prevent object.loadDisplayName errors due to invalid/missing item data

This commit is contained in:
Jesse Plamondon-Willard 2020-04-15 18:06:37 -04:00
parent 5f73d47fb9
commit 97821362da
No known key found for this signature in database
GPG Key ID: CF8B1456B3E29F49
6 changed files with 83 additions and 18 deletions

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@ -4,6 +4,7 @@
## Upcoming release
* For players:
* Added config option to disable console colors.
* SMAPI now prevents more errors/crashes due to invalid item data.
* Updated compatibility list.
* For the Console Commands mod:

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@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;
namespace StardewModdingAPI.Framework.Patching
{
/// <summary>Provides generic methods for implementing Harmony patches.</summary>
internal class PatchHelper
{
/*********
** Fields
*********/
/// <summary>The interception keys currently being intercepted.</summary>
private static readonly HashSet<string> InterceptingKeys = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
/*********
** Public methods
*********/
/// <summary>Track a method that will be intercepted.</summary>
/// <param name="key">The intercept key.</param>
/// <returns>Returns false if the method was already marked for interception, else true.</returns>
public static bool StartIntercept(string key)
{
return PatchHelper.InterceptingKeys.Add(key);
}
/// <summary>Track a method as no longer being intercepted.</summary>
/// <param name="key">The intercept key.</param>
public static void StopIntercept(string key)
{
PatchHelper.InterceptingKeys.Remove(key);
}
}
}

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@ -24,9 +24,6 @@ namespace StardewModdingAPI.Patches
/// <summary>Simplifies access to private code.</summary>
private static Reflector Reflection;
/// <summary>Whether the <see cref="NPC.CurrentDialogue"/> getter is currently being intercepted.</summary>
private static bool IsInterceptingCurrentDialogue;
/*********
** Accessors
@ -112,12 +109,12 @@ namespace StardewModdingAPI.Patches
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_NPC_CurrentDialogue(NPC __instance, ref Stack<Dialogue> __result, MethodInfo __originalMethod)
{
if (DialogueErrorPatch.IsInterceptingCurrentDialogue)
const string key = nameof(Before_NPC_CurrentDialogue);
if (!PatchHelper.StartIntercept(key))
return true;
try
{
DialogueErrorPatch.IsInterceptingCurrentDialogue = true;
__result = (Stack<Dialogue>)__originalMethod.Invoke(__instance, new object[0]);
return false;
}
@ -129,7 +126,7 @@ namespace StardewModdingAPI.Patches
}
finally
{
DialogueErrorPatch.IsInterceptingCurrentDialogue = false;
PatchHelper.StopIntercept(key);
}
}
}

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@ -18,9 +18,6 @@ namespace StardewModdingAPI.Patches
/// <summary>Writes messages to the console and log file on behalf of the game.</summary>
private static IMonitor MonitorForGame;
/// <summary>Whether the method is currently being intercepted.</summary>
private static bool IsIntercepted;
/*********
** Accessors
@ -61,12 +58,12 @@ namespace StardewModdingAPI.Patches
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_GameLocation_CheckEventPrecondition(GameLocation __instance, ref int __result, string precondition, MethodInfo __originalMethod)
{
if (EventErrorPatch.IsIntercepted)
const string key = nameof(Before_GameLocation_CheckEventPrecondition);
if (!PatchHelper.StartIntercept(key))
return true;
try
{
EventErrorPatch.IsIntercepted = true;
__result = (int)__originalMethod.Invoke(__instance, new object[] { precondition });
return false;
}
@ -78,7 +75,7 @@ namespace StardewModdingAPI.Patches
}
finally
{
EventErrorPatch.IsIntercepted = false;
PatchHelper.StopIntercept(key);
}
}
}

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@ -1,4 +1,6 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using Harmony;
using StardewModdingAPI.Framework.Patching;
using StardewValley;
@ -33,6 +35,12 @@ namespace StardewModdingAPI.Patches
prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Before_Object_GetDescription))
);
// object.getDisplayName
harmony.Patch(
original: AccessTools.Method(typeof(SObject), "loadDisplayName"),
prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Before_Object_loadDisplayName))
);
// IClickableMenu.drawToolTip
harmony.Patch(
original: AccessTools.Method(typeof(IClickableMenu), nameof(IClickableMenu.drawToolTip)),
@ -60,6 +68,37 @@ namespace StardewModdingAPI.Patches
return true;
}
/// <summary>The method to call instead of <see cref="StardewValley.Object.loadDisplayName"/>.</summary>
/// <param name="__instance">The instance being patched.</param>
/// <param name="__result">The patched method's return value.</param>
/// <param name="__originalMethod">The method being wrapped.</param>
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_Object_loadDisplayName(SObject __instance, ref string __result, MethodInfo __originalMethod)
{
const string key = nameof(Before_Object_loadDisplayName);
if (!PatchHelper.StartIntercept(key))
return true;
try
{
__result = (string)__originalMethod.Invoke(__instance, new object[0]);
return false;
}
catch (TargetInvocationException ex) when (ex.InnerException is KeyNotFoundException)
{
__result = "???";
return false;
}
catch
{
return true;
}
finally
{
PatchHelper.StopIntercept(key);
}
}
/// <summary>The method to call instead of <see cref="IClickableMenu.drawToolTip"/>.</summary>
/// <param name="__instance">The instance being patched.</param>
/// <param name="hoveredItem">The item for which to draw a tooltip.</param>

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@ -19,9 +19,6 @@ namespace StardewModdingAPI.Patches
/// <summary>Writes messages to the console and log file on behalf of the game.</summary>
private static IMonitor MonitorForGame;
/// <summary>Whether the target is currently being intercepted.</summary>
private static bool IsIntercepting;
/*********
** Accessors
@ -62,12 +59,12 @@ namespace StardewModdingAPI.Patches
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, MethodInfo __originalMethod)
{
if (ScheduleErrorPatch.IsIntercepting)
const string key = nameof(Before_NPC_parseMasterSchedule);
if (!PatchHelper.StartIntercept(key))
return true;
try
{
ScheduleErrorPatch.IsIntercepting = true;
__result = (Dictionary<int, SchedulePathDescription>)__originalMethod.Invoke(__instance, new object[] { rawData });
return false;
}
@ -79,7 +76,7 @@ namespace StardewModdingAPI.Patches
}
finally
{
ScheduleErrorPatch.IsIntercepting = false;
PatchHelper.StopIntercept(key);
}
}
}