From 8eee91c67db0f09e9c604c7b4a2809e5bc937258 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 14 Dec 2018 00:23:48 -0500 Subject: [PATCH] fix game launch error logged as 'SMAPI' --- docs/release-notes.md | 1 + src/SMAPI/Framework/SCore.cs | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/docs/release-notes.md b/docs/release-notes.md index e51ff0a5..9df18098 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -4,6 +4,7 @@ * Fixed error when a mod makes invalid changes to an NPC schedule. * Fixed invalid NPC data propagated when a mod changes NPC dispositions. * Fixed `Display.RenderedWorld` event broken in SMAPI 2.9.1. + * Fixed game launch crash logged as `SMAPI` instead of `game`. * For modders: * Added dedicated content pack API. diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 3749bab4..e43d3f8b 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -315,7 +315,7 @@ namespace StardewModdingAPI.Framework } catch (Exception ex) { - this.Monitor.Log($"The game failed unexpectedly: {ex.GetLogSummary()}", LogLevel.Error); + this.MonitorForGame.Log($"The game failed to launch: {ex.GetLogSummary()}", LogLevel.Error); this.PressAnyKeyToExit(); } finally