decouple reading manifest files from validating metadata (#285)

This commit is contained in:
Jesse Plamondon-Willard 2017-05-13 18:58:19 -04:00
parent 63edebaef1
commit 9b6c0d1021
3 changed files with 117 additions and 152 deletions

View File

@ -36,7 +36,6 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <param name="manifest">The mod manifest.</param>
/// <param name="compatibility">Optional metadata about a mod version that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</param>
public ModMetadata(string displayName, string directoryPath, IManifest manifest, ModCompatibility compatibility)
: this(displayName, directoryPath, manifest, compatibility, ModMetadataStatus.Found, null)
{
this.DisplayName = displayName;
this.DirectoryPath = directoryPath;
@ -44,21 +43,15 @@ namespace StardewModdingAPI.Framework.ModLoading
this.Compatibility = compatibility;
}
/// <summary>Construct an instance.</summary>
/// <param name="displayName">The mod's display name.</param>
/// <param name="directoryPath">The mod's full directory path.</param>
/// <param name="manifest">The mod manifest.</param>
/// <param name="compatibility">Optional metadata about a mod version that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</param>
/// <summary>Set the mod status.</summary>
/// <param name="status">The metadata resolution status.</param>
/// <param name="error">The reason the metadata is invalid, if any.</param>
public ModMetadata(string displayName, string directoryPath, IManifest manifest, ModCompatibility compatibility, ModMetadataStatus status, string error)
/// <returns>Return the instance for chaining.</returns>
public ModMetadata SetStatus(ModMetadataStatus status, string error = null)
{
this.DisplayName = displayName;
this.DirectoryPath = directoryPath;
this.Manifest = manifest;
this.Compatibility = compatibility;
this.Status = status;
this.Error = error;
return this;
}
}

