update for release

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Jesse Plamondon-Willard 2018-12-07 13:40:13 -05:00
parent b823d126d2
commit 8901218418
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5 changed files with 18 additions and 18 deletions

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using System.Reflection;
[assembly: AssemblyProduct("SMAPI")]
[assembly: AssemblyVersion("2.8.2")]
[assembly: AssemblyFileVersion("2.8.2")]
[assembly: AssemblyVersion("2.9.0")]
[assembly: AssemblyFileVersion("2.9.0")]

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# Release notes
## Upcoming
## 2.9
* For players:
* Added support for ModDrop in update checks and the mod compatibility list.
* Added friendly error when Steam isn't loaded (for Steam players).
* Added friendly error for Steam players when Steam isn't loaded.
* Fixed cryptic error when running the installer from inside a zip file on Windows.
* Fixed error when leaving and rejoining a multiplayer server in the same session.
* Fixed Console Commands' handling of tool upgrade levels for item commands.
* Fixed empty "mods with warnings" list in some cases due to hidden warnings.
* Fixed Console Commands' handling of tool upgrade levels for item commands.
* For modders:
* Added ModDrop update keys (see [docs](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest#Update_checks)).
* Added `IsLocalPlayer` to new player events.
* Added `helper.CreateTemporaryContentPack` to support permanent use cases for mods using the deprecated `helper.CreateTransitionalContentPack`.
* Added `helper.CreateTemporaryContentPack` to replace the deprecated `CreateTransitionalContentPack`.
* Reloading a map asset will now update affected locations.
* Reloading the `Data\NPCDispositions` asset will now update affected NPCs.
* Disabled `TRACE` messages related to paranoid mode when it's disabled.
* Fixed world events (like `ObjectListChanged`) not working in the mines.
* Disabled trace messages related to paranoid mode when it's disabled.
* Fixed world events like `ObjectListChanged` not working in the mines.
* Fixed some map tilesheets not editable if not playing in English.
* Fixed newlines in most manifest fields not being ignored.
* Fixed `Display.RenderedWorld` event not invoked before overlays are rendered.
* Fixed newlines in manifest fields not being ignored.
* Fixed `Display.RenderedWorld` event invoked after overlays are rendered.
* **Deprecations:**
* All static events are deprecated and will be removed in SMAPI 3.0. Mods should use `helper.Events` instead; see [_migrate to SMAPI 3.0_](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_3.0) for details.
* All static events are deprecated and will be removed in SMAPI 3.0. Mods should use the new event system available through `helper.Events` instead; see [_migrate to SMAPI 3.0_](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_3.0) for details.
* For the web UI:
* Added stats to compatibility list.
* Fixed compatibility list showing beta header when there's no beta in progress.
## 2.8.2
* Fixed game crash in MacOS since SMAPI 2.8.
* Fixed game crash in MacOS with SMAPI 2.8.
## 2.8.1
* Fixed installer error on Windows.
* Fixed installer error on Windows with SMAPI 2.8.
## 2.8
* For players:

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{
"Name": "Console Commands",
"Author": "SMAPI",
"Version": "2.8.0",
"Version": "2.9.0",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
"MinimumApiVersion": "2.8.2"
"MinimumApiVersion": "2.9.0"
}

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{
"Name": "Save Backup",
"Author": "SMAPI",
"Version": "2.8.0",
"Version": "2.9.0",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
"MinimumApiVersion": "2.8.2"
"MinimumApiVersion": "2.9.0"
}

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@ -29,7 +29,7 @@ namespace StardewModdingAPI
** Public
****/
/// <summary>SMAPI's current semantic version.</summary>
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.8.2");
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.9.0");
/// <summary>The minimum supported version of Stardew Valley.</summary>
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.32");