Fix loader's link error problem

This commit is contained in:
yangzhi 2023-06-16 16:19:45 +08:00
parent 4ebf03ee48
commit 8dbd00eade
11 changed files with 21 additions and 40 deletions

1
.gitignore vendored
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@ -44,3 +44,4 @@ src/Loader/libs/
# VSHistory
**/.vshistory/
/build/StardewValleyAndroidStuff/

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@ -83,21 +83,6 @@
<Reference Include="Mono.Android" />
<Reference Include="Mono.Security" />
<ProjectReference Include="..\SMAPI\SMAPI.csproj" />
<Reference Include="StardewValley">
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.5.6.39\assemblies\StardewValley.dll</HintPath>
</Reference>
<Reference Include="StardewValley.GameData">
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.5.6.39\assemblies\StardewValley.GameData.dll</HintPath>
</Reference>
<Reference Include="xTile">
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.5.6.39\assemblies\xTile.dll</HintPath>
</Reference>
<Reference Include="BmFont">
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.5.6.39\assemblies\BmFont.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework">
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.5.6.39\assemblies\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />

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@ -14,7 +14,7 @@ namespace Loader
{
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "13.1.0.5")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "13.2.0.99")]
public partial class Resource
{
@ -26,7 +26,6 @@ namespace Loader
public static void UpdateIdValues()
{
global::StardewModdingAPI.Resource.String.app_name = global::Loader.Resource.String.app_name;
global::StardewModdingAPI.Resource.String.hello = global::Loader.Resource.String.hello;
}
public partial class Attribute
@ -126,9 +125,6 @@ namespace Loader
// aapt resource value: 0x7F040001
public const int app_name = 2130968577;
// aapt resource value: 0x7F040002
public const int hello = 2130968578;
static String()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();

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@ -14,7 +14,7 @@ namespace MobilePatch
{
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "13.1.0.5")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "13.2.0.99")]
public partial class Resource
{

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@ -30,16 +30,16 @@
<ItemGroup Condition="'$(BUILD_FOR_MOBILE)' != ''">
<Reference Include="MonoGame.Framework">
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.145\assemblies\MonoGame.Framework.dll</HintPath>
<HintPath>..\..\build\StardewValleyAndroidStuff\base_1.4.5.145\assemblies\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="StardewModdingAPI">
<HintPath>..\SMAPI\bin\Release\StardewModdingAPI.dll</HintPath>
</Reference>
<Reference Include="StardewValley">
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.151\assemblies_decrypt\StardewValley.dll</HintPath>
<HintPath>..\..\build\StardewValleyAndroidStuff\base_1.4.5.151\assemblies_decrypt\StardewValley.dll</HintPath>
</Reference>
<Reference Include="StardewValley.GameData">
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.151\assemblies_decrypt\StardewValley.GameData.dll</HintPath>
<HintPath>..\..\build\StardewValleyAndroidStuff\base_1.4.5.151\assemblies_decrypt\StardewValley.GameData.dll</HintPath>
</Reference>
</ItemGroup>

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@ -32,7 +32,7 @@
<HintPath>..\SMAPI\bin\Release\StardewModdingAPI.dll</HintPath>
</Reference>
<Reference Include="StardewValley">
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.151\assemblies_decrypt\StardewValley.dll</HintPath>
<HintPath>..\..\build\StardewValleyAndroidStuff\base_1.4.5.151\assemblies_decrypt\StardewValley.dll</HintPath>
</Reference>
</ItemGroup>

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@ -30,13 +30,13 @@
<ItemGroup>
<Reference Include="MonoGame.Framework">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.5.6.39\assemblies\MonoGame.Framework.dll</HintPath>
<HintPath>..\..\build\StardewValleyAndroidStuff\base_1.5.6.39\assemblies\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="StardewModdingAPI">
<HintPath>..\SMAPI\bin\Debug\StardewModdingAPI.dll</HintPath>
</Reference>
<Reference Include="StardewValley">
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.5.6.39\assemblies\StardewValley.dll</HintPath>
<HintPath>..\..\build\StardewValleyAndroidStuff\base_1.5.6.39\assemblies\StardewValley.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>