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@ -10,99 +10,124 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>Finds and processes mod metadata.</summary>
internal class ModResolver
{
/*********
** Properties
*********/
/// <summary>Metadata about mods that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</summary>
private readonly ModCompatibility[] CompatibilityRecords;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="compatibilityRecords">Metadata about mods that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</param>
public ModResolver(IEnumerable<ModCompatibility> compatibilityRecords)
{
this.CompatibilityRecords = compatibilityRecords.ToArray();
}
/// <summary>Read mod metadata from the given folder in dependency order.</summary>
/// <summary>Get manifest metadata for each folder in the given root path.</summary>
/// <param name="rootPath">The root path to search for mods.</param>
/// <param name="jsonHelper">The JSON helper with which to read manifests.</param>
public IEnumerable<ModMetadata> GetMods(string rootPath, JsonHelper jsonHelper)
/// <param name="compatibilityRecords">Metadata about mods that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</param>
/// <returns>Returns the manifests by relative folder.</returns>
public IEnumerable<ModMetadata> ReadManifests(string rootPath, JsonHelper jsonHelper, IEnumerable<ModCompatibility> compatibilityRecords)
{
ModMetadata[] mods = this.GetDataFromFolder(rootPath, jsonHelper).ToArray();
mods = this.ProcessDependencies(mods.ToArray());
return mods;
}
/*********
** Private methods
*********/
/// <summary>Find all mods in the given folder.</summary>
/// <param name="rootPath">The root mod path to search.</param>
/// <param name="jsonHelper">The JSON helper with which to read the manifest file.</param>
private IEnumerable<ModMetadata> GetDataFromFolder(string rootPath, JsonHelper jsonHelper)
{
// load mod metadata
compatibilityRecords = compatibilityRecords.ToArray();
foreach (DirectoryInfo modDir in this.GetModFolders(rootPath))
{
string displayName = modDir.FullName.Replace(rootPath, "").Trim('/', '\\');
// read manifest
Manifest manifest;
// read file
Manifest manifest = null;
string path = Path.Combine(modDir.FullName, "manifest.json");
string error = null;
try
{
string manifestPath = Path.Combine(modDir.FullName, "manifest.json");
if (!this.TryReadManifest(manifestPath, jsonHelper, out manifest, out string error))
yield return new ModMetadata(displayName, modDir.FullName, null, null, ModMetadataStatus.Failed, error);
// read manifest
manifest = jsonHelper.ReadJsonFile<Manifest>(path);
// validate
if (manifest == null)
{
error = File.Exists(path)
? "its manifest is invalid."
: "it doesn't have a manifest.";
}
else if (string.IsNullOrWhiteSpace(manifest.EntryDll))
error = "its manifest doesn't set an entry DLL.";
}
if (!string.IsNullOrWhiteSpace(manifest.Name))
displayName = manifest.Name;
// validate compatibility
ModCompatibility compatibility = this.GetCompatibilityRecord(manifest);
if (compatibility?.Compatibility == ModCompatibilityType.AssumeBroken)
catch (Exception ex)
{
bool hasOfficialUrl = !string.IsNullOrWhiteSpace(compatibility.UpdateUrl);
bool hasUnofficialUrl = !string.IsNullOrWhiteSpace(compatibility.UnofficialUpdateUrl);
string reasonPhrase = compatibility.ReasonPhrase ?? "it's not compatible with the latest version of the game";
string error = $"{reasonPhrase}. Please check for a version newer than {compatibility.UpperVersion} here:";
if (hasOfficialUrl)
error += !hasUnofficialUrl ? $" {compatibility.UpdateUrl}" : $"{Environment.NewLine}- official mod: {compatibility.UpdateUrl}";
if (hasUnofficialUrl)
error += $"{Environment.NewLine}- unofficial update: {compatibility.UnofficialUpdateUrl}";
yield return new ModMetadata(displayName, modDir.FullName, manifest, compatibility, ModMetadataStatus.Failed, error);
error = $"parsing its manifest failed:\n{ex.GetLogSummary()}";
}
// validate SMAPI version
if (!string.IsNullOrWhiteSpace(manifest.MinimumApiVersion))
// get compatibility record
ModCompatibility compatibility = null;
if(manifest != null)
{
if (!SemanticVersion.TryParse(manifest.MinimumApiVersion, out ISemanticVersion minVersion))
yield return new ModMetadata(displayName, modDir.FullName, manifest, compatibility, ModMetadataStatus.Failed, $"it has an invalid minimum SMAPI version '{manifest.MinimumApiVersion}'. This should be a semantic version number like {Constants.ApiVersion}.");
if (minVersion.IsNewerThan(Constants.ApiVersion))
yield return new ModMetadata(displayName, modDir.FullName, manifest, compatibility, ModMetadataStatus.Failed, $"it needs SMAPI {minVersion} or later. Please update SMAPI to the latest version to use this mod.");
string key = !string.IsNullOrWhiteSpace(manifest.UniqueID) ? manifest.UniqueID : manifest.EntryDll;
compatibility = (
from mod in compatibilityRecords
where
mod.ID == key
&& (mod.LowerSemanticVersion == null || !manifest.Version.IsOlderThan(mod.LowerSemanticVersion))
&& !manifest.Version.IsNewerThan(mod.UpperSemanticVersion)
select mod
).FirstOrDefault();
}
// build metadata
string displayName = !string.IsNullOrWhiteSpace(manifest?.Name)
? manifest.Name
: modDir.FullName.Replace(rootPath, "").Trim('/', '\\');
ModMetadataStatus status = error == null
? ModMetadataStatus.Found
: ModMetadataStatus.Failed;
// validate DLL path
string assemblyPath = Path.Combine(modDir.FullName, manifest.EntryDll);
if (!File.Exists(assemblyPath))
{
yield return new ModMetadata(displayName, modDir.FullName, manifest, compatibility, ModMetadataStatus.Failed, $"its DLL '{manifest.EntryDll}' doesn't exist.");
continue;
}
// add mod metadata
yield return new ModMetadata(displayName, modDir.FullName, manifest, compatibility);
yield return new ModMetadata(displayName, modDir.FullName, manifest, compatibility).SetStatus(status, error);
}
}
/// <summary>Sort a set of mods by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary>
/// <summary>Validate manifest metadata.</summary>
/// <param name="mods">The mod manifests to validate.</param>
public void ValidateManifests(IEnumerable<ModMetadata> mods)
{
foreach (ModMetadata mod in mods)
{
// skip if already failed
if (mod.Status == ModMetadataStatus.Failed)
continue;
// validate compatibility
{
ModCompatibility compatibility = mod.Compatibility;
if (compatibility?.Compatibility == ModCompatibilityType.AssