Merge pull request #69 from Zoryn4163/master

lots of things
This commit is contained in:
Zoryn 2016-03-27 07:15:17 -04:00
commit 8c2c3b6d03
13 changed files with 1089 additions and 90 deletions

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@ -58,5 +58,10 @@ namespace StardewModdingAPI
/// Do not mark as 'const' or else 'if' checks will complain that the expression is always true in ReSharper
/// </summary>
public static bool EnableDrawingIntoRenderTarget => true;
/// <summary>
/// Completely overrides the base game's draw call to the one is SGame
/// </summary>
public static bool EnableCompletelyOverridingBaseCalls => true;
}
}

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@ -15,42 +15,42 @@ namespace StardewModdingAPI.Events
public static event EventHandler<EventArgsControllerTriggerPressed> ControllerTriggerPressed = delegate { };
public static event EventHandler<EventArgsControllerTriggerReleased> ControllerTriggerReleased = delegate { };
public static void InvokeKeyboardChanged(KeyboardState priorState, KeyboardState newState)
internal static void InvokeKeyboardChanged(KeyboardState priorState, KeyboardState newState)
{
KeyboardChanged.Invoke(null, new EventArgsKeyboardStateChanged(priorState, newState));
}
public static void InvokeMouseChanged(MouseState priorState, MouseState newState)
internal static void InvokeMouseChanged(MouseState priorState, MouseState newState)
{
MouseChanged.Invoke(null, new EventArgsMouseStateChanged(priorState, newState));
}
public static void InvokeKeyPressed(Keys key)
internal static void InvokeKeyPressed(Keys key)
{
KeyPressed.Invoke(null, new EventArgsKeyPressed(key));
}
public static void InvokeKeyReleased(Keys key)
internal static void InvokeKeyReleased(Keys key)
{
KeyReleased.Invoke(null, new EventArgsKeyPressed(key));
}
public static void InvokeButtonPressed(PlayerIndex playerIndex, Buttons buttons)
internal static void InvokeButtonPressed(PlayerIndex playerIndex, Buttons buttons)
{
ControllerButtonPressed.Invoke(null, new EventArgsControllerButtonPressed(playerIndex, buttons));
}
public static void InvokeButtonReleased(PlayerIndex playerIndex, Buttons buttons)
internal static void InvokeButtonReleased(PlayerIndex playerIndex, Buttons buttons)
{
ControllerButtonReleased.Invoke(null, new EventArgsControllerButtonReleased(playerIndex, buttons));
}
public static void InvokeTriggerPressed(PlayerIndex playerIndex, Buttons buttons, float value)
internal static void InvokeTriggerPressed(PlayerIndex playerIndex, Buttons buttons, float value)
{
ControllerTriggerPressed.Invoke(null, new EventArgsControllerTriggerPressed(playerIndex, buttons, value));
}
public static void InvokeTriggerReleased(PlayerIndex playerIndex, Buttons buttons, float value)
internal static void InvokeTriggerReleased(PlayerIndex playerIndex, Buttons buttons, float value)
{
ControllerTriggerReleased.Invoke(null, new EventArgsControllerTriggerReleased(playerIndex, buttons, value));
}

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@ -236,6 +236,19 @@ namespace StardewModdingAPI.Events
public bool LoadedGame { get; private set; }
}
public class EventArgsNewDay : EventArgs
{
public EventArgsNewDay(int prevDay, int curDay, bool newDay)
{
PreviousDay = prevDay;
CurrentDay = curDay;
IsNewDay = newDay;
}
public int PreviousDay { get; private set; }
public int CurrentDay { get; private set; }
public bool IsNewDay { get; private set; }
}
public class EventArgsCommand : EventArgs
{

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@ -44,12 +44,12 @@ namespace StardewModdingAPI.Events
/// </summary>
public static event EventHandler OneSecondTick = delegate { };
public static void InvokeGameLoaded()
internal static void InvokeGameLoaded()
{
GameLoaded.Invoke(null, EventArgs.Empty);
}
public static void InvokeInitialize()
internal static void InvokeInitialize()
{
try
{
@ -61,7 +61,7 @@ namespace StardewModdingAPI.Events
}
}
public static void InvokeLoadContent()
internal static void InvokeLoadContent()
{
try
{
@ -73,7 +73,7 @@ namespace StardewModdingAPI.Events
}
}
public static void InvokeUpdateTick()
internal static void InvokeUpdateTick()
{
try
{
@ -85,37 +85,37 @@ namespace StardewModdingAPI.Events
}
}
public static void InvokeSecondUpdateTick()
internal static void InvokeSecondUpdateTick()
{
SecondUpdateTick.Invoke(null, EventArgs.Empty);
}
public static void InvokeFourthUpdateTick()
internal static void InvokeFourthUpdateTick()
{
FourthUpdateTick.Invoke(null, EventArgs.Empty);
}
public static void InvokeEighthUpdateTick()
internal static void InvokeEighthUpdateTick()
{
EighthUpdateTick.Invoke(null, EventArgs.Empty);
}
public static void InvokeQuarterSecondTick()
internal static void InvokeQuarterSecondTick()
{
QuarterSecondTick.Invoke(null, EventArgs.Empty);
}
public static void InvokeHalfSecondTick()
internal static void InvokeHalfSecondTick()
{
HalfSecondTick.Invoke(null, EventArgs.Empty);
}
public static void InvokeOneSecondTick()
internal static void InvokeOneSecondTick()
{
OneSecondTick.Invoke(null, EventArgs.Empty);
}
public static void InvokeFirstUpdateTick()
internal static void InvokeFirstUpdateTick()
{
FirstUpdateTick.Invoke(null, EventArgs.Empty);
}

