fix incorrect error when a mod has no manifest
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@ -40,6 +40,7 @@ namespace StardewModdingAPI.Framework.ModLoading
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? "its manifest is invalid."
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? "its manifest is invalid."
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: "it doesn't have a manifest.";
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: "it doesn't have a manifest.";
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}
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}
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else
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manifest = new Manifest(rawManifest);
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manifest = new Manifest(rawManifest);
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}
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}
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catch (SParseException ex)
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catch (SParseException ex)
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