Merge branch 'develop' into stable
This commit is contained in:
commit
9ae69245b3
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@ -7,7 +7,7 @@ repo. It imports the other MSBuild files as needed.
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<!--set general build properties -->
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<Version>3.17.1</Version>
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<Version>3.17.2</Version>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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@ -7,6 +7,14 @@
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_If needed, you can update to SMAPI 3.16.0 first and then install the latest version._
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-->
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## 3.17.2
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Released 21 October 2022 for Stardew Valley 1.5.6 or later.
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* For players:
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* Fixed installer crash if Steam's library data is invalid or in an old format; it'll now be ignored instead.
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* For mod authors:
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* Fixed image patches sometimes applied one pixel higher than expected after 3.17.0 (thanks to atravita!).
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## 3.17.1
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Released 10 October 2022 for Stardew Valley 1.5.6 or later.
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@ -1,9 +1,9 @@
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{
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Version": "3.17.1",
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"Version": "3.17.2",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "3.17.1"
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"MinimumApiVersion": "3.17.2"
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}
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@ -1,9 +1,9 @@
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{
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"Name": "Error Handler",
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"Author": "SMAPI",
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"Version": "3.17.1",
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"Version": "3.17.2",
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"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
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"UniqueID": "SMAPI.ErrorHandler",
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"EntryDll": "ErrorHandler.dll",
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"MinimumApiVersion": "3.17.1"
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"MinimumApiVersion": "3.17.2"
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}
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@ -1,9 +1,9 @@
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{
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Version": "3.17.1",
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"Version": "3.17.2",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "3.17.1"
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"MinimumApiVersion": "3.17.2"
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}
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@ -19,6 +19,7 @@
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<PackageReference Include="Moq" Version="4.18.1" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="NUnit" Version="3.13.3" />
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<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
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</ItemGroup>
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<ItemGroup>
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@ -261,39 +261,50 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
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/// <returns>The game directory, if found.</returns>
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private string? GetPathFromSteamLibrary(string? steamPath)
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{
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if (steamPath == null)
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return null;
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// get .vdf file path
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string libraryFoldersPath = Path.Combine(steamPath.Replace('/', '\\'), "steamapps\\libraryfolders.vdf");
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if (!File.Exists(libraryFoldersPath))
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return null;
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// read data
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using FileStream fileStream = File.OpenRead(libraryFoldersPath);
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VdfDeserializer deserializer = new();
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dynamic libraries = deserializer.Deserialize(fileStream);
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if (libraries?.libraryfolders is null)
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return null;
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// get path from Stardew Valley app (if any)
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foreach (dynamic pair in libraries.libraryfolders)
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try
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{
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dynamic library = pair.Value;
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if (steamPath == null)
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return null;
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foreach (dynamic app in library.apps)
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// get .vdf file path
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string libraryFoldersPath = Path.Combine(steamPath.Replace('/', '\\'), "steamapps\\libraryfolders.vdf");
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if (!File.Exists(libraryFoldersPath))
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return null;
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// read data
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using FileStream fileStream = File.OpenRead(libraryFoldersPath);
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VdfDeserializer deserializer = new();
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dynamic libraries = deserializer.Deserialize(fileStream);
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if (libraries?.libraryfolders is null)
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return null;
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// get path from Stardew Valley app (if any)
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foreach (dynamic pair in libraries.libraryfolders)
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{
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string key = app.Key;
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if (key == GameScanner.SteamAppId)
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{
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string path = library.path;
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dynamic library = pair.Value;
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return Path.Combine(path.Replace("\\\\", "\\"), "steamapps", "common", "Stardew Valley");
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foreach (dynamic app in library.apps)
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{
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string key = app.Key;
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if (key == GameScanner.SteamAppId)
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{
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string path = library.path;
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return Path.Combine(path.Replace("\\\\", "\\"), "steamapps", "common", "Stardew Valley");
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}
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}
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}
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}
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return null;
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return null;
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}
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catch
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{
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// The file might not be parseable in some cases (e.g. some players have an older Steam version using
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// a different format). Ideally we'd log an error to know when it's actually an issue, but the SMAPI
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// installer doesn't have a logging mechanism (and third-party code calling the toolkit may not either).
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// So for now, just ignore the error and fallback to the other discovery mechanisms.
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return null;
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}
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}
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#endif
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}
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@ -52,7 +52,7 @@ namespace StardewModdingAPI
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internal static int? LogScreenId { get; set; }
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/// <summary>SMAPI's current raw semantic version.</summary>
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internal static string RawApiVersion = "3.17.1";
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internal static string RawApiVersion = "3.17.2";
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}
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/// <summary>Contains SMAPI's constants and assumptions.</summary>
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@ -192,7 +192,7 @@ namespace StardewModdingAPI.Framework.Content
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int topOffset = startIndex / sourceArea.Width;
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int bottomOffset = endIndex / sourceArea.Width;
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targetArea = new(targetArea.X, targetArea.Y + topOffset, targetArea.Width, bottomOffset - topOffset + 1);
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targetArea = new(targetArea.X, targetArea.Y + topOffset - startRow, targetArea.Width, bottomOffset - topOffset + 1);
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pixelCount = targetArea.Width * targetArea.Height;
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sourceOffset = topOffset * sourceArea.Width;
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}
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