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@ -2,11 +2,47 @@
namespace StardewModdingAPI.Events
{
/// <summary>
///
/// </summary>
public static class GraphicsEvents
{
/// <summary>
/// Occurs when the form (game) is resized.
/// </summary>
public static event EventHandler Resize = delegate { };
public static event EventHandler DrawTick = delegate { };
public static event EventHandler DrawInRenderTargetTick = delegate { };
/// <summary>
/// Occurs before anything is drawn.
/// </summary>
public static event EventHandler OnPreRenderEvent = delegate { };
/// <summary>
/// Occurs before the GUI is drawn.
/// </summary>
public static event EventHandler OnPreRenderGuiEvent = delegate { };
/// <summary>
/// Occurs after the GUI is drawn.
/// </summary>
public static event EventHandler OnPostRenderGuiEvent = delegate { };
/// <summary>
/// Occurs before the HUD is drawn.
/// </summary>
public static event EventHandler OnPreRenderHudEvent = delegate { };
/// <summary>
/// Occurs after the HUD is drawn.
/// </summary>
public static event EventHandler OnPostRenderHudEvent = delegate { };
/// <summary>
/// Occurs after everything is drawn.
/// </summary>
public static event EventHandler OnPostRenderEvent = delegate { };
/// <summary>
/// Draws when SGame.Debug is true. F3 toggles this.
@ -16,6 +52,52 @@ namespace StardewModdingAPI.Events
/// </summary>
public static event EventHandler DrawDebug = delegate { };
internal static void InvokeDrawDebug(object sender, EventArgs e)
{
DrawDebug.Invoke(sender, e);
}
internal static void InvokeOnPreRenderEvent(object sender, EventArgs e)
{
OnPreRenderEvent.Invoke(sender, e);
}
internal static void InvokeOnPreRenderGuiEvent(object sender, EventArgs e)
{
OnPreRenderGuiEvent.Invoke(sender, e);
}
internal static void InvokeOnPostRenderGuiEvent(object sender, EventArgs e)
{
OnPostRenderGuiEvent.Invoke(sender, e);
}
internal static void InvokeOnPreRenderHudEvent(object sender, EventArgs e)
{
OnPreRenderHudEvent.Invoke(sender, e);
}
internal static void InvokeOnPostRenderHudEvent(object sender, EventArgs e)
{
OnPostRenderHudEvent.Invoke(sender, e);
}
internal static void InvokeOnPostRenderEvent(object sender, EventArgs e)
{
OnPostRenderEvent.Invoke(sender, e);
}
#region To Remove
[Obsolete("Use the other Pre/Post render events instead.")]
public static event EventHandler DrawTick = delegate { };
[Obsolete("Use the other Pre/Post render events instead. All of them will automatically be drawn into the render target if needed.")]
public static event EventHandler DrawInRenderTargetTick = delegate { };
[Obsolete("Should not be used.")]
public static void InvokeDrawTick()
{
try
@ -28,19 +110,18 @@ namespace StardewModdingAPI.Events
}
}
[Obsolete("Should not be used.")]
public static void InvokeDrawInRenderTargetTick()
{
DrawInRenderTargetTick.Invoke(null, EventArgs.Empty);
}
[Obsolete("Should not be used.")]
public static void InvokeResize(object sender, EventArgs e)
{
Resize.Invoke(sender, e);
}
public static void InvokeDrawDebug(object sender, EventArgs e)
{
DrawDebug.Invoke(sender, e);
}
#endregion
}
}

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@ -12,12 +12,12 @@ namespace StardewModdingAPI.Events
public static event EventHandler<EventArgsLocationObjectsChanged> LocationObjectsChanged = delegate { };
public static event EventHandler<EventArgsCurrentLocationChanged> CurrentLocationChanged = delegate { };
public static void InvokeLocationsChanged(List<GameLocation> newLocations)
internal static void InvokeLocationsChanged(List<GameLocation> newLocations)
{
LocationsChanged.Invoke(null, new EventArgsGameLocationsChanged(newLocations));
}
public static void InvokeCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
internal static void InvokeCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
{
CurrentLocationChanged.Invoke(null, new EventArgsCurrentLocationChanged(priorLocation, newLocation));
}

