add InputButton.ToSButton() extension
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@ -4,8 +4,10 @@
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* Fixed compatibility check crashing for players with Stardew Valley 1.08.
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* Fixed compatibility check crashing for players with Stardew Valley 1.08.
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* For modders:
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* For modders:
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* The reflection API now works with public code to simplify mod integrations.
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* Added support for public code in reflection API, to simplify mod integrations.
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* Fixed `e.SuppressButton()` in input events not correctly suppressing keyboard buttons.
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* Improved input events:
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* Added `ToSButton()` extension for the game's `Game1.options` button type.
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* Fixed `e.SuppressButton()` not correctly suppressing keyboard buttons.
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* Fixed mods which implement `IAssetLoader` directly not being allowed to load files due to incorrect conflict detection.
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* Fixed mods which implement `IAssetLoader` directly not being allowed to load files due to incorrect conflict detection.
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* Fixed SMAPI blocking reflection access to vanilla members on overridden types.
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* Fixed SMAPI blocking reflection access to vanilla members on overridden types.
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@ -615,6 +615,18 @@ namespace StardewModdingAPI
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return (SButton)(SButtonExtensions.ControllerOffset + key);
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return (SButton)(SButtonExtensions.ControllerOffset + key);
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}
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}
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/// <summary>Get the <see cref="SButton"/> equivalent for the given button.</summary>
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/// <param name="input">The Stardew Valley button to convert.</param>
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internal static SButton ToSButton(this InputButton input)
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{
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// derived from InputButton constructors
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if (input.mouseLeft)
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return SButton.MouseLeft;
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if (input.mouseRight)
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return SButton.MouseRight;
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return input.key.ToSButton();
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}
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/// <summary>Get the <see cref="Keys"/> equivalent for the given button.</summary>
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/// <summary>Get the <see cref="Keys"/> equivalent for the given button.</summary>
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/// <param name="input">The button to convert.</param>
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/// <param name="input">The button to convert.</param>
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/// <param name="key">The keyboard equivalent.</param>
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/// <param name="key">The keyboard equivalent.</param>
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