replace manual relative path logic with new path utilities
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@ -6,6 +6,7 @@ using StardewModdingAPI.Framework.Exceptions;
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using StardewModdingAPI.Framework.ModData;
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using StardewModdingAPI.Framework.ModData;
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using StardewModdingAPI.Framework.Models;
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using StardewModdingAPI.Framework.Models;
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using StardewModdingAPI.Framework.Serialisation;
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using StardewModdingAPI.Framework.Serialisation;
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using StardewModdingAPI.Framework.Utilities;
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namespace StardewModdingAPI.Framework.ModLoading
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namespace StardewModdingAPI.Framework.ModLoading
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{
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{
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@ -55,7 +56,7 @@ namespace StardewModdingAPI.Framework.ModLoading
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if (string.IsNullOrWhiteSpace(displayName))
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if (string.IsNullOrWhiteSpace(displayName))
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displayName = dataRecord?.DisplayName;
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displayName = dataRecord?.DisplayName;
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if (string.IsNullOrWhiteSpace(displayName))
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if (string.IsNullOrWhiteSpace(displayName))
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displayName = modDir.FullName.Replace(rootPath, "").Trim('/', '\\');
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displayName = PathUtilities.GetRelativePath(rootPath, modDir.FullName);
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// apply defaults
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// apply defaults
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if (manifest != null && dataRecord != null)
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if (manifest != null && dataRecord != null)
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@ -25,6 +25,7 @@ using StardewModdingAPI.Framework.ModHelpers;
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using StardewModdingAPI.Framework.ModLoading;
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using StardewModdingAPI.Framework.ModLoading;
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using StardewModdingAPI.Framework.Reflection;
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using StardewModdingAPI.Framework.Reflection;
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using StardewModdingAPI.Framework.Serialisation;
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using StardewModdingAPI.Framework.Serialisation;
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using StardewModdingAPI.Framework.Utilities;
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using StardewValley;
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using StardewValley;
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using Monitor = StardewModdingAPI.Framework.Monitor;
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using Monitor = StardewModdingAPI.Framework.Monitor;
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using SObject = StardewValley.Object;
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using SObject = StardewValley.Object;
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@ -660,7 +661,7 @@ namespace StardewModdingAPI
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{
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{
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// get basic info
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// get basic info
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IManifest manifest = metadata.Manifest;
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IManifest manifest = metadata.Manifest;
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this.Monitor.Log($"Loading {metadata.DisplayName} from {metadata.DirectoryPath.Replace(Constants.ModPath, "").TrimStart(Path.DirectorySeparatorChar)} (content pack)...", LogLevel.Trace);
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this.Monitor.Log($"Loading {metadata.DisplayName} from {PathUtilities.GetRelativePath(Constants.ModPath, metadata.DirectoryPath)} (content pack)...", LogLevel.Trace);
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// validate status
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// validate status
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if (metadata.Status == ModMetadataStatus.Failed)
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if (metadata.Status == ModMetadataStatus.Failed)
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@ -702,7 +703,7 @@ namespace StardewModdingAPI
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// get basic info
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// get basic info
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IManifest manifest = metadata.Manifest;
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IManifest manifest = metadata.Manifest;
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this.Monitor.Log(metadata.Manifest?.EntryDll != null
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this.Monitor.Log(metadata.Manifest?.EntryDll != null
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? $"Loading {metadata.DisplayName} from {metadata.DirectoryPath.Replace(Constants.ModPath, "").TrimStart(Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{metadata.Manifest.EntryDll}..." // don't use Path.Combine here, since EntryDLL might not be valid
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? $"Loading {metadata.DisplayName} from {PathUtilities.GetRelativePath(Constants.ModPath, metadata.DirectoryPath)}{Path.DirectorySeparatorChar}{metadata.Manifest.EntryDll}..." // don't use Path.Combine here, since EntryDLL might not be valid
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: $"Loading {metadata.DisplayName}...", LogLevel.Trace);
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: $"Loading {metadata.DisplayName}...", LogLevel.Trace);
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// validate status
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// validate status
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