add 'strict mode' release with deprecated APIs stripped out

This commit is contained in:
Jesse Plamondon-Willard 2022-10-09 16:59:05 -04:00
parent 42ff20cd92
commit 9a15da5a17
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GPG Key ID: CF8B1456B3E29F49
7 changed files with 53 additions and 9 deletions

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@ -9,6 +9,7 @@
## Upcoming release
* For players:
* You can now download SMAPI 'strict mode' from the [Nexus optional files](https://www.nexusmods.com/stardewvalley/mods/2400/). This removes all deprecated APIs, which may significantly improve performance. However mods which still show deprecation warnings won't work.
* The SMAPI installer now also detects game folders listed in Steam's `.vdf` library data on Windows (thanks to pizzaoverhead!).
* SMAPI now prevents mods from enabling Harmony debug mode, which impacts performance and creates a file on your desktop.
_You can allow debug mode by editing `smapi-internal/config.json` in your game folder._

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@ -199,8 +199,15 @@ namespace StardewModdingAPI.Web.Framework.LogParsing
log.ApiVersion = match.Groups["apiVersion"].Value;
log.GameVersion = match.Groups["gameVersion"].Value;
log.OperatingSystem = match.Groups["os"].Value;
smapiMod.OverrideVersion(log.ApiVersion);
const string strictModeSuffix = " (strict mode)";
if (log.ApiVersion.EndsWith(strictModeSuffix))
{
log.IsStrictMode = true;
log.ApiVersion = log.ApiVersion[..^strictModeSuffix.Length];
}
smapiMod.OverrideVersion(log.ApiVersion);
log.ApiVersionParsed = smapiMod.GetParsedVersion();
}

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@ -25,6 +25,9 @@ namespace StardewModdingAPI.Web.Framework.LogParsing.Models
/****
** Log data
****/
/// <summary>Whether SMAPI is running in strict mode, which disables all deprecated APIs.</summary>
public bool IsStrictMode { get; set; }
/// <summary>The SMAPI version.</summary>
public string? ApiVersion { get; set; }

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@ -40,7 +40,7 @@
<meta name="robots" content="noindex" />
}
<link rel="stylesheet" href="~/Content/css/file-upload.css" />
<link rel="stylesheet" href="~/Content/css/log-parser.css" />
<link rel="stylesheet" href="~/Content/css/log-parser.css?r=20221009" />
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/tabbyjs@12.0.3/dist/css/tabby-ui-vertical.min.css" />
<script src="https://cdn.jsdelivr.net/npm/tabbyjs@12.0.3" crossorigin="anonymous"></script>
@ -243,7 +243,7 @@ else if (log?.IsValid == true)
@if (log?.IsValid == true)
{
<div id="output">
@if (outdatedMods.Any() || errorHandler is null || hasOlderErrorHandler || isPyTkCompatibilityMode)
@if (outdatedMods.Any() || errorHandler is null || hasOlderErrorHandler || isPyTkCompatibilityMode || log.IsStrictMode)
{
<h2>Suggested fixes</h2>
<ul id="fix-list">
@ -257,7 +257,14 @@ else if (log?.IsValid == true)
}
@if (isPyTkCompatibilityMode)
{
<li>PyTK 1.23.* or earlier isn't compatible with newer SMAPI performance optimizations. This may increase loading times or in-game lag.</li>
if (log.IsStrictMode)
{
<li>PyTK's image scaling isn't compatible with SMAPI strict mode.</li>
}
else
{
<li>PyTK 1.23.* or earlier isn't compatible with newer SMAPI performance optimizations. This may increase loading times or in-game lag.</li>
}
}
@if (outdatedMods.Any())
{
@ -307,6 +314,10 @@ else if (log?.IsValid == true)
</table>
</li>
}
@if (log.IsStrictMode)
{
<li class="notice">SMAPI is running in 'strict mode', which removes all deprecated APIs. This can significantly improve performance, but some mods may not work. You can <a href="https://stardewvalleywiki.com/Modding:Player_Guide#Install_SMAPI">reinstall SMAPI</a> to disable it if you run into problems.</li>
}
</ul>
}
@ -329,7 +340,13 @@ else if (log?.IsValid == true)
</tr>
<tr>
<th>SMAPI:</th>
<td v-pre>@log.ApiVersion</td>
<td v-pre>
@log.ApiVersion
@if (log.IsStrictMode)
{
<strong>(strict mode)</strong>
}
</td>
</tr>
<tr>
<th>Folder:</th>

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@ -73,6 +73,11 @@ table caption {
margin-bottom: 0.5em;
}
#fix-list li.notice {
background: #EEFFEE;
border-color: #080;
}
#fix-list li.important {
background: #FCC;
border-color: #800;

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@ -269,7 +269,11 @@ namespace StardewModdingAPI.Framework.Logging
public void LogIntro(string modsPath, IDictionary<string, object?> customSettings)
{
// log platform
this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GameVersion} (build {Constants.GetBuildVersionLabel()}) on {EnvironmentUtility.GetFriendlyPlatformName(Constants.Platform)}", LogLevel.Info);
this.Monitor.Log($"SMAPI {Constants.ApiVersion} "
#if !SMAPI_DEPRECATED
+ "(strict mode) "
#endif
+ $"with Stardew Valley {Constants.GameVersion} (build {Constants.GetBuildVersionLabel()}) on {EnvironmentUtility.GetFriendlyPlatformName(Constants.Platform)}", LogLevel.Info);
// log basic info
this.Monitor.Log($"Mods go here: {modsPath}", LogLevel.Info);
@ -280,6 +284,10 @@ namespace StardewModdingAPI.Framework.Logging
// log custom settings
if (customSettings.Any())
this.Monitor.Log($"Loaded with custom settings: {string.Join(", ", customSettings.OrderBy(p => p.Key).Select(p => $"{p.Key}: {p.Value}"))}");
#if !SMAPI_DEPRECATED
this.Monitor.Log("SMAPI is running in 'strict mode', which removes all deprecated APIs. This can significantly improve performance, but some mods may not work. You can reinstall SMAPI to disable it if you run into problems.", LogLevel.Info);
#endif
}
/// <summary>Log details for settings that don't match the default.</summary>

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@ -1681,15 +1681,18 @@ namespace StardewModdingAPI.Framework
// initialize translations
this.ReloadTranslations(loaded);
#if SMAPI_DEPRECATED
// set temporary PyTK compatibility mode
// This is part of a three-part fix for PyTK 1.23.* and earlier. When removing this,
// search 'Platonymous.Toolkit' to find the other part in SMAPI and Content Patcher.
{
IModInfo? pyTk = this.ModRegistry.Get("Platonymous.Toolkit");
ModContentManager.EnablePyTkLegacyMode = pyTk is not null && pyTk.Manifest.Version.IsOlderThan("1.24.0");
}
if (pyTk is not null && pyTk.Manifest.Version.IsOlderThan("1.24.0"))
#if SMAPI_DEPRECATED
ModContentManager.EnablePyTkLegacyMode = true;
#else
this.Monitor.Log("PyTK's image scaling is not compatible with SMAPI strict mode.", LogLevel.Warn);
#endif
}
// initialize loaded non-content-pack mods
this.Monitor.Log("Launching mods...", LogLevel.Debug);