move release notes into separate file

This commit is contained in:
Jesse Plamondon-Willard 2017-06-05 15:02:40 -04:00
parent 8785ebd117
commit 85a51f23c4
2 changed files with 25 additions and 23 deletions

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@ -106,26 +106,4 @@ still compile on a different computer).
3. Replace `PATH_HERE` with your custom game install path. 3. Replace `PATH_HERE` with your custom game install path.
## Versions ## Versions
1.5 (upcoming): See [release notes](release-notes.md).
* Added support for setting a custom game path globally.
* Added default GOG path on Mac.
1.4:
* Fixed detection of non-default game paths on 32-bit Windows.
* Removed support for SilVerPLuM (discontinued).
* Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms mods automatically).
1.3:
* Added support for non-default game paths on Windows.
1.2:
* Exclude game binaries from mod build output.
1.1:
* Added support for overriding the target platform.
1.0:
* Initial release.
* Added support for detecting the game path automatically.
* Added support for injecting XNA/MonoGame references automatically based on the OS.
* Added support for mod builders like SilVerPLuM.

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release-notes.md Normal file
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## Release notes
### 1.5
* Added support for setting a custom game path globally.
* Added default GOG path on Mac.
### 1.4
* Fixed detection of non-default game paths on 32-bit Windows.
* Removed support for SilVerPLuM (discontinued).
* Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms mods automatically).
### 1.3
* Added support for non-default game paths on Windows.
### 1.2
* Exclude game binaries from mod build output.
### 1.1
* Added support for overriding the target platform.
### 1.0
* Initial release.
* Added support for detecting the game path automatically.
* Added support for injecting XNA/MonoGame references automatically based on the OS.
* Added support for mod builders like SilVerPLuM.