apply style conventions

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Jesse Plamondon-Willard 2022-05-30 01:22:50 -04:00
parent 5585f5e876
commit 87c7095e8d
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GPG Key ID: CF8B1456B3E29F49
1 changed files with 37 additions and 118 deletions

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@ -65,21 +65,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="onDisposing">A callback to invoke when the content manager is being disposed.</param>
/// <param name="fileLookup">A lookup for files within the <paramref name="rootDirectory"/>.</param>
/// <param name="useRawImageLoading">Whether to use raw image data when possible, instead of initializing an XNA Texture2D instance through the GPU.</param>
public ModContentManager(
string name,
IContentManager gameContentManager,
IServiceProvider serviceProvider,
string modName,
string rootDirectory,
CultureInfo currentCulture,
ContentCoordinator coordinator,
IMonitor monitor,
Reflector reflection,
JsonHelper jsonHelper,
Action<BaseContentManager> onDisposing,
IFileLookup fileLookup,
bool useRawImageLoading
) : base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: true)
public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action<BaseContentManager> onDisposing, IFileLookup fileLookup, bool useRawImageLoading)
: base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: true)
{
this.GameContentManager = gameContentManager;
this.FileLookup = fileLookup;
@ -116,14 +103,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
if (this.Coordinator.TryParseManagedAssetKey(assetName.Name, out string? contentManagerID, out IAssetName? relativePath))
{
if (contentManagerID != this.Name)
{
throw this.GetLoadError(
assetName,
ContentLoadErrorType.AccessDenied,
"can't load a different mod's managed asset key through this mod content manager."
);
}
throw this.GetLoadError(assetName, ContentLoadErrorType.AccessDenied, "can't load a different mod's managed asset key through this mod content manager.");
assetName = relativePath;
}
}
@ -148,12 +128,11 @@ namespace StardewModdingAPI.Framework.ContentManagers
_ => this.HandleUnknownFileType<T>(assetName, file)
};
}
catch (SContentLoadException)
{
throw;
}
catch (Exception ex)
{
if (ex is SContentLoadException)
throw;
throw this.GetLoadError(assetName, ContentLoadErrorType.Other, "an unexpected error occurred.", ex);
}
@ -183,20 +162,14 @@ namespace StardewModdingAPI.Framework.ContentManagers
/*********
** Private methods
*********/
/// <summary>
/// Validates that the provided <typeparamref name="TInput">type</typeparamref> is compatible with <typeparamref name="TExpected"/>.
/// </summary>
/// <summary>Validates that the provided <typeparamref name="TInput">type</typeparamref> is compatible with <typeparamref name="TExpected"/>.</summary>
/// <typeparam name="TInput">Type to validate compatibility of.</typeparam>
/// <typeparam name="TExpected">Type to validate compatibility against.</typeparam>
/// <param name="assetName">The asset name relative to the loader root directory.</param>
/// <param name="file">The file being loaded.</param>
/// <param name="exception">The exception to throw if the type validation fails, otherwise <see langword="null"/>.</param>
/// <returns><see langword="true"/> if the type validation succeeds, otherwise <see langword="false"/></returns>
private bool ValidateType<TInput, TExpected>(
IAssetName assetName,
FileInfo file,
[NotNullWhen(false)] out SContentLoadException? exception
)
private bool ValidateType<TInput, TExpected>(IAssetName assetName, FileInfo file, [NotNullWhen(false)] out SContentLoadException? exception)
{
if (typeof(TInput).IsAssignableFrom(typeof(TExpected)))
{
@ -204,18 +177,11 @@ namespace StardewModdingAPI.Framework.ContentManagers
return true;
}
exception = this.GetLoadError(
assetName,
ContentLoadErrorType.InvalidData,
$"can't read file with extension '{file.Extension}' as type '{typeof(TInput)}'; must be type '{typeof(TExpected)}'."
);
exception = this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, $"can't read file with extension '{file.Extension}' as type '{typeof(TInput)}'; must be type '{typeof(TExpected)}'.");
return false;
}
/// <summary>
/// Validates that the provided <typeparamref name="TInput">type</typeparamref>
/// is compatible with <typeparamref name="TExpected0"/> or <typeparamref name="TExpected1"/>
/// </summary>
/// <summary>Validates that the provided <typeparamref name="TInput">type</typeparamref> is compatible with <typeparamref name="TExpected0"/> or <typeparamref name="TExpected1"/>.</summary>
/// <typeparam name="TInput">Type to validate compatibility of.</typeparam>
/// <typeparam name="TExpected0">First type to validate compatibility against.</typeparam>
/// /// <typeparam name="TExpected1">Second type to validate compatibility against.</typeparam>
@ -223,11 +189,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="file">The file being loaded.</param>
/// <param name="exception">The exception to throw if the type validation fails, otherwise <see langword="null"/>.</param>
/// <returns><see langword="true"/> if the type validation succeeds, otherwise <see langword="false"/></returns>
private bool ValidateType<TInput, TExpected0, TExpected1>(
IAssetName assetName,
FileInfo file,
[NotNullWhen(false)] out SContentLoadException? exception
)
private bool ValidateType<TInput, TExpected0, TExpected1>(IAssetName assetName, FileInfo file, [NotNullWhen(false)] out SContentLoadException? exception)
{
if (typeof(TInput).IsAssignableFrom(typeof(TExpected0)) || typeof(TInput).IsAssignableFrom(typeof(TExpected1)))
{
@ -235,11 +197,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
return true;
}
exception = this.GetLoadError(
assetName,
ContentLoadErrorType.InvalidData,
$"can't read file with extension '{file.Extension}' as type '{typeof(TInput)}'; must be type '{typeof(TExpected0)}' or '{typeof(TExpected1)}'."
);
exception = this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, $"can't read file with extension '{file.Extension}' as type '{typeof(TInput)}'; must be type '{typeof(TExpected0)}' or '{typeof(TExpected1)}'.");
return false;
}
@ -252,9 +210,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
{
// validate
if (!this.ValidateType<T, XmlSource>(assetName, file, out var exception))
{
throw exception;
}
// load
string source = File.ReadAllText(file.FullName);
@ -268,10 +224,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
private T LoadDataFile<T>(IAssetName assetName, FileInfo file)
{
if (!this.JsonHelper.ReadJsonFileIfExists(file.FullName, out T? asset))
{
// should never happen as we check for file existence before calling this method
throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, "the JSON file is invalid.");
}
throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, "the JSON file is invalid."); // should never happen since we check for file existence before calling this method
return asset;
}
@ -284,16 +237,14 @@ namespace StardewModdingAPI.Framework.ContentManagers
{
// validate type
if (!this.ValidateType<T, Texture2D, IRawTextureData>(assetName, file, out var exception))
{
throw exception;
}
bool asRawData = typeof(T).IsAssignableTo(typeof(IRawTextureData));
// load
if (asRawData || this.UseRawImageLoading)
{
(Size size, Color[] pixels) = ModContentManager.LoadRawImageData(file, asRawData);
(Size size, Color[] pixels) = this.LoadRawImageData(file, asRawData);
if (asRawData)
return (T)(object)new RawTextureData(size.Width, size.Height, pixels);
@ -308,7 +259,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
{
using FileStream stream = File.OpenRead(file.FullName);
Texture2D texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, stream);
texture = ModContentManager.PremultiplyTransparency(texture);
texture = this.PremultiplyTransparency(texture);
return (T)(object)texture;
}
}
@ -319,7 +270,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <remarks>This is separate to let framework mods intercept the data before it's loaded, if needed.</remarks>
[SuppressMessage("ReSharper", "UnusedParameter.Local", Justification = "The 'forRawData' parameter is only added for mods which may intercept this method.")]
[SuppressMessage("Style", "IDE0060:Remove unused parameter", Justification = "The 'forRawData' parameter is only added for mods which may intercept this method.")]
private static (Size Size, Color[] Data) LoadRawImageData(FileInfo file, bool forRawData)
private (Size Size, Color[] Data) LoadRawImageData(FileInfo file, bool forRawData)
{
Size size;
@ -353,9 +304,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
{
// validate
if (!this.ValidateType<T, Map>(assetName, file, out var exception))
{
throw exception;
}
// load
FormatManager formatManager = FormatManager.Instance;
@ -371,13 +320,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
private T LoadXnbFile<T>(IAssetName assetName)
{
if (typeof(IRawTextureData).IsAssignableFrom(typeof(T)))
{
throw this.GetLoadError(
assetName,
ContentLoadErrorType.Other,
$"can't read XNB file as type {typeof(IRawTextureData)}; that type can only be read from a PNG file."
);
}
throw this.GetLoadError(assetName, ContentLoadErrorType.Other, $"can't read XNB file as type {typeof(IRawTextureData)}; that type can only be read from a PNG file.");
// the underlying content manager adds a .xnb extension implicitly, so
// we need to strip it here to avoid trying to load a '.xnb.xnb' file.
@ -402,11 +345,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="file">The file to load.</param>
private T HandleUnknownFileType<T>(IAssetName assetName, FileInfo file)
{
throw this.GetLoadError(
assetName,
ContentLoadErrorType.InvalidName,
$"unknown file extension '{file.Extension}'; must be one of: '.fnt', '.json', '.png', '.tbin', '.tmx', or '.xnb'."
);
throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidName, $"unknown file extension '{file.Extension}'; must be one of '.fnt', '.json', '.png', '.tbin', '.tmx', or '.xnb'.");
}
/// <summary>Get an error which indicates that an asset couldn't be loaded.</summary>
@ -429,9 +368,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
FileInfo file = this.FileLookup.GetFile(path);
// try with default image extensions
if (file.Exists || !typeof(Texture2D).IsAssignableFrom(typeof(T)) || ModContentManager.LocalTilesheetExtensions.Contains(file.Extension))
return file;
if (!file.Exists && typeof(Texture2D).IsAssignableFrom(typeof(T)) && !ModContentManager.LocalTilesheetExtensions.Contains(file.Extension))
{
foreach (string extension in ModContentManager.LocalTilesheetExtensions)
{
FileInfo result = new(file.FullName + extension);
@ -441,6 +379,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
break;
}
}
}
return file;
}
@ -449,7 +388,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="texture">The texture to premultiply.</param>
/// <returns>Returns a premultiplied texture.</returns>
/// <remarks>Based on <a href="https://gamedev.stackexchange.com/a/26037">code by David Gouveia</a>.</remarks>
private static Texture2D PremultiplyTransparency(Texture2D texture)
private Texture2D PremultiplyTransparency(Texture2D texture)
{
// premultiply pixels
Color[] data = GC.AllocateUninitializedArray<Color>(texture.Width * texture.Height);
@ -461,12 +400,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
if (pixel.A is (byte.MinValue or byte.MaxValue))
continue; // no need to change fully transparent/opaque pixels
data[i] = new Color(
pixel.R * pixel.A / byte.MaxValue,
pixel.G * pixel.A / byte.MaxValue,
pixel.B * pixel.A / byte.MaxValue,
pixel.A
); // slower version: Color.FromNonPremultiplied(data[i].ToVector4())
data[i] = new Color(pixel.R * pixel.A / byte.MaxValue, pixel.G * pixel.A / byte.MaxValue, pixel.B * pixel.A / byte.MaxValue, pixel.A); // slower version: Color.FromNonPremultiplied(data[i].ToVector4())
changed = true;
}
@ -479,10 +413,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <summary>Fix custom map tilesheet paths so they can be found by the content manager.</summary>
/// <param name="map">The map whose tilesheets to fix.</param>
/// <param name="relativeMapPath">The relative map path within the mod folder.</param>
/// <param name="fixEagerPathPrefixes">
/// Whether to undo the game's eager tilesheet path prefixing for maps loaded from an <c>.xnb</c> file,
/// which incorrectly prefixes tilesheet paths with the map's local asset key folder.
/// </param>
/// <param name="fixEagerPathPrefixes">Whether to undo the game's eager tilesheet path prefixing for maps loaded from an <c>.xnb</c> file, which incorrectly prefixes tilesheet paths with the map's local asset key folder.</param>
/// <exception cref="ContentLoadException">A map tilesheet couldn't be resolved.</exception>
private void FixTilesheetPaths(Map map, string relativeMapPath, bool fixEagerPathPrefixes)
{
@ -505,23 +436,13 @@ namespace StardewModdingAPI.Framework.ContentManagers
// validate tilesheet path
string errorPrefix = $"{this.ModName} loaded map '{relativeMapPath}' with invalid tilesheet path '{imageSource}'.";
if (Path.IsPathRooted(imageSource) || PathUtilities.GetSegments(imageSource).Contains(".."))
{
throw new SContentLoadException(
ContentLoadErrorType.InvalidData,
$"{errorPrefix} Tilesheet paths must be a relative path without directory climbing (../)."
);
}
throw new SContentLoadException(ContentLoadErrorType.InvalidData, $"{errorPrefix} Tilesheet paths must be a relative path without directory climbing (../).");
// load best match
try
{
if (!this.TryGetTilesheetAssetName(relativeMapFolder, imageSource, out IAssetName? assetName, out string? error))
{
throw new SContentLoadException(
ContentLoadErrorType.InvalidData,
$"{errorPrefix} {error}"
);
}
throw new SContentLoadException(ContentLoadErrorType.InvalidData, $"{errorPrefix} {error}");
if (assetName is not null)
{
@ -531,12 +452,11 @@ namespace StardewModdingAPI.Framework.ContentManagers
tilesheet.ImageSource = assetName.Name;
}
}
catch (SContentLoadException)
{
throw;
}
catch (Exception ex)
{
if (ex is SContentLoadException)
throw;
throw new SContentLoadException(ContentLoadErrorType.InvalidData, $"{errorPrefix} The tilesheet couldn't be loaded.", ex);
}
}
@ -580,11 +500,10 @@ namespace StardewModdingAPI.Framework.ContentManagers
}
// get from game assets
AssetName contentKey = this.Coordinator.ParseAssetName(ModContentManager.GetContentKeyForTilesheetImageSource(relativePath), allowLocales: false);
AssetName contentKey = this.Coordinator.ParseAssetName(this.GetContentKeyForTilesheetImageSource(relativePath), allowLocales: false);
try
{
// no need to bypass cache here, since we're not storing the asset
this.GameContentManager.LoadLocalized<Texture2D>(contentKey, this.GameContentManager.Language, useCache: true);
this.GameContentManager.LoadLocalized<Texture2D>(contentKey, this.GameContentManager.Language, useCache: true); // no need to bypass cache here, since we're not storing the asset
assetName = contentKey;
return true;
}
@ -622,7 +541,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <summary>Get the asset key for a tilesheet in the game's <c>Maps</c> content folder.</summary>
/// <param name="relativePath">The tilesheet image source.</param>
private static string GetContentKeyForTilesheetImageSource(string relativePath)
private string GetContentKeyForTilesheetImageSource(string relativePath)
{
string key = relativePath;
string topFolder = PathUtilities.GetSegments(key, limit: 2)[0];