Merge branch 'develop'
This commit is contained in:
commit
97c441dd02
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@ -34,9 +34,13 @@
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{
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foreach (ITaskItem file in Files)
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{
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// get file info
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string filePath = file.ItemSpec;
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string entryName = file.GetMetadata("RecursiveDir") + file.GetMetadata("Filename") + file.GetMetadata("Extension");
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if (new FileInfo(filePath).Directory.Name.Equals("i18n", StringComparison.InvariantCultureIgnoreCase))
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entryName = Path.Combine("i18n", entryName);
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// add to zip
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using (Stream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
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using (Stream fileStreamInZip = archive.CreateEntry(entryName).Open())
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{
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@ -186,9 +190,13 @@
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<DeployModZipTo Condition="'$(OS)' != 'Windows_NT'"><!--disable on Linux/Mac where CodeTaskFactory doesn't seem to be available--></DeployModZipTo>
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</PropertyGroup>
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<ItemGroup>
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<BuildFiles Include="$(TargetDir)\**\*.*" />
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<BuildFiles Include="$(ProjectDir)\i18n\*.json" Condition="'@(BuildFiles)' != '' AND EXISTS('$(ProjectDir)\i18n')" />
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<BuildFiles Include="$(ProjectDir)\manifest.json" Condition="'@(BuildFiles)' != '' AND EXISTS('$(ProjectDir)\manifest.json')" />
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<BuildFiles Include="$(TargetDir)\**\*.*" Exclude="$(TargetDir)\manifest.json;$(TargetDir)\i18n\**\*.*" />
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<BuildFiles Include="$(ProjectDir)\manifest.json" Condition="'@(BuildFiles)' != ''" />
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<BuildFiles Include="$(TargetDir)\manifest.json" Condition="'@(BuildFiles)' != '' AND !EXISTS('$(ProjectDir)\manifest.json')" />
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<I18nFiles Include="$(ProjectDir)\i18n\*.json" Condition="'@(BuildFiles)' != ''" />
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<I18nFiles Include="$(TargetDir)\i18n\*.json" Condition="'@(BuildFiles)' != '' AND !EXISTS('$(ProjectDir)\i18n')" />
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</ItemGroup>
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<!--validate paths-->
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@ -198,9 +206,10 @@
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<!-- copy mod files into mod folder if <DeployModFolderName> property is set -->
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<Message Text="Deploying mod to $(ModDeployPath)..." Importance="high" Condition="'$(DeployModFolderName)' != ''" />
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<Copy SourceFiles="@(BuildFiles)" DestinationFolder="$(ModDeployPath)\%(RecursiveDir)" SkipUnchangedFiles="true" Condition="'$(DeployModFolderName)' != ''" />
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<Copy SourceFiles="@(I18nFiles)" DestinationFolder="$(ModDeployPath)\i18n" SkipUnchangedFiles="true" Condition="'$(DeployModFolderName)' != ''" />
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<!-- create release zip if <DeployModZipTo> property is set -->
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<Message Text="Generating mod release at $(DeployModZipTo)\$(MSBuildProjectName).zip..." Importance="high" Condition="'$(DeployModZipTo)' != ''" />
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<CreateModReleaseZip ModName="$(MSBuildProjectName)" Files="@(BuildFiles)" OutputFolderPath="$(DeployModZipTo)" Condition="'$(DeployModZipTo)' != ''" />
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<CreateModReleaseZip ModName="$(MSBuildProjectName)" Files="@(BuildFiles);@(I18nFiles)" OutputFolderPath="$(DeployModZipTo)" Condition="'$(DeployModZipTo)' != ''" />
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</Target>
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</Project>
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@ -2,16 +2,18 @@
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<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
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<metadata>
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<id>Pathoschild.Stardew.ModBuildConfig</id>
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<version>1.7</version>
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<version>1.7.1</version>
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<title>MSBuild config for Stardew Valley mods</title>
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<authors>Pathoschild</authors>
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<owners>Pathoschild</owners>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<licenseUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig/blob/1.7/LICENSE.txt</licenseUrl>
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<licenseUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig/blob/1.7.1/LICENSE.txt</licenseUrl>
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<projectUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig#readme</projectUrl>
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<iconUrl>https://raw.githubusercontent.com/Pathoschild/Stardew.ModBuildConfig/1.7/assets/nuget-icon.png</iconUrl>
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<iconUrl>https://raw.githubusercontent.com/Pathoschild/Stardew.ModBuildConfig/1.7.1/assets/nuget-icon.png</iconUrl>
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<description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods.</description>
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<releaseNotes>Added option to create release zips on build; added reference to XNA's XACT library for audio-related mods.</releaseNotes>
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<releaseNotes>
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1.7 added an option to create release zips on build and added a reference to XNA's XACT library for audio-related mods.
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1.7.1 fixed an issue where i18n folders were flattened, and ensures that the manifest/i18n files in the project take precedence over those in the build output if both are present.</releaseNotes>
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</metadata>
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<files>
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<file src="build/smapi.targets" target="build/Pathoschild.Stardew.ModBuildConfig.targets" />
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