move converters into namespace
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@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using StardewModdingAPI.Framework.Serialisation;
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using StardewModdingAPI.Framework.Serialisation.Converters;
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namespace StardewModdingAPI.Framework.Models
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{
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@ -2,6 +2,7 @@ using System.Collections.Generic;
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using System.Linq;
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using Newtonsoft.Json;
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using StardewModdingAPI.Framework.Serialisation;
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using StardewModdingAPI.Framework.Serialisation.Converters;
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namespace StardewModdingAPI.Framework.Models
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{
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@ -3,7 +3,7 @@ using Microsoft.Xna.Framework;
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using Newtonsoft.Json.Linq;
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using StardewModdingAPI.Framework.Exceptions;
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namespace StardewModdingAPI.Framework.Serialisation
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namespace StardewModdingAPI.Framework.Serialisation.Converters
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{
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/// <summary>Handles deserialisation of <see cref="Color"/> for crossplatform compatibility.</summary>
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/// <remarks>
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@ -3,7 +3,7 @@ using Microsoft.Xna.Framework;
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using Newtonsoft.Json.Linq;
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using StardewModdingAPI.Framework.Exceptions;
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namespace StardewModdingAPI.Framework.Serialisation
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namespace StardewModdingAPI.Framework.Serialisation.Converters
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{
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/// <summary>Handles deserialisation of <see cref="PointConverter"/> for crossplatform compatibility.</summary>
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/// <remarks>
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@ -4,7 +4,7 @@ using Microsoft.Xna.Framework;
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using Newtonsoft.Json.Linq;
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using StardewModdingAPI.Framework.Exceptions;
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namespace StardewModdingAPI.Framework.Serialisation
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namespace StardewModdingAPI.Framework.Serialisation.Converters
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{
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/// <summary>Handles deserialisation of <see cref="Rectangle"/> for crossplatform compatibility.</summary>
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/// <remarks>
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@ -5,7 +5,7 @@ using Newtonsoft.Json.Linq;
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using StardewModdingAPI.Framework.Exceptions;
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using StardewModdingAPI.Framework.Models;
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namespace StardewModdingAPI.Framework.Serialisation
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namespace StardewModdingAPI.Framework.Serialisation.Converters
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{
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/// <summary>Overrides how SMAPI reads and writes <see cref="ISemanticVersion"/> and <see cref="IManifestDependency"/> fields.</summary>
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internal class SFieldConverter : JsonConverter
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@ -1,7 +1,7 @@
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using System;
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using Newtonsoft.Json.Converters;
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namespace StardewModdingAPI.Framework.Serialisation
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namespace StardewModdingAPI.Framework.Serialisation.Converters
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{
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/// <summary>A variant of <see cref="StringEnumConverter"/> which only converts a specified enum.</summary>
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/// <typeparam name="T">The enum type.</typeparam>
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.IO;
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using Microsoft.Xna.Framework.Input;
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using Newtonsoft.Json;
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using StardewModdingAPI.Framework.Serialisation.Converters;
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namespace StardewModdingAPI.Framework.Serialisation
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{
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@ -111,9 +111,9 @@
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<Compile Include="Framework\ModLoading\AssemblyLoadStatus.cs" />
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<Compile Include="Framework\Reflection\InterfaceProxyBuilder.cs" />
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<Compile Include="Framework\Serialisation\SimpleReadOnlyConverter.cs" />
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<Compile Include="Framework\Serialisation\RectangleConverter.cs" />
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<Compile Include="Framework\Serialisation\ColorConverter.cs" />
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<Compile Include="Framework\Serialisation\PointConverter.cs" />
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<Compile Include="Framework\Serialisation\Converters\RectangleConverter.cs" />
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<Compile Include="Framework\Serialisation\Converters\ColorConverter.cs" />
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<Compile Include="Framework\Serialisation\Converters\PointConverter.cs" />
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<Compile Include="Framework\Utilities\ContextHash.cs" />
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<Compile Include="IReflectedField.cs" />
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<Compile Include="IReflectedMethod.cs" />
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@ -181,8 +181,8 @@
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<Compile Include="Framework\SContentManager.cs" />
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<Compile Include="Framework\Exceptions\SParseException.cs" />
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<Compile Include="Framework\Serialisation\JsonHelper.cs" />
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<Compile Include="Framework\Serialisation\StringEnumConverter.cs" />
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<Compile Include="Framework\Serialisation\SFieldConverter.cs" />
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<Compile Include="Framework\Serialisation\Converters\StringEnumConverter.cs" />
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<Compile Include="Framework\Serialisation\Converters\SFieldConverter.cs" />
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<Compile Include="IAssetEditor.cs" />
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<Compile Include="IAssetInfo.cs" />
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<Compile Include="IAssetLoader.cs" />
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