tweak translation API to always return translations (#303)
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using StardewModdingAPI.Framework;
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using StardewValley;
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@ -32,12 +33,13 @@ namespace StardewModdingAPI.Tests
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// act
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ITranslationHelper helper = new TranslationHelper("ModName", "en", LocalizedContentManager.LanguageCode.en).SetTranslations(data);
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Translation translation = helper.Get("key");
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Translation[] translationList = helper.GetTranslations()?.ToArray();
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// assert
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Assert.AreEqual("en", helper.Locale, "The locale doesn't match the input value.");
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Assert.AreEqual(LocalizedContentManager.LanguageCode.en, helper.LocaleEnum, "The locale enum doesn't match the input value.");
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Assert.IsNotNull(helper.GetTranslations(), "The full list of translations is unexpectedly null.");
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Assert.AreEqual(0, helper.GetTranslations().Count, "The full list of translations is unexpectedly not empty.");
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Assert.IsNotNull(translationList, "The full list of translations is unexpectedly null.");
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Assert.AreEqual(0, translationList.Length, "The full list of translations is unexpectedly not empty.");
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Assert.IsNotNull(translation, "The translation helper unexpectedly returned a null translation.");
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Assert.AreEqual(this.GetPlaceholderText("key"), translation.ToString(), "The translation returned an unexpected value.");
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@ -51,19 +53,19 @@ namespace StardewModdingAPI.Tests
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var expected = this.GetExpectedTranslations();
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// act
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var actual = new Dictionary<string, IDictionary<string, string>>();
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var actual = new Dictionary<string, Translation[]>();
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TranslationHelper helper = new TranslationHelper("ModName", "en", LocalizedContentManager.LanguageCode.en).SetTranslations(data);
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foreach (string locale in expected.Keys)
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{
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this.AssertSetLocale(helper, locale, LocalizedContentManager.LanguageCode.en);
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actual[locale] = helper.GetTranslations();
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actual[locale] = helper.GetTranslations()?.ToArray();
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}
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// assert
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foreach (string locale in expected.Keys)
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{
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Assert.IsNotNull(actual[locale], $"The translations for {locale} is unexpectedly null.");
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Assert.That(actual[locale], Is.EquivalentTo(expected[locale]), $"The translations for {locale} don't match the expected values.");
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Assert.That(actual[locale], Is.EquivalentTo(expected[locale]).Using<Translation, Translation>(this.CompareEquality), $"The translations for {locale} don't match the expected values.");
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}
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}
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@ -75,21 +77,23 @@ namespace StardewModdingAPI.Tests
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var expected = this.GetExpectedTranslations();
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// act
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var actual = new Dictionary<string, IDictionary<string, string>>();
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var actual = new Dictionary<string, Translation[]>();
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TranslationHelper helper = new TranslationHelper("ModName", "en", LocalizedContentManager.LanguageCode.en).SetTranslations(data);
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foreach (string locale in expected.Keys)
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{
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this.AssertSetLocale(helper, locale, LocalizedContentManager.LanguageCode.en);
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actual[locale] = new Dictionary<string, string>();
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foreach (string key in expected[locale].Keys)
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actual[locale][key] = helper.Get(key);
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List<Translation> translations = new List<Translation>();
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foreach (Translation translation in expected[locale])
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translations.Add(helper.Get(translation.Key));
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actual[locale] = translations.ToArray();
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}
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// assert
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foreach (string locale in expected.Keys)
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{
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Assert.IsNotNull(actual[locale], $"The translations for {locale} is unexpectedly null.");
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Assert.That(actual[locale], Is.EquivalentTo(expected[locale]), $"The translations for {locale} don't match the expected values.");
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Assert.That(actual[locale], Is.EquivalentTo(expected[locale]).Using<Translation, Translation>(this.CompareEquality), $"The translations for {locale} don't match the expected values.");
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}
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}
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@ -292,33 +296,37 @@ namespace StardewModdingAPI.Tests
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}
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/// <summary>Get the expected translation output given <see cref="TranslationTests.GetSampleData"/>, based on the expected locale fallback.</summary>
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private IDictionary<string, IDictionary<string, string>> GetExpectedTranslations()
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private IDictionary<string, Translation[]> GetExpectedTranslations()
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{
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return new Dictionary<string, IDictionary<string, string>>
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var expected = new Dictionary<string, Translation[]>
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{
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["default"] = new Dictionary<string, string>
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["default"] = new[]
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{
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["key A"] = "default A",
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["key C"] = "default C"
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new Translation(string.Empty, "default", "key A", "default A"),
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new Translation(string.Empty, "default", "key C", "default C")
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},
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["en"] = new Dictionary<string, string>
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["en"] = new[]
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{
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["key A"] = "en A",
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["key B"] = "en B",
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["key C"] = "default C"
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new Translation(string.Empty, "en", "key A", "en A"),
