minor fixes

This commit is contained in:
Jesse Plamondon-Willard 2018-05-24 18:15:02 -04:00
parent da22446964
commit 93274deb4a
2 changed files with 5 additions and 5 deletions

View File

@ -4,7 +4,7 @@ using Microsoft.Xna.Framework.Graphics;
namespace StardewModdingAPI.Framework.Content
{
/// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary>
/// <summary>Encapsulates access and changes to image content being read from a data file.</summary>
internal class AssetDataForImage : AssetData<Texture2D>, IAssetDataForImage
{
/*********
@ -29,6 +29,8 @@ namespace StardewModdingAPI.Framework.Content
public void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace)
{
// get texture
if (source == null)
throw new ArgumentNullException(nameof(source), "Can't patch from a null source texture.");
Texture2D target = this.Data;
// get areas
@ -36,8 +38,6 @@ namespace StardewModdingAPI.Framework.Content
targetArea = targetArea ?? new Rectangle(0, 0, Math.Min(sourceArea.Value.Width, target.Width), Math.Min(sourceArea.Value.Height, target.Height));
// validate
if (source == null)
throw new ArgumentNullException(nameof(source), "Can't patch from a null source texture.");
if (sourceArea.Value.X < 0 || sourceArea.Value.Y < 0 || sourceArea.Value.Right > source.Width || sourceArea.Value.Bottom > source.Height)
throw new ArgumentOutOfRangeException(nameof(sourceArea), "The source area is outside the bounds of the source texture.");
if (targetArea.Value.X < 0 || targetArea.Value.Y < 0 || targetArea.Value.Right > target.Width || targetArea.Value.Bottom > target.Height)

View File

@ -1,10 +1,10 @@
using System;
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace StardewModdingAPI
{
/// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary>
/// <summary>Encapsulates access and changes to image content being read from a data file.</summary>
public interface IAssetDataForImage : IAssetData<Texture2D>
{
/*********