clarify docblock
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@ -38,7 +38,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
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return this.ContentPacks.Value;
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return this.ContentPacks.Value;
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}
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}
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/// <summary>Create a temporary content pack to read files from a directory. This will generate fake manifest data; any <c>manifest.json</c> in the directory will be ignored. Temporary content packs will not appear in the SMAPI log and update checks will not be performed.</summary>
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/// <summary>Create a temporary content pack to read files from a directory, using randomised manifest fields. This will generate fake manifest data; any <c>manifest.json</c> in the directory will be ignored. Temporary content packs will not appear in the SMAPI log and update checks will not be performed.</summary>
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/// <param name="directoryPath">The absolute directory path containing the content pack files.</param>
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/// <param name="directoryPath">The absolute directory path containing the content pack files.</param>
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public IContentPack CreateFake(string directoryPath)
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public IContentPack CreateFake(string directoryPath)
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{
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{
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@ -11,7 +11,7 @@ namespace StardewModdingAPI
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/// <summary>Get all content packs loaded for this mod.</summary>
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/// <summary>Get all content packs loaded for this mod.</summary>
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IEnumerable<IContentPack> GetOwned();
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IEnumerable<IContentPack> GetOwned();
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/// <summary>Create a temporary content pack to read files from a directory. Temporary content packs will not appear in the SMAPI log and update checks will not be performed.</summary>
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/// <summary>Create a temporary content pack to read files from a directory, using randomised manifest fields. Temporary content packs will not appear in the SMAPI log and update checks will not be performed.</summary>
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/// <param name="directoryPath">The absolute directory path containing the content pack files.</param>
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/// <param name="directoryPath">The absolute directory path containing the content pack files.</param>
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IContentPack CreateFake(string directoryPath);
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IContentPack CreateFake(string directoryPath);
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