bump mod build package version for update

This commit is contained in:
Jesse Plamondon-Willard 2017-10-11 15:31:42 -04:00
parent 3cfc272453
commit 8ce43241b1
2 changed files with 7 additions and 3 deletions

View File

@ -5,5 +5,5 @@ using System.Runtime.InteropServices;
[assembly: AssemblyDescription("")]
[assembly: Guid("ea4f1e80-743f-4a1d-9757-ae66904a196a")]
[assembly: ComVisible(false)]
[assembly: AssemblyVersion("2.0.0.0")]
[assembly: AssemblyFileVersion("2.0.0.0")]
[assembly: AssemblyVersion("2.0.1.0")]
[assembly: AssemblyFileVersion("2.0.1.0")]

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@ -2,7 +2,7 @@
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
<metadata>
<id>Pathoschild.Stardew.ModBuildConfig</id>
<version>2.0.0</version>
<version>2.0.1</version>
<title>Build package for SMAPI mods</title>
<authors>Pathoschild</authors>
<owners>Pathoschild</owners>
@ -12,6 +12,7 @@
<iconUrl>https://raw.githubusercontent.com/Pathoschild/SMAPI/develop/src/SMAPI.ModBuildConfig/assets/nuget-icon.png</iconUrl>
<description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods.</description>
<releaseNotes>
2.0:
- Added: mods are now copied into the `Mods` folder automatically (configurable).
- Added: release zips are now created automatically in your build output folder (configurable).
- Added: mod deploy and release zips now exclude Json.NET automatically, since it's provided by SMAPI.
@ -19,6 +20,9 @@
- Improved errors to simplify troubleshooting.
- Fixed release zip not having a mod folder.
- Fixed release zip failing if mod name contains characters that aren't valid in a filename.
2.0.1:
- Fixed mod deploy failing to create subfolders if they don't already exist.
</releaseNotes>
</metadata>
<files>