fix crash when mods add an invalid location with no name
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@ -5,6 +5,7 @@
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* Moved most SMAPI files into a `smapi-internal` subfolder.
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* Moved save backups into a `save-backups` subfolder (instead of `Mods/SaveBackup/backups`). Note that previous backups will be deleted when you update.
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* Update checks now work even when the mod has no update keys in most cases.
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* Fixed error when mods add an invalid location with no name.
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* Fixed compatibility issues for some Linux players. SMAPI will now always use xterm if it's available.
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* Fixed some game install paths not detected on Windows.
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* Fixed installer duplicating bundled mods if you moved them after the last install.
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@ -1,6 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using StardewModdingAPI.Framework.StateTracking.Comparers;
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using StardewModdingAPI.Framework.StateTracking.FieldWatchers;
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using StardewValley;
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using StardewValley.Buildings;
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@ -18,10 +20,10 @@ namespace StardewModdingAPI.Framework.StateTracking
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private readonly ICollectionWatcher<GameLocation> LocationListWatcher;
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/// <summary>A lookup of the tracked locations.</summary>
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private IDictionary<GameLocation, LocationTracker> LocationDict { get; } = new Dictionary<GameLocation, LocationTracker>();
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private IDictionary<GameLocation, LocationTracker> LocationDict { get; } = new Dictionary<GameLocation, LocationTracker>(new ObjectReferenceComparer<GameLocation>());
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/// <summary>A lookup of registered buildings and their indoor location.</summary>
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private readonly IDictionary<Building, GameLocation> BuildingIndoors = new Dictionary<Building, GameLocation>();
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private readonly IDictionary<Building, GameLocation> BuildingIndoors = new Dictionary<Building, GameLocation>(new ObjectReferenceComparer<Building>());
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/*********
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@ -37,10 +39,10 @@ namespace StardewModdingAPI.Framework.StateTracking
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public IEnumerable<LocationTracker> Locations => this.LocationDict.Values;
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/// <summary>The locations removed since the last update.</summary>
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public ICollection<GameLocation> Added { get; } = new HashSet<GameLocation>();
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public ICollection<GameLocation> Added { get; } = new HashSet<GameLocation>(new ObjectReferenceComparer<GameLocation>());
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/// <summary>The locations added since the last update.</summary>
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public ICollection<GameLocation> Removed { get; } = new HashSet<GameLocation>();
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public ICollection<GameLocation> Removed { get; } = new HashSet<GameLocation>(new ObjectReferenceComparer<GameLocation>());
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/*********
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