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@ -7,7 +7,7 @@ namespace StardewModdingAPI.Events
{
public static event EventHandler<EventArgsClickableMenuChanged> MenuChanged = delegate { };
public static void InvokeMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
internal static void InvokeMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
{
MenuChanged.Invoke(null, new EventArgsClickableMenuChanged(priorMenu, newMenu));
}

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@ -6,7 +6,7 @@ namespace StardewModdingAPI.Events
{
public static event EventHandler<EventArgsMineLevelChanged> MineLevelChanged = delegate { };
public static void InvokeMineLevelChanged(int previousMinelevel, int currentMineLevel)
internal static void InvokeMineLevelChanged(int previousMinelevel, int currentMineLevel)
{
MineLevelChanged.Invoke(null, new EventArgsMineLevelChanged(previousMinelevel, currentMineLevel));
}

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@ -12,22 +12,22 @@ namespace StardewModdingAPI.Events
public static event EventHandler<EventArgsLevelUp> LeveledUp = delegate { };
public static event EventHandler<EventArgsLoadedGameChanged> LoadedGame = delegate { };
public static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
internal static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
{
FarmerChanged.Invoke(null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
}
public static void InvokeInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
internal static void InvokeInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
{
InventoryChanged.Invoke(null, new EventArgsInventoryChanged(inventory, changedItems));
}
public static void InvokeLeveledUp(EventArgsLevelUp.LevelType type, int newLevel)
internal static void InvokeLeveledUp(EventArgsLevelUp.LevelType type, int newLevel)
{
LeveledUp.Invoke(null, new EventArgsLevelUp(type, newLevel));
}
public static void InvokeLoadedGame(EventArgsLoadedGameChanged loaded)
internal static void InvokeLoadedGame(EventArgsLoadedGameChanged loaded)
{
LoadedGame.Invoke(null, loaded);
}

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@ -9,24 +9,34 @@ namespace StardewModdingAPI.Events
public static event EventHandler<EventArgsIntChanged> YearOfGameChanged = delegate { };
public static event EventHandler<EventArgsStringChanged> SeasonOfYearChanged = delegate { };
public static void InvokeTimeOfDayChanged(int priorInt, int newInt)
/// <summary>
/// Occurs when Game1.newDay changes. True directly before saving, and False directly after.
/// </summary>
public static event EventHandler<EventArgsNewDay> OnNewDay = delegate { };
internal static void InvokeTimeOfDayChanged(int priorInt, int newInt)
{
TimeOfDayChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
}
public static void InvokeDayOfMonthChanged(int priorInt, int newInt)
internal static void InvokeDayOfMonthChanged(int priorInt, int newInt)
{
DayOfMonthChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
}
public static void InvokeYearOfGameChanged(int priorInt, int newInt)
internal static void InvokeYearOfGameChanged(int priorInt, int newInt)
{
YearOfGameChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
}
public static void InvokeSeasonOfYearChanged(string priorString, string newString)
internal static void InvokeSeasonOfYearChanged(string priorString, string newString)
{
SeasonOfYearChanged.Invoke(null, new EventArgsStringChanged(priorString, newString));
}
internal static void InvokeOnNewDay(int priorInt, int newInt, bool newDay)
{
OnNewDay.Invoke(null, new EventArgsNewDay(priorInt, newInt, newDay));
}
}
}

File diff suppressed because it is too large Load Diff

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@ -1,4 +1,8 @@
using System;
using System.IO;
using System.Linq;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace StardewModdingAPI
{
@ -50,5 +54,36 @@ namespace StardewModdingAPI
EntryDll = "";
return this as T;
}
public override T LoadConfig<T>()
{
if (File.Exists(ConfigLocation))
{
try
{
Manifest m = JsonConvert.DeserializeObject<Manifest>(File.ReadAllText(ConfigLocation));
}
catch
{
//Invalid json blob. Try to remove version?
try
{
JObject j = JObject.Parse(File.ReadAllText(ConfigLocation));
if (!j.GetValue("Version").Contains("{"))
{
Log.AsyncC("INVALID JSON VERSION. TRYING TO REMOVE SO A NEW CAN BE AUTO-GENERATED");
j.Remove("Version");
File.WriteAllText(ConfigLocation, j.ToString());
}
}
catch
{
//Idgaf speeder can go fuck himself
}
}
}
return base.LoadConfig<T>();
}
}
}

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@ -35,8 +35,8 @@ namespace StardewModdingAPI
public static Texture2D DebugPixel { get; private set; }
public static bool StardewInjectorLoaded { get; private set; }
public static Mod StardewInjectorMod { get; private set; }
// ReSharper disable once PossibleNullReferenceException
public static int BuildType => (int) StardewProgramType.GetField("buildType", BindingFlags.Public | BindingFlags.Static).GetValue(null);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////