diff --git a/src/SMAPI/Utilities/CaseInsensitivePathCache.cs b/src/SMAPI.Toolkit/Utilities/CaseInsensitivePathLookup.cs
similarity index 91%
rename from src/SMAPI/Utilities/CaseInsensitivePathCache.cs
rename to src/SMAPI.Toolkit/Utilities/CaseInsensitivePathLookup.cs
index 04fdcfae..2e149e3c 100644
--- a/src/SMAPI/Utilities/CaseInsensitivePathCache.cs
+++ b/src/SMAPI.Toolkit/Utilities/CaseInsensitivePathLookup.cs
@@ -2,10 +2,10 @@ using System;
using System.Collections.Generic;
using System.IO;
-namespace StardewModdingAPI.Utilities
+namespace StardewModdingAPI.Toolkit.Utilities
{
/// Provides an API for case-insensitive relative path lookups within a root directory.
- internal class CaseInsensitivePathCache
+ internal class CaseInsensitivePathLookup
{
/*********
** Fields
@@ -17,7 +17,7 @@ namespace StardewModdingAPI.Utilities
private readonly Lazy> RelativePathCache;
/// The case-insensitive path caches by root path.
- private static readonly Dictionary CachesByRootPath = new(StringComparer.OrdinalIgnoreCase);
+ private static readonly Dictionary CachedRoots = new(StringComparer.OrdinalIgnoreCase);
/*********
@@ -25,7 +25,7 @@ namespace StardewModdingAPI.Utilities
*********/
/// Construct an instance.
/// The root directory path for relative paths.
- public CaseInsensitivePathCache(string rootPath)
+ public CaseInsensitivePathLookup(string rootPath)
{
this.RootPath = rootPath;
this.RelativePathCache = new(this.GetRelativePathCache);
@@ -70,12 +70,12 @@ namespace StardewModdingAPI.Utilities
/// Get a cached dictionary of relative paths within a root path, for case-insensitive file lookups.
/// The root path to scan.
- public static CaseInsensitivePathCache GetFor(string rootPath)
+ public static CaseInsensitivePathLookup GetCachedFor(string rootPath)
{
rootPath = PathUtilities.NormalizePath(rootPath);
- if (!CaseInsensitivePathCache.CachesByRootPath.TryGetValue(rootPath, out CaseInsensitivePathCache? cache))
- CaseInsensitivePathCache.CachesByRootPath[rootPath] = cache = new CaseInsensitivePathCache(rootPath);
+ if (!CaseInsensitivePathLookup.CachedRoots.TryGetValue(rootPath, out CaseInsensitivePathLookup? cache))
+ CaseInsensitivePathLookup.CachedRoots[rootPath] = cache = new CaseInsensitivePathLookup(rootPath);
return cache;
}
diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs
index f83d4090..aade7b36 100644
--- a/src/SMAPI/Framework/ContentCoordinator.cs
+++ b/src/SMAPI/Framework/ContentCoordinator.cs
@@ -15,7 +15,7 @@ using StardewModdingAPI.Framework.Utilities;
using StardewModdingAPI.Internal;
using StardewModdingAPI.Metadata;
using StardewModdingAPI.Toolkit.Serialization;
-using StardewModdingAPI.Utilities;
+using StardewModdingAPI.Toolkit.Utilities;
using StardewValley;
using StardewValley.GameData;
using xTile;
@@ -208,7 +208,7 @@ namespace StardewModdingAPI.Framework
jsonHelper: this.JsonHelper,
onDisposing: this.OnDisposing,
aggressiveMemoryOptimizations: this.AggressiveMemoryOptimizations,
- relativePathCache: CaseInsensitivePathCache.GetFor(rootDirectory)
+ relativePathCache: CaseInsensitivePathLookup.GetCachedFor(rootDirectory)
);
this.ContentManagers.Add(manager);
return manager;
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index f0f4bce9..8f64c5a8 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -9,7 +9,7 @@ using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.Framework.Exceptions;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Toolkit.Serialization;
-using StardewModdingAPI.Utilities;
+using StardewModdingAPI.Toolkit.Utilities;
using StardewValley;
using xTile;
using xTile.Format;
@@ -33,7 +33,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
private readonly IContentManager GameContentManager;
/// A case-insensitive lookup of relative paths within the .
