move assembly resolver setup into Constants to centralize hardcoded logic

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Jesse Plamondon-Willard 2021-08-08 00:21:28 -04:00
parent 5e16ed0eea
commit 885808fb66
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2 changed files with 17 additions and 3 deletions

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@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using Mono.Cecil;
using StardewModdingAPI.Enums;
using StardewModdingAPI.Framework;
using StardewModdingAPI.Framework.ModLoading;
@ -229,6 +230,21 @@ namespace StardewModdingAPI
}
}
/// <summary>Configure the Mono.Cecil assembly resolver.</summary>
/// <param name="resolver">The assembly resolver.</param>
internal static void ConfigureAssemblyResolver(AssemblyDefinitionResolver resolver)
{
// add search paths
resolver.AddSearchDirectory(Constants.ExecutionPath);
resolver.AddSearchDirectory(Constants.InternalFilesPath);
// add SMAPI explicitly
// Normally this would be handled automatically by the search paths, but for some reason there's a specific
// case involving unofficial 64-bit Stardew Valley when launched through Steam (for some players only)
// where Mono.Cecil can't resolve references to SMAPI.
resolver.Add(AssemblyDefinition.ReadAssembly(typeof(SGame).Assembly.Location));
}
/// <summary>Get metadata for mapping assemblies to the current platform.</summary>
/// <param name="targetPlatform">The target game platform.</param>
/// <param name="framework">The game framework running the game.</param>

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@ -59,9 +59,7 @@ namespace StardewModdingAPI.Framework.ModLoading
// init resolver
this.AssemblyDefinitionResolver = this.TrackForDisposal(new AssemblyDefinitionResolver());
this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.ExecutionPath);
this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.InternalFilesPath);
this.AssemblyDefinitionResolver.Add(AssemblyDefinition.ReadAssembly(typeof(SGame).Assembly.Location)); // for some reason Mono.Cecil can't resolve SMAPI in very specific cases involving unofficial 64-bit Stardew Valley when launched through Steam (for some players only)
Constants.ConfigureAssemblyResolver(this.AssemblyDefinitionResolver);
// generate type => assembly lookup for types which should be rewritten
this.TypeAssemblies = new Dictionary<string, Assembly>();