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new Translation(string.Empty, "en", "key B", "en B"),
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new Translation(string.Empty, "en", "key C", "default C")
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},
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["en-us"] = new Dictionary<string, string>
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["zzz"] = new[]
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{
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["key A"] = "en A",
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["key B"] = "en B",
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["key C"] = "default C"
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},
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["zzz"] = new Dictionary<string, string>
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{
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["key A"] = "zzz A",
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["key C"] = "default C"
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new Translation(string.Empty, "zzz", "key A", "zzz A"),
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new Translation(string.Empty, "zzz", "key C", "default C")
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}
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};
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expected["en-us"] = expected["en"].ToArray();
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return expected;
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}
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/// <summary>Get whether two translations have the same public values.</summary>
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/// <param name="a">The first translation to compare.</param>
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/// <param name="b">The second translation to compare.</param>
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private bool CompareEquality(Translation a, Translation b)
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{
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return a.Key == b.Key && a.ToString() == b.ToString();
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}
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/// <summary>Get the default placeholder text when a translation is missing.</summary>
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using StardewValley;
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namespace StardewModdingAPI.Framework
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@ -17,7 +18,7 @@ namespace StardewModdingAPI.Framework
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private readonly IDictionary<string, IDictionary<string, string>> All = new Dictionary<string, IDictionary<string, string>>(StringComparer.InvariantCultureIgnoreCase);
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/// <summary>The translations for the current locale, with locale fallback taken into account.</summary>
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private IDictionary<string, string> ForLocale;
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private IDictionary<string, Translation> ForLocale;
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/*********
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@ -47,17 +48,17 @@ namespace StardewModdingAPI.Framework
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}
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/// <summary>Get all translations for the current locale.</summary>
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public IDictionary<string, string> GetTranslations()
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public IEnumerable<Translation> GetTranslations()
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{
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return new Dictionary<string, string>(this.ForLocale, StringComparer.InvariantCultureIgnoreCase);
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return this.ForLocale.Values.ToArray();
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}
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/// <summary>Get a translation for the current locale.</summary>
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/// <param name="key">The translation key.</param>
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public Translation Get(string key)
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{
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this.ForLocale.TryGetValue(key, out string text);
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return new Translation(this.ModName, this.Locale, key, text);
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this.ForLocale.TryGetValue(key, out Translation translation);
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return translation ?? new Translation(this.ModName, this.Locale, key, null);
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}
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/// <summary>Get a translation for the current locale.</summary>
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@ -91,7 +92,7 @@ namespace StardewModdingAPI.Framework
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this.Locale = locale.ToLower().Trim();
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this.LocaleEnum = localeEnum;
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this.ForLocale = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase);
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this.ForLocale = new Dictionary<string, Translation>(StringComparer.InvariantCultureIgnoreCase);
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foreach (string next in this.GetRelevantLocales(this.Locale))
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{
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// skip if locale not defined
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@ -102,7 +103,7 @@ namespace StardewModdingAPI.Framework
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foreach (var pair in translations)
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{
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if (!this.ForLocale.ContainsKey(pair.Key))
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this.ForLocale.Add(pair);
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this.ForLocale.Add(pair.Key, new Translation(this.ModName, this.Locale, pair.Key, pair.Value));
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}
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}
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}
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@ -20,7 +20,7 @@ namespace StardewModdingAPI
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** Public methods
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*********/
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/// <summary>Get all translations for the current locale.</summary>
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IDictionary<string, string> GetTranslations();
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IEnumerable<Translation> GetTranslations();
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/// <summary>Get a translation for the current locale.</summary>
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/// <param name="key">The translation key.</param>
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@ -21,9 +21,6 @@ namespace StardewModdingAPI
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/// <summary>The locale for which the translation was fetched.</summary>
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private readonly string Locale;
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/// <summary>The translation key.</summary>
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private readonly string Key;
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/// <summary>The underlying translation text.</summary>
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private readonly string Text;
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@ -31,6 +28,13 @@ namespace StardewModdingAPI
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private readonly string Placeholder;
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/*********
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** Accessors
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*********/
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/// <summary>The original translation key.</summary>
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public string Key { get; }
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/*********
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** Public methods
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*********/
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