move release notes into separate file
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README.md
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README.md
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@ -106,26 +106,4 @@ still compile on a different computer).
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3. Replace `PATH_HERE` with your custom game install path.
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## Versions
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1.5 (upcoming):
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* Added support for setting a custom game path globally.
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* Added default GOG path on Mac.
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1.4:
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* Fixed detection of non-default game paths on 32-bit Windows.
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* Removed support for SilVerPLuM (discontinued).
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* Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms mods automatically).
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1.3:
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* Added support for non-default game paths on Windows.
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1.2:
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* Exclude game binaries from mod build output.
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1.1:
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* Added support for overriding the target platform.
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1.0:
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* Initial release.
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* Added support for detecting the game path automatically.
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* Added support for injecting XNA/MonoGame references automatically based on the OS.
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* Added support for mod builders like SilVerPLuM.
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See [release notes](release-notes.md).
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@ -0,0 +1,24 @@
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## Release notes
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### 1.5
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* Added support for setting a custom game path globally.
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* Added default GOG path on Mac.
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### 1.4
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* Fixed detection of non-default game paths on 32-bit Windows.
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* Removed support for SilVerPLuM (discontinued).
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* Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms mods automatically).
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### 1.3
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* Added support for non-default game paths on Windows.
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### 1.2
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* Exclude game binaries from mod build output.
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### 1.1
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* Added support for overriding the target platform.
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### 1.0
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* Initial release.
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* Added support for detecting the game path automatically.
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* Added support for injecting XNA/MonoGame references automatically based on the OS.
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* Added support for mod builders like SilVerPLuM.
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