tweak new code
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@ -85,33 +85,30 @@ namespace StardewModdingAPI.ModBuildConfig
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return true;
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// validate the manifest file
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Manifest manifest;
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IManifest manifest;
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{
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// check if manifest file exists
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FileInfo manifestFile = new(Path.Combine(this.ProjectDir, "manifest.json"));
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if (!manifestFile.Exists)
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{
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this.Log.LogError("[mod build package] The mod does not have a manifest.json file.");
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return false;
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}
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// check if the json is valid
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try
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{
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new JsonHelper().ReadJsonFileIfExists(manifestFile.FullName, out manifest);
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string manifestPath = Path.Combine(this.ProjectDir, "manifest.json");
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if (!new JsonHelper().ReadJsonFileIfExists(manifestPath, out Manifest rawManifest))
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{
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this.Log.LogError("[mod build package] The mod's manifest.json file doesn't exist.");
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return false;
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}
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manifest = rawManifest;
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}
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catch (JsonReaderException ex)
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{
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// log the inner exception, otherwise the message will be generic
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Exception exToShow = ex.InnerException ?? ex;
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this.Log.LogError($"[mod build package] Failed to parse manifest.json: {exToShow.Message}");
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this.Log.LogError($"[mod build package] The mod's manifest.json file isn't valid JSON: {exToShow.Message}");
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return false;
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}
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// validate the manifest's fields
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if (!ManifestValidator.TryValidate(manifest, out string error))
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// validate manifest fields
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if (!ManifestValidator.TryValidateFields(manifest, out string error))
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{
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this.Log.LogError($"[mod build package] The mod manifest is invalid: {error}");
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this.Log.LogError($"[mod build package] The mod's manifest.json file is invalid: {error}");
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return false;
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}
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}
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.Linq;
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using StardewModdingAPI.Toolkit.Utilities;
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@ -8,40 +9,47 @@ namespace StardewModdingAPI.Toolkit.Framework
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/// <summary>Validates manifest fields.</summary>
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public static class ManifestValidator
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{
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/// <summary>Try to validate a manifest's fields. Fails if any invalid field is found.</summary>
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/// <summary>Validate a manifest's fields.</summary>
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/// <param name="manifest">The manifest to validate.</param>
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/// <param name="error">The error message to display to the user.</param>
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/// <returns>Returns whether the manifest was validated successfully.</returns>
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public static bool TryValidate(IManifest manifest, out string error)
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/// <param name="error">The error message indicating why validation failed, if applicable.</param>
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/// <returns>Returns whether all manifest fields validated successfully.</returns>
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[SuppressMessage("ReSharper", "ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract", Justification = "This is the method that ensures those annotations are respected.")]
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public static bool TryValidateFields(IManifest manifest, out string error)
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{
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// validate DLL / content pack fields
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//
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// Note: SMAPI assumes that it can grammatically append the returned sentence in the
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// form "failed loading <mod> because its <error>". Any errors returned should be valid
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// in that format, unless the SMAPI call is adjusted accordingly.
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//
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bool hasDll = !string.IsNullOrWhiteSpace(manifest.EntryDll);
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bool isContentPack = manifest.ContentPackFor != null;
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// validate field presence
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if (!hasDll && !isContentPack)
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// validate use of EntryDll vs ContentPackFor fields
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if (hasDll == isContentPack)
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{
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error = $"manifest has no {nameof(IManifest.EntryDll)} or {nameof(IManifest.ContentPackFor)} field; must specify one.";
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return false;
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}
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if (hasDll && isContentPack)
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{
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error = $"manifest sets both {nameof(IManifest.EntryDll)} and {nameof(IManifest.ContentPackFor)}, which are mutually exclusive.";
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error = hasDll
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? $"manifest sets both {nameof(IManifest.EntryDll)} and {nameof(IManifest.ContentPackFor)}, which are mutually exclusive."
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: $"manifest has no {nameof(IManifest.EntryDll)} or {nameof(IManifest.ContentPackFor)} field; must specify one.";
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return false;
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}
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// validate DLL filename format
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if (hasDll && manifest.EntryDll!.Intersect(Path.GetInvalidFileNameChars()).Any())
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// validate EntryDll/ContentPackFor format
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if (hasDll)
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{
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error = $"manifest has invalid filename '{manifest.EntryDll}' for the EntryDLL field.";
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return false;
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if (manifest.EntryDll!.Intersect(Path.GetInvalidFileNameChars()).Any())
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{
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error = $"manifest has invalid filename '{manifest.EntryDll}' for the {nameof(IManifest.EntryDll)} field.";
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return false;
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}
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}
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// validate content pack ID
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else if (isContentPack && string.IsNullOrWhiteSpace(manifest.ContentPackFor!.UniqueID))
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else
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{
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error = $"manifest declares {nameof(IManifest.ContentPackFor)} without its required {nameof(IManifestContentPackFor.UniqueID)} field.";
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return false;
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if (string.IsNullOrWhiteSpace(manifest.ContentPackFor!.UniqueID))
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{
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error = $"manifest declares {nameof(IManifest.ContentPackFor)} without its required {nameof(IManifestContentPackFor.UniqueID)} field.";
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return false;
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}
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}
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// validate required fields
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@ -69,24 +77,21 @@ namespace StardewModdingAPI.Toolkit.Framework
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return false;
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}
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// validate dependencies
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// validate dependency format
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foreach (IManifestDependency? dependency in manifest.Dependencies)
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{
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// null dependency
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if (dependency == null)
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{
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error = $"manifest has a null entry under {nameof(IManifest.Dependencies)}.";
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return false;
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}
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// missing ID
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if (string.IsNullOrWhiteSpace(dependency.UniqueID))
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{
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error = $"manifest has a {nameof(IManifest.Dependencies)} entry with no {nameof(IManifestDependency.UniqueID)} field.";
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return false;
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}
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// invalid ID
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if (!PathUtilities.IsSlug(dependency.UniqueID))
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{
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error = $"manifest has a {nameof(IManifest.Dependencies)} entry with an invalid {nameof(IManifestDependency.UniqueID)} field (IDs must only contain letters, numbers, underscores, periods, or hyphens).";
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@ -126,7 +126,14 @@ namespace StardewModdingAPI.Framework.ModLoading
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continue;
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}
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// check for dll if it's supposed to have one
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// validate manifest format
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if (!ManifestValidator.TryValidateFields(mod.Manifest, out string manifestError))
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{
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mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its {manifestError}");
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continue;
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}
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// check that DLL exists if applicable
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if (!string.IsNullOrEmpty(mod.Manifest.EntryDll) && validateFilesExist)
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{
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IFileLookup pathLookup = getFileLookup(mod.DirectoryPath);
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@ -137,13 +144,6 @@ namespace StardewModdingAPI.Framework.ModLoading
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continue;
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}
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}
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// validate manifest
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if (!ManifestValidator.TryValidate(mod.Manifest, out string manifestError))
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{
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mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its {manifestError}");
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continue;
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}
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}
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// validate IDs are unique
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