- private readonly CaseInsensitivePathCache RelativePathCache;
+ private readonly CaseInsensitivePathLookup RelativePathCache;
/// If a map tilesheet's image source has no file extensions, the file extensions to check for in the local mod folder.
private readonly string[] LocalTilesheetExtensions = { ".png", ".xnb" };
@@ -56,7 +56,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// A callback to invoke when the content manager is being disposed.
/// Whether to enable more aggressive memory optimizations.
/// A case-insensitive lookup of relative paths within the .
- public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onDisposing, bool aggressiveMemoryOptimizations, CaseInsensitivePathCache relativePathCache)
+ public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onDisposing, bool aggressiveMemoryOptimizations, CaseInsensitivePathLookup relativePathCache)
: base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: true, aggressiveMemoryOptimizations: aggressiveMemoryOptimizations)
{
this.GameContentManager = gameContentManager;
diff --git a/src/SMAPI/Framework/ContentPack.cs b/src/SMAPI/Framework/ContentPack.cs
index 2cfd5cce..dde33c95 100644
--- a/src/SMAPI/Framework/ContentPack.cs
+++ b/src/SMAPI/Framework/ContentPack.cs
@@ -2,7 +2,7 @@ using System;
using System.IO;
using StardewModdingAPI.Framework.ModHelpers;
using StardewModdingAPI.Toolkit.Serialization;
-using StardewModdingAPI.Utilities;
+using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI.Framework
{
@@ -16,7 +16,7 @@ namespace StardewModdingAPI.Framework
private readonly JsonHelper JsonHelper;
/// A case-insensitive lookup of relative paths within the .
- private readonly CaseInsensitivePathCache RelativePathCache;
+ private readonly CaseInsensitivePathLookup RelativePathCache;
/*********
@@ -48,7 +48,7 @@ namespace StardewModdingAPI.Framework
/// Provides translations stored in the content pack's i18n folder.
/// Encapsulates SMAPI's JSON file parsing.
/// A case-insensitive lookup of relative paths within the .
- public ContentPack(string directoryPath, IManifest manifest, IModContentHelper content, TranslationHelper translation, JsonHelper jsonHelper, CaseInsensitivePathCache relativePathCache)
+ public ContentPack(string directoryPath, IManifest manifest, IModContentHelper content, TranslationHelper translation, JsonHelper jsonHelper, CaseInsensitivePathLookup relativePathCache)
{
this.DirectoryPath = directoryPath;
this.Manifest = manifest;
diff --git a/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs
index 4a058a48..def0b728 100644
--- a/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs
@@ -4,7 +4,7 @@ using StardewModdingAPI.Framework.Content;
using StardewModdingAPI.Framework.ContentManagers;
using StardewModdingAPI.Framework.Exceptions;
using StardewModdingAPI.Framework.Reflection;
-using StardewModdingAPI.Utilities;
+using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI.Framework.ModHelpers
{
@@ -24,7 +24,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
private readonly string ModName;
/// A case-insensitive lookup of relative paths within the .
- private readonly CaseInsensitivePathCache RelativePathCache;
+ private readonly CaseInsensitivePathLookup RelativePathCache;
/// Simplifies access to private code.
private readonly Reflector Reflection;
@@ -41,7 +41,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// The game content manager used for map tilesheets not provided by the mod.
/// A case-insensitive lookup of relative paths within the .
/// Simplifies access to private code.
- public ModContentHelper(ContentCoordinator contentCore, string modFolderPath, IModMetadata mod, string modName, IContentManager gameContentManager, CaseInsensitivePathCache relativePathCache, Reflector reflection)
+ public ModContentHelper(ContentCoordinator contentCore, string modFolderPath, IModMetadata mod, string modName, IContentManager gameContentManager, CaseInsensitivePathLookup relativePathCache, Reflector reflection)
: base(mod)
{
string managedAssetPrefix = contentCore.GetManagedAssetPrefix(mod.Manifest.UniqueID);
diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs
index e3c7873c..4a02e90d 100644
--- a/src/SMAPI/Framework/ModLoading/ModResolver.cs
+++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs
@@ -8,7 +8,7 @@ using StardewModdingAPI.Toolkit.Framework.ModData;
using StardewModdingAPI.Toolkit.Framework.ModScanning;
using StardewModdingAPI.Toolkit.Framework.UpdateData;
using StardewModdingAPI.Toolkit.Serialization.Models;
-using StardewModdingAPI.Utilities;
+using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI.Framework.ModLoading
{
@@ -141,7 +141,7 @@ namespace StardewModdingAPI.Framework.ModLoading
}
// file doesn't exist
- string fileName = CaseInsensitivePathCache.GetFor(mod.DirectoryPath).GetFilePath(mod.Manifest.EntryDll!);
+ string fileName = CaseInsensitivePathLookup.GetCachedFor(mod.DirectoryPath).GetFilePath(mod.Manifest.EntryDll!);
if (!File.Exists(Path.Combine(mod.DirectoryPath, fileName)))
{
mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist.");
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index d2890c29..b3c9087f 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -1748,7 +1748,7 @@ namespace StardewModdingAPI.Framework
if (mod.IsContentPack)
{
IMonitor monitor = this.LogManager.GetMonitor(mod.DisplayName);
- CaseInsensitivePathCache relativePathCache = CaseInsensitivePathCache.GetFor(mod.DirectoryPath);
+ CaseInsensitivePathLookup relativePathCache = CaseInsensitivePathLookup.GetCachedFor(mod.DirectoryPath);
GameContentHelper gameContentHelper = new(this.ContentCore, mod, mod.DisplayName, monitor, this.Reflection);
IModContentHelper modContentHelper = new ModContentHelper(this.ContentCore, mod.DirectoryPath, mod, mod.DisplayName, gameContentHelper.GetUnderlyingContentManager(), relativePathCache, this.Reflection);
TranslationHelper translationHelper = new(mod, contentCore.GetLocale(), contentCore.Language);
@@ -1767,7 +1767,7 @@ namespace StardewModdingAPI.Framework
// get mod info
string assemblyPath = Path.Combine(
mod.DirectoryPath,
- CaseInsensitivePathCache.GetFor(mod.DirectoryPath).GetFilePath(manifest.EntryDll!)
+ CaseInsensitivePathLookup.GetCachedFor(mod.DirectoryPath).GetFilePath(manifest.EntryDll!)
);
// load mod
@@ -1833,7 +1833,7 @@ namespace StardewModdingAPI.Framework
{
IMonitor packMonitor = this.LogManager.GetMonitor(packManifest.Name);
- CaseInsensitivePathCache relativePathCache = CaseInsensitivePathCache.GetFor(packDirPath);
+ CaseInsensitivePathLookup relativePathCache = CaseInsensitivePathLookup.GetCachedFor(packDirPath);
GameContentHelper gameContentHelper = new(contentCore, mod, packManifest.Name, packMonitor, this.Reflection);
IModContentHelper packContentHelper = new ModContentHelper(contentCore, packDirPath, mod, packManifest.Name, gameContentHelper.GetUnderlyingContentManager(), relativePathCache, this.Reflection);
@@ -1847,7 +1847,7 @@ namespace StardewModdingAPI.Framework
IModEvents events = new ModEvents(mod, this.EventManager);
ICommandHelper commandHelper = new CommandHelper(mod, this.CommandManager);
- CaseInsensitivePathCache relativePathCache = CaseInsensitivePathCache.GetFor(mod.DirectoryPath);
+ CaseInsensitivePathLookup relativePathCache = CaseInsensitivePathLookup.GetCachedFor(mod.DirectoryPath);
#pragma warning disable CS0612 // deprecated code
ContentHelper contentHelper = new(contentCore, mod.DirectoryPath, mod, monitor, this.Reflection);
#pragma warning restore CS0612