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@ -84,9 +84,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Web", "SMAPI.Web\SMAP
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Android", "Android", "{6BBCA4D1-213F-4843-B910-DF2D66E3D8CF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SMAPI.Mods.VirtualKeyboard", "SMAPI.Mods.VirtualKeyboard\SMAPI.Mods.VirtualKeyboard.csproj", "{29CCE9C9-6811-415D-A681-A6D47073924D}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Mods.VirtualKeyboard", "SMAPI.Mods.VirtualKeyboard\SMAPI.Mods.VirtualKeyboard.csproj", "{29CCE9C9-6811-415D-A681-A6D47073924D}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Loader", "Loader\Loader.csproj", "{45D7D2FB-6B70-45D1-A595-6E289D6A3468}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Loader", "Loader\Loader.csproj", "{45D7D2FB-6B70-45D1-A595-6E289D6A3468}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "windows", "windows", "{4D661178-38FB-43E4-AA5F-9B0406919344}"
ProjectSection(SolutionItems) = preProject
@ -110,9 +110,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Tests.ModApiProvider"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Tests.ModApiConsumer", "SMAPI.Tests.ModApiConsumer\SMAPI.Tests.ModApiConsumer.csproj", "{2A4DF030-E8B1-4BBD-AA93-D4DE68CB9D85}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SMAPI", "SMAPI\SMAPI.csproj", "{EBD13EAB-E70B-4D9F-92C2-C34A21E1FA32}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI", "SMAPI\SMAPI.csproj", "{EBD13EAB-E70B-4D9F-92C2-C34A21E1FA32}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MobilePatch", "MobilePatch\MobilePatch.csproj", "{E5FE4C97-1A7C-4A97-9904-7351CA020C7F}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MobilePatch", "MobilePatch\MobilePatch.csproj", "{E5FE4C97-1A7C-4A97-9904-7351CA020C7F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -215,9 +215,9 @@ Global
SolutionGuid = {70143042-A862-47A8-A677-7C819DDC90DC}
EndGlobalSection
GlobalSection(SharedMSBuildProjectFiles) = preSolution
SMAPI.Internal\SMAPI.Internal.projitems*{0634ea4c-3b8f-42db-aea6-ca9e4ef6e92f}*SharedItemsImports = 5
SMAPI.Internal.Patching\SMAPI.Internal.Patching.projitems*{6c16e948-3e5c-47a7-bf4b-07a7469a87a5}*SharedItemsImports = 13
SMAPI.Internal\SMAPI.Internal.projitems*{85208f8d-6fd1-4531-be05-7142490f59fe}*SharedItemsImports = 13
SMAPI.Internal\SMAPI.Internal.projitems*{cd53ad6f-97f4-4872-a212-50c2a0fd3601}*SharedItemsImports = 5
SMAPI.Internal.Patching\SMAPI.Internal.Patching.projitems*{ebd13eab-e70b-4d9f-92c2-c34a21e1fa32}*SharedItemsImports = 5
SMAPI.Internal\SMAPI.Internal.projitems*{ebd13eab-e70b-4d9f-92c2-c34a21e1fa32}*SharedItemsImports = 5
EndGlobalSection
EndGlobal

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@ -14,7 +14,7 @@ namespace StardewModdingAPI
{
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "13.1.0.5")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "13.2.0.99")]
public partial class Resource
{

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@ -118,22 +118,22 @@
<ItemGroup Condition="$(DefineConstants.Contains('ANDROID_TARGET_GOOGLE'))">
<Reference Include="StardewValley">
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.5.6.39\assemblies\StardewValley.dll</HintPath>
<HintPath>..\..\build\StardewValleyAndroidStuff\base_1.5.6.39\assemblies\StardewValley.dll</HintPath>
</Reference>
<Reference Include="StardewValley.GameData">
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.5.6.39\assemblies\StardewValley.GameData.dll</HintPath>
<HintPath>..\..\build\StardewValleyAndroidStuff\base_1.5.6.39\assemblies\StardewValley.GameData.dll</HintPath>
</Reference>
<Reference Include="xTile">
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.5.6.39\assemblies\xTile.dll</HintPath>
<HintPath>..\..\build\StardewValleyAndroidStuff\base_1.5.6.39\assemblies\xTile.dll</HintPath>
</Reference>
<Reference Include="BmFont">
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.5.6.39\assemblies\BmFont.dll</HintPath>
<HintPath>..\..\build\StardewValleyAndroidStuff\base_1.5.6.39\assemblies\BmFont.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup Condition="'$(BUILD_FOR_MOBILE)' != ''">
<Reference Include="MonoGame.Framework">
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.5.6.39\assemblies\MonoGame.Framework.dll</HintPath>
<HintPath>..\..\build\StardewValleyAndroidStuff\base_1.5.6.39\assemblies\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="mscorlib" />

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@ -18,7 +18,6 @@ using File = Java.IO.File;
using Newtonsoft.Json;
using Java.Lang;
using Java.Util;
using StardewModdingAPI.Mobile;
using Bundle = Android.OS.Bundle;
using Exception = System.Exception;
using Thread = System.Threading.Thread;