add hurry_all console command
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← [README](README.md)
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# Release notes
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## Upcoming release
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* For console commands:
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* Added `hurry_all` command which immediately warps all NPCs to their scheduled positions.
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## 3.12.5
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Released 26 August 2021 for Stardew Valley 1.5.4 or later.
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using System;
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using StardewValley;
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namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
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{
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/// <summary>A command which immediately warps all NPCs to their scheduled positions. To hurry a single NPC, see <c>debug hurry npc-name</c> instead.</summary>
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internal class HurryAllCommand : ConsoleCommand
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{
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/*********
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** Public methods
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*********/
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/// <summary>Construct an instance.</summary>
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public HurryAllCommand()
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: base(
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name: "hurry_all",
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description: "Immediately warps all NPCs to their scheduled positions. (To hurry a single NPC, use `debug hurry npc-name` instead.)\n\n"
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+ "Usage: hurry_all"
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)
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{ }
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/// <summary>Handle the command.</summary>
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/// <param name="monitor">Writes messages to the console and log file.</param>
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/// <param name="command">The command name.</param>
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/// <param name="args">The command arguments.</param>
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public override void Handle(IMonitor monitor, string command, ArgumentParser args)
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{
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// check context
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if (!Context.IsWorldReady)
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{
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monitor.Log("You need to load a save to use this command.", LogLevel.Error);
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return;
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}
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// hurry all NPCs
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foreach (NPC npc in Utility.getAllCharacters())
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{
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if (!npc.isVillager())
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continue;
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monitor.Log($"Hurrying {npc.Name}...");
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try
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{
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npc.warpToPathControllerDestination();
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}
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catch (Exception ex)
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{
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monitor.Log($"Failed hurrying {npc.Name}. Technical details:\n{ex}", LogLevel.Error);
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}
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}
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monitor.Log("Done!", LogLevel.Info);
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}
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}
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}
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