Modify default steam path

- Tries to read from ENV variable 'SteamInstallPath'.
 - We can investigate  using a choose for normal Steam installation paths, this'll be better for now than having to modify the csproj for every dev.
This commit is contained in:
James Finlay 2016-03-04 20:17:42 -08:00
parent ed3bf29600
commit 9420dfb071
2 changed files with 10 additions and 10 deletions

View File

@ -72,7 +72,7 @@
<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Stardew Valley, Version=1.0.5900.38427, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\Games\SteamLibrary\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
<HintPath>$(SteamInstallPath)\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
<EmbedInteropTypes>False</EmbedInteropTypes>
<Private>True</Private>
</Reference>
@ -87,7 +87,7 @@
<Reference Include="System.Xml" />
<Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\Games\SteamLibrary\steamapps\common\Stardew Valley\xTile.dll</HintPath>
<HintPath>$(SteamInstallPath)\steamapps\common\Stardew Valley\xTile.dll</HintPath>
<Private>True</Private>
</Reference>
</ItemGroup>

View File

@ -38,7 +38,7 @@
<Private>False</Private>
</Reference>
<Reference Include="Stardew Valley">
<HintPath>..\..\..\..\Games\SteamLibrary\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
<HintPath>$(SteamInstallPath)\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
@ -49,7 +49,7 @@
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="xTile">
<HintPath>..\..\..\..\Games\SteamLibrary\steamapps\common\Stardew Valley\xTile.dll</HintPath>
<HintPath>$(SteamInstallPath)\steamapps\common\Stardew Valley\xTile.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>