move assembly references out of common.targets
This commit is contained in:
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6a951d29ae
commit
904c39eb72
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@ -3,79 +3,10 @@
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<!--compile constants -->
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<!--compile constants -->
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<PropertyGroup>
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<PropertyGroup>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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<DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
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<DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
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</PropertyGroup>
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</PropertyGroup>
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<!-- add game references-->
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<Choose>
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<When Condition="'$(MSBuildProjectName)' == 'SMAPI' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.SaveBackup' OR '$(MSBuildProjectName)' == 'SMAPI.Tests'">
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<!-- Windows -->
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<PropertyGroup>
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<!--recognise XNA Framework DLLs in the GAC-->
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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</PropertyGroup>
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<ItemGroup Condition="$(OS) == 'Windows_NT'">
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<Reference Include="Stardew Valley">
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<HintPath>$(GamePath)\Stardew Valley.exe</HintPath>
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<Private Condition="'$(MSBuildProjectName)' != 'SMAPI.Tests'">False</Private>
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</Reference>
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<Reference Include="StardewValley.GameData">
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<HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
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<Private Condition="'$(MSBuildProjectName)' != 'SMAPI.Tests'">False</Private>
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</Reference>
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<Reference Include="Netcode">
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<HintPath>$(GamePath)\Netcode.dll</HintPath>
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<Private Condition="'$(MSBuildProjectName)' != 'SMAPI.Tests'">False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- Linux/Mac -->
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<ItemGroup Condition="$(OS) != 'Windows_NT'">
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<Reference Include="StardewValley">
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<HintPath>$(GamePath)\StardewValley.exe</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="StardewValley.GameData.MonoGame">
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<HintPath>$(GamePath)\StardewValley.GameData.MonoGame.dll</HintPath>
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<Private Condition="'$(MSBuildProjectName)' != 'SMAPI.Tests'">False</Private>
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</Reference>
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<Reference Include="MonoGame.Framework">
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<HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- common -->
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<ItemGroup>
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<Reference Include="GalaxyCSharp">
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<HintPath>$(GamePath)\GalaxyCSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Lidgren.Network">
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<HintPath>$(GamePath)\Lidgren.Network.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="xTile">
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<HintPath>$(GamePath)\xTile.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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</When>
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</Choose>
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<!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
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<!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
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<Target Name="ValidateInstallPath" AfterTargets="BeforeBuild">
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<Target Name="ValidateInstallPath" AfterTargets="BeforeBuild">
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<Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a <GamePath> setting with the full directory path containing the Stardew Valley executable." />
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<Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a <GamePath> setting with the full directory path containing the Stardew Valley executable." />
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@ -17,6 +17,55 @@
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</ProjectReference>
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</ProjectReference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="$(GameExecutableName)">
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<HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<Choose>
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<!-- Windows -->
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<When Condition="$(OS) == 'Windows_NT'">
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<ItemGroup>
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<Reference Include="StardewValley.GameData">
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<HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Netcode">
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<HintPath>$(GamePath)\Netcode.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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</When>
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<!-- Linux/Mac -->
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<Otherwise>
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<ItemGroup>
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<Reference Include="StardewValley.GameData.MonoGame">
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<HintPath>$(GamePath)\StardewValley.GameData.MonoGame.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="MonoGame.Framework">
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<HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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</Otherwise>
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</Choose>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="..\..\build\GlobalAssemblyInfo.cs">
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<Compile Include="..\..\build\GlobalAssemblyInfo.cs">
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<Link>Properties\GlobalAssemblyInfo.cs</Link>
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<Link>Properties\GlobalAssemblyInfo.cs</Link>
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@ -17,6 +17,13 @@
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</ProjectReference>
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</ProjectReference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="$(GameExecutableName)">
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<HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="..\..\build\GlobalAssemblyInfo.cs">
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<Compile Include="..\..\build\GlobalAssemblyInfo.cs">
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<Link>Properties\GlobalAssemblyInfo.cs</Link>
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<Link>Properties\GlobalAssemblyInfo.cs</Link>
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@ -25,6 +25,13 @@
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<PackageReference Include="System.ValueTuple" Version="4.5.0" />
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<PackageReference Include="System.ValueTuple" Version="4.5.0" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="$(GameExecutableName)">
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<HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath>
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<Private>True</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="..\..\build\GlobalAssemblyInfo.cs">
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<Compile Include="..\..\build\GlobalAssemblyInfo.cs">
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<Link>Properties\GlobalAssemblyInfo.cs</Link>
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<Link>Properties\GlobalAssemblyInfo.cs</Link>
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@ -23,6 +23,10 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="$(GameExecutableName)">
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<HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Numerics">
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<Reference Include="System.Numerics">
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<Private>True</Private>
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<Private>True</Private>
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</Reference>
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</Reference>
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@ -32,6 +36,64 @@
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<Reference Include="System.Windows.Forms" Condition="$(OS) == 'Windows_NT'" />
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<Reference Include="System.Windows.Forms" Condition="$(OS) == 'Windows_NT'" />
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</ItemGroup>
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</ItemGroup>
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<Choose>
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<!-- Windows -->
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<When Condition="$(OS) == 'Windows_NT'">
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<ItemGroup>
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<Reference Include="StardewValley.GameData">
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<HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Netcode">
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<HintPath>$(GamePath)\Netcode.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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</When>
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<!-- Linux/Mac -->
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<Otherwise>
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<ItemGroup>
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<Reference Include="StardewValley.GameData.MonoGame">
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<HintPath>$(GamePath)\StardewValley.GameData.MonoGame.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="MonoGame.Framework">
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<HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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</Otherwise>
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</Choose>
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<!-- common -->
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<ItemGroup>
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<Reference Include="GalaxyCSharp">
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<HintPath>$(GamePath)\GalaxyCSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Lidgren.Network">
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<HintPath>$(GamePath)\Lidgren.Network.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="xTile">
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<HintPath>$(GamePath)\xTile.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\SMAPI.Toolkit.CoreInterfaces\SMAPI.Toolkit.CoreInterfaces.csproj" />
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<ProjectReference Include="..\SMAPI.Toolkit.CoreInterfaces\SMAPI.Toolkit.CoreInterfaces.csproj" />
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<ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" />
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<ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" />
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