move license back to root so GitHub sees it, readme tweaks

This commit is contained in:
Jesse Plamondon-Willard 2017-10-07 23:33:03 -04:00
parent d0dd2f7ba7
commit 99617211fa
3 changed files with 8 additions and 8 deletions

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@ -1,14 +1,14 @@
**SMAPI** is an [open-source](LICENSE.md) modding API for [Stardew Valley](http://stardewvalley.net/) **SMAPI** is an open-source modding API for [Stardew Valley](http://stardewvalley.net/) that lets
that lets you play the game with mods. It's safely installed alongside the game's executable, and you play the game with mods. It's safely installed alongside the game's executable, and doesn't
doesn't change any of your game files. It serves six main purposes: change any of your game files. It serves six main purposes:
1. **Load mods into the game.** 1. **Load mods into the game.**
_SMAPI loads mods when the game is starting up so they can interact with it. (Code mods aren't _SMAPI loads mods when the game is starting up so they can interact with it. (Code mods aren't
possible without SMAPI to load them.)_ possible without SMAPI to load them.)_
2. **Provide APIs and events for mods.** 2. **Provide APIs and events for mods.**
_SMAPI provides low-level APIs and events which let mods interact with the game in ways they _SMAPI provides APIs and events which let mods interact with the game in ways they otherwise
otherwise couldn't._ couldn't._
3. **Rewrite mods for crossplatform compatibility.** 3. **Rewrite mods for crossplatform compatibility.**
_SMAPI rewrites mods' compiled code before loading them so they work on Linux/Mac/Windows _SMAPI rewrites mods' compiled code before loading them so they work on Linux/Mac/Windows
@ -16,8 +16,8 @@ doesn't change any of your game files. It serves six main purposes:
game._ game._
4. **Rewrite mods to update them.** 4. **Rewrite mods to update them.**
_SMAPI detects when a mod accesses part of the game that changed in a recent update which _SMAPI detects when a mod accesses part of the game that changed in a game update which affects
affects many mods, and rewrites the mod so it's compatible._ many mods, and rewrites the mod so it's compatible._
5. **Intercept errors.** 5. **Intercept errors.**
_SMAPI intercepts errors that happen in the game, displays the error details in the console _SMAPI intercepts errors that happen in the game, displays the error details in the console

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@ -12,6 +12,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = ".root", ".root", "{86C452BE
..\.editorconfig = ..\.editorconfig ..\.editorconfig = ..\.editorconfig
..\.gitattributes = ..\.gitattributes ..\.gitattributes = ..\.gitattributes
..\.gitignore = ..\.gitignore ..\.gitignore = ..\.gitignore
..\LICENSE.txt = ..\LICENSE.txt
EndProjectSection EndProjectSection
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StardewModdingAPI.Installer", "SMAPI.Installer\StardewModdingAPI.Installer.csproj", "{443DDF81-6AAF-420A-A610-3459F37E5575}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StardewModdingAPI.Installer", "SMAPI.Installer\StardewModdingAPI.Installer.csproj", "{443DDF81-6AAF-420A-A610-3459F37E5575}"
@ -33,7 +34,6 @@ EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "docs", "docs", "{EB35A917-67B9-4EFA-8DFC-4FB49B3949BB}" Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "docs", "docs", "{EB35A917-67B9-4EFA-8DFC-4FB49B3949BB}"
ProjectSection(SolutionItems) = preProject ProjectSection(SolutionItems) = preProject
..\docs\CONTRIBUTING.md = ..\docs\CONTRIBUTING.md ..\docs\CONTRIBUTING.md = ..\docs\CONTRIBUTING.md
..\docs\LICENSE.md = ..\docs\LICENSE.md
..\docs\README.md = ..\docs\README.md ..\docs\README.md = ..\docs\README.md
..\docs\release-notes.md = ..\docs\release-notes.md ..\docs\release-notes.md = ..\docs\release-notes.md
EndProjectSection EndProjectSection