newStack - prevStack, ChangeType = ChangeType.StackChange };
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Item item = entry.Key;
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int prevStack = entry.Value;
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if (item.Stack != prevStack)
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yield return new ItemStackChange { Item = item, StackChange = item.Stack - prevStack, ChangeType = ChangeType.StackChange };
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}
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}
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/*********
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** Private methods
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*********/
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/// <summary>Get the player's current inventory.</summary>
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private IDictionary<Item, int> GetInventory()
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/// <summary>Release watchers and resources.</summary>
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public void Dispose()
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{
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return this.Chest.items
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.Where(n => n != null)
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.Distinct()
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.ToDictionary(n => n, n => n.Stack);
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this.StackSizes.Clear();
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this.Added.Clear();
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this.Removed.Clear();
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this.InventoryWatcher.Dispose();
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}
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}
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}
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@ -82,6 +82,14 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
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return new NetCollectionWatcher<T>(collection);
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}
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/// <summary>Get a watcher for a net list.</summary>
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/// <typeparam name="T">The value type.</typeparam>
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/// <param name="collection">The net list.</param>
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public static ICollectionWatcher<T> ForNetList<T>(NetList<T, NetRef<T>> collection) where T : class, INetObject<INetSerializable>
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{
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return new NetListWatcher<T>(collection);
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}
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/// <summary>Get a watcher for a net dictionary.</summary>
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/// <typeparam name="TKey">The dictionary key type.</typeparam>
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/// <typeparam name="TValue">The dictionary value type.</typeparam>
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@ -109,6 +109,9 @@ namespace StardewModdingAPI.Framework.StateTracking
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{
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foreach (IWatcher watcher in this.Watchers)
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watcher.Dispose();
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foreach (var watcher in this.ChestWatchers.Values)
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watcher.Dispose();
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}
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@ -124,7 +127,10 @@ namespace StardewModdingAPI.Framework.StateTracking
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foreach (KeyValuePair<Vector2, SObject> pair in removed)
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{
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if (pair.Value is Chest && this.ChestWatchers.TryGetValue(pair.Key, out ChestTracker watcher))
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{
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watcher.Dispose();
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this.ChestWatchers.Remove(pair.Key);
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}
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}
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// add new watchers
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@ -115,9 +115,12 @@ namespace StardewModdingAPI.Framework.StateTracking
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}
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}
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/// <summary>Stop watching the player fields and release all references.</summary>
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/// <summary>Release watchers and resources.</summary>
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public void Dispose()
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{
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this.PreviousInventory.Clear();
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this.CurrentInventory?.Clear();
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foreach (IWatcher watcher in this.Watchers)
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watcher.Dispose();
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}
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