update
This commit is contained in:
parent
ca4706f53d
commit
86b314970a
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@ -10,11 +10,23 @@ namespace StardewModdingAPI
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{
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{
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public delegate void BlankEventHandler();
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public delegate void BlankEventHandler();
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public static event BlankEventHandler GameLoaded = delegate {};
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public static event BlankEventHandler GameLoaded = delegate { };
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public static event BlankEventHandler UpdateInitialized = delegate { };
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public static event BlankEventHandler UpdateTick = delegate { };
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public static void InvokeGameLoaded()
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public static void InvokeGameLoaded()
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{
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{
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GameLoaded.Invoke();
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GameLoaded.Invoke();
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}
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}
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public static void InvokeUpdateInitialized()
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{
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UpdateInitialized.Invoke();
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}
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public static void InvokeUpdateTick()
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{
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UpdateTick.Invoke();
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}
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}
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}
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}
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}
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@ -32,8 +32,12 @@ namespace StardewModdingAPI
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public static Form StardewForm;
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public static Form StardewForm;
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public static Thread gameThread;
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public static Thread gameThread;
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public static Thread updateThread;
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public static Thread consoleInputThread;
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public static Thread consoleInputThread;
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public static int frozenTime;
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public static bool infHealth, infStamina, infMoney, freezeTime;
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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private static void Main(string[] args)
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private static void Main(string[] args)
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@ -69,6 +73,10 @@ namespace StardewModdingAPI
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LogInfo("Initializing Console Input Thread...");
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LogInfo("Initializing Console Input Thread...");
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consoleInputThread.Start();
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consoleInputThread.Start();
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updateThread = new Thread(UpdateThread);
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LogInfo("Starting Update Thread...");
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updateThread.Start();
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Events.UpdateTick += Events_UpdateTick;
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LogInfo("Applying Final SDV Tweaks...");
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LogInfo("Applying Final SDV Tweaks...");
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StardewInvoke(() =>
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StardewInvoke(() =>
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@ -84,6 +92,8 @@ namespace StardewModdingAPI
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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public static void RunGame()
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public static void RunGame()
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{
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{
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try
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try
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@ -105,6 +115,9 @@ namespace StardewModdingAPI
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{
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{
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LogError("Game failed to start: " + ex);
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LogError("Game failed to start: " + ex);
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}
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}
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ready = false;
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if (updateThread != null && updateThread.ThreadState == ThreadState.Running)
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updateThread.Abort();
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if (consoleInputThread != null && consoleInputThread.ThreadState == ThreadState.Running)
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if (consoleInputThread != null && consoleInputThread.ThreadState == ThreadState.Running)
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consoleInputThread.Abort();
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consoleInputThread.Abort();
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Log("Game Execution Finished");
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Log("Game Execution Finished");
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@ -147,6 +160,36 @@ namespace StardewModdingAPI
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}
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}
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}
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}
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public static void UpdateThread()
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{
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Events.InvokeUpdateInitialized();
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while (ready)
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{
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Events.InvokeUpdateTick();
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Thread.Sleep(1000 / 60);
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}
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}
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static void Events_UpdateTick()
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{
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if (infHealth)
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{
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Game1.player.health = Game1.player.maxHealth;
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}
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if (infStamina)
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{
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Game1.player.stamina = Game1.player.MaxStamina;
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}
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if (infMoney)
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{
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Game1.player.money = 999999;
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}
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if (freezeTime)
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{
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Game1.timeOfDay = frozenTime;
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}
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}
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static void KeyboardInput_KeyDown(object sender, StardewValley.KeyEventArgs e)
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static void KeyboardInput_KeyDown(object sender, StardewValley.KeyEventArgs e)
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{
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{
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switch (e.KeyCode)
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switch (e.KeyCode)
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@ -187,15 +230,22 @@ namespace StardewModdingAPI
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Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += exit_CommandFired;
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Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += exit_CommandFired;
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Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] { "(player, pet, farm)<object> (String)<value> The target name" }).CommandFired += player_setName;
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Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] { "(player, pet, farm)<object> (String)<value> The target name" }).CommandFired += player_setName;
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Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>", new[] { "(Int32)<value> The target money" }).CommandFired += player_setMoney;
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Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>|inf", new[] { "(Int32)<value> The target money" }).CommandFired += player_setMoney;
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Command.RegisterCommand("player_setenergy", "Sets the player's energy | player_setenergy <value>", new[] { "(Int32)<value> The target energy" }).CommandFired += player_setEnergy;
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Command.RegisterCommand("player_setenergy", "Sets the player's energy | player_setenergy <value>|inf", new[] { "(Int32)<value> The target energy" }).CommandFired += player_setStamina;
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Command.RegisterCommand("player_setmaxenergy", "Sets the player's max energy | player_setmaxenergy <value>", new[] { "(Int32)<value> The target max energy" }).CommandFired += player_setMaxEnergy;
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Command.RegisterCommand("player_setmaxenergy", "Sets the player's max energy | player_setmaxenergy <value>", new[] { "(Int32)<value> The target max energy" }).CommandFired += player_setMaxStamina;
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Command.RegisterCommand("player_sethealth", "Sets the player's health | player_sethealth <value>|inf", new[] { "(Int32)<value> The target health" }).CommandFired += player_setHealth;
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Command.RegisterCommand("player_setmaxhealth", "Sets the player's max health | player_setmaxhealth <value>", new[] { "(Int32)<value> The target max health" }).CommandFired += player_setMaxHealth;
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Command.RegisterCommand("player_setimmunity", "Sets the player's immunity | player_setimmunity <value>", new[] { "(Int32)<value> The target immunity" }).CommandFired += player_setImmunity;
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Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel <skill> <value>", new[] { "(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level" }).CommandFired += player_setLevel;
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Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel <skill> <value>", new[] { "(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level" }).CommandFired += player_setLevel;
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Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] {"(Int32:5)<value> The target speed"}).CommandFired += player_setSpeed;
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Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] {"(Int32)<value> The target speed [0 is normal]"}).CommandFired += player_setSpeed;
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Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += player_changeColour;
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Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += player_changeColour;
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Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += player_changeStyle;
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Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += player_changeStyle;
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Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime <value>", new[] { "(Int32)<value> The target time [06:00 AM is 600]" }).CommandFired += world_setTime;
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Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime <value>", new[] { "(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen" }).CommandFired += world_freezeTime;
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Command.RegisterCommand("world_setday", "Sets the day to the specified value | world_setday <value>", new[] { "(Int32)<value> The target day [1-28]" }).CommandFired += world_setDay;
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Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason <value>", new[] { "(winter, spring, summer, fall)<value> The target season" }).CommandFired += world_setSeason;
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}
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}
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static void help_CommandFired(Command cmd)
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static void help_CommandFired(Command cmd)
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@ -266,12 +316,12 @@ namespace StardewModdingAPI
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}
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}
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else
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else
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{
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{
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LogError("<object> is invalid");
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LogObjectInvalid();
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}
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}
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}
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}
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else
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else
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{
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{
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LogError("<object> and <value> must be specified");
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LogObjectValueNotSpecified();
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}
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}
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}
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}
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@ -279,45 +329,61 @@ namespace StardewModdingAPI
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{
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{
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if (cmd.CalledArgs.Length > 0)
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if (cmd.CalledArgs.Length > 0)
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{
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{
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int ou = 0;
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if (cmd.CalledArgs[0] == "inf")
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if (Int32.TryParse(cmd.CalledArgs[0], out ou))
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{
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{
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Game1.player.Money = ou;
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infMoney = true;
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LogInfo("Set {0}'s money to {1}", Game1.player.Name, Game1.player.Money);
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}
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}
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else
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else
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{
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{
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LogError("<value> must be a whole number (Int32)");
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infMoney = false;
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int ou = 0;
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if (Int32.TryParse(cmd.CalledArgs[0], out ou))
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{
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Game1.player.Money = ou;
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LogInfo("Set {0}'s money to {1}", Game1.player.Name, Game1.player.Money);
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}
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else
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{
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LogValueNotInt32();
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}
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}
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}
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}
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}
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else
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else
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{
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{
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LogError("<value> must be specified");
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LogValueNotSpecified();
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}
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}
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}
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}
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static void player_setEnergy(Command cmd)
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static void player_setStamina(Command cmd)
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{
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{
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if (cmd.CalledArgs.Length > 0)
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if (cmd.CalledArgs.Length > 0)
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{
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{
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int ou = 0;
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if (cmd.CalledArgs[0] == "inf")
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if (Int32.TryParse(cmd.CalledArgs[0], out ou))
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{
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{
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Game1.player.Stamina = ou;
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infStamina = true;
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LogInfo("Set {0}'s energy to {1}", Game1.player.Name, Game1.player.Stamina);
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}
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}
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else
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else
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{
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{
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LogError("<value> must be a whole number (Int32)");
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infStamina = false;
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int ou = 0;
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if (Int32.TryParse(cmd.CalledArgs[0], out ou))
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{
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Game1.player.Stamina = ou;
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LogInfo("Set {0}'s stamina to {1}", Game1.player.Name, Game1.player.Stamina);
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}
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else
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{
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LogValueNotInt32();
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}
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}
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}
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}
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}
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else
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else
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{
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{
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LogError("<value> must be specified");
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LogValueNotSpecified();
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}
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}
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}
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}
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static void player_setMaxEnergy(Command cmd)
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static void player_setMaxStamina(Command cmd)
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{
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{
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if (cmd.CalledArgs.Length > 0)
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if (cmd.CalledArgs.Length > 0)
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{
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{
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@ -325,16 +391,16 @@ namespace StardewModdingAPI
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if (Int32.TryParse(cmd.CalledArgs[0], out ou))
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if (Int32.TryParse(cmd.CalledArgs[0], out ou))
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{
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{
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Game1.player.MaxStamina = ou;
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Game1.player.MaxStamina = ou;
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LogInfo("Set {0}'s max energy to {1}", Game1.player.Name, Game1.player.MaxStamina);
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LogInfo("Set {0}'s max stamina to {1}", Game1.player.Name, Game1.player.MaxStamina);
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}
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}
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else
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else
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{
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{
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LogError("<value> must be a whole number (Int32)");
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LogValueNotInt32();
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}
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}
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}
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}
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else
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else
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{
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{
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LogError("<value> must be specified");
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LogValueNotSpecified();
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}
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}
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}
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}
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@ -373,7 +439,7 @@ namespace StardewModdingAPI
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}
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}
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else
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else
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{
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{
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LogError("<value> must be a whole number (Int32)");
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LogValueNotInt32();
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}
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}
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}
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}
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else
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else
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@ -393,21 +459,20 @@ namespace StardewModdingAPI
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{
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{
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if (cmd.CalledArgs[0].IsInt32())
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if (cmd.CalledArgs[0].IsInt32())
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{
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{
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Game1.player.Speed = cmd.CalledArgs[0].AsInt32();
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Game1.player.addedSpeed = cmd.CalledArgs[0].AsInt32();
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LogInfo("Set {0}'s speed to {1}", Game1.player.Name, Game1.player.Speed);
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LogInfo("Set {0}'s added speed to {1}", Game1.player.Name, Game1.player.addedSpeed);
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}
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}
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else
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else
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{
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{
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LogError("<value> must be a whole number (Int32)");
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LogValueNotInt32();
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}
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}
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}
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}
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else
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else
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{
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{
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LogError("<value> must be specified");
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LogValueNotSpecified();
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}
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}
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}
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}
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static void player_changeColour(Command cmd)
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static void player_changeColour(Command cmd)
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{
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{
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if (cmd.CalledArgs.Length > 1)
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if (cmd.CalledArgs.Length > 1)
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@ -440,7 +505,7 @@ namespace StardewModdingAPI
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}
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}
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else
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else
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{
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{
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LogError("<object> is invalid");
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LogObjectInvalid();
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}
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}
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}
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}
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else
|
else
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|
@ -497,20 +562,190 @@ namespace StardewModdingAPI
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}
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}
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else
|
else
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{
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{
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LogError("<value> is invalid");
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LogValueInvalid();
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}
|
}
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}
|
}
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else
|
else
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{
|
{
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LogError("<object> is invalid");
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LogObjectInvalid();
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}
|
}
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}
|
}
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else
|
else
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{
|
{
|
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LogError("<object> and <value> must be specified");
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LogObjectValueNotSpecified();
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}
|
}
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}
|
}
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|
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static void world_freezeTime(Command cmd)
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{
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if (cmd.CalledArgs.Length > 0)
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{
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if (cmd.CalledArgs[0].IsInt32())
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{
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if (cmd.CalledArgs[0].AsInt32() == 0 || cmd.CalledArgs[0].AsInt32() == 1)
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{
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freezeTime = cmd.CalledArgs[0].AsInt32() == 1;
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frozenTime = freezeTime ? Game1.timeOfDay : 0;
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LogInfo("Time is now " + (freezeTime ? "frozen" : "thawed"));
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}
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else
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{
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LogError("<value> should be 0 or 1");
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|
}
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}
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else
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{
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LogValueNotInt32();
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|
}
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|
}
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|
else
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|
{
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LogValueNotSpecified();
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|
}
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|
}
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|
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static void world_setTime(Command cmd)
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{
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|
if (cmd.CalledArgs.Length > 0)
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|
{
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if (cmd.CalledArgs[0].IsInt32())
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{
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if (cmd.CalledArgs[0].AsInt32() <= 2600 && cmd.CalledArgs[0].AsInt32() >= 600)
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{
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Game1.timeOfDay = cmd.CalledArgs[0].AsInt32();
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frozenTime = freezeTime ? Game1.timeOfDay : 0;
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LogInfo("Time set to: " + Game1.timeOfDay);
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}
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else
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{
|
||||||
|
LogError("<value> should be between 600 and 2600 (06:00 AM - 02:00 AM [NEXT DAY])");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogValueNotInt32();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogValueNotSpecified();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void world_setDay(Command cmd)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs.Length > 0)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs[0].IsInt32())
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs[0].AsInt32() <= 28 && cmd.CalledArgs[0].AsInt32() > 0)
|
||||||
|
{
|
||||||
|
Game1.dayOfMonth = cmd.CalledArgs[0].AsInt32();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogError("<value> must be between 1 and 28");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogValueNotInt32();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogValueNotSpecified();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void world_setSeason(Command cmd)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs.Length > 0)
|
||||||
|
{
|
||||||
|
string obj = cmd.CalledArgs[0];
|
||||||
|
string[] objs = "winter,spring,summer,fall".Split(new []{','});
|
||||||
|
if (objs.Contains(obj))
|
||||||
|
{
|
||||||
|
Game1.currentSeason = obj;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogValueInvalid();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogValueNotSpecified();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void player_setHealth(Command cmd)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs.Length > 0)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs[0] == "inf")
|
||||||
|
{
|
||||||
|
infHealth = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
infHealth = false;
|
||||||
|
if (cmd.CalledArgs[0].IsInt32())
|
||||||
|
{
|
||||||
|
Game1.player.health = cmd.CalledArgs[0].AsInt32();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogValueNotInt32();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogValueNotSpecified();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void player_setMaxHealth(Command cmd)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs.Length > 0)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs[0].IsInt32())
|
||||||
|
{
|
||||||
|
Game1.player.maxHealth = cmd.CalledArgs[0].AsInt32();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogValueNotInt32();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogValueNotSpecified();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void player_setImmunity(Command cmd)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs.Length > 0)
|
||||||
|
{
|
||||||
|
if (cmd.CalledArgs[0].IsInt32())
|
||||||
|
{
|
||||||
|
Game1.player.immunity = cmd.CalledArgs[0].AsInt32();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogValueNotInt32();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogValueNotSpecified();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void blank_command(Command cmd) { }
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
@ -547,6 +782,31 @@ namespace StardewModdingAPI
|
||||||
Console.ForegroundColor = ConsoleColor.Gray;
|
Console.ForegroundColor = ConsoleColor.Gray;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void LogValueNotSpecified()
|
||||||
|
{
|
||||||
|
LogError("<value> must be specified");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void LogObjectValueNotSpecified()
|
||||||
|
{
|
||||||
|
LogError("<object> and <value> must be specified");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void LogValueInvalid()
|
||||||
|
{
|
||||||
|
LogError("<value> is invalid");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void LogObjectInvalid()
|
||||||
|
{
|
||||||
|
LogError("<object> is invalid");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void LogValueNotInt32()
|
||||||
|
{
|
||||||
|
LogError("<value> must be a whole number (Int32)");
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -80,6 +80,9 @@
|
||||||
<Content Include="icon.ico" />
|
<Content Include="icon.ico" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<PostBuildEvent>copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)StardewModdingAPI.exe" "$(SolutionDir)Release\"</PostBuildEvent>
|
||||||
|
</PropertyGroup>
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
<Target Name="BeforeBuild">
|
<Target Name="BeforeBuild">
|
||||||
|
|
|
@ -24,12 +24,11 @@ C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Ste
|
||||||
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\WindowsGame1.pdb
|
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\WindowsGame1.pdb
|
||||||
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.csprojResolveAssemblyReference.cache
|
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.csprojResolveAssemblyReference.cache
|
||||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe.config
|
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe.config
|
||||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.exe
|
|
||||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.pdb
|
|
||||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe
|
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe
|
||||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.pdb
|
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.pdb
|
||||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Stardew Valley.exe
|
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Stardew Valley.exe
|
||||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\xTile.dll
|
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\xTile.dll
|
||||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Lidgren.Network.dll
|
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Lidgren.Network.dll
|
||||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Steamworks.NET.dll
|
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Steamworks.NET.dll
|
||||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.csprojResolveAssemblyReference.cache
|
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.exe
|
||||||
|
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.pdb
|
||||||
|
|
Loading…
Reference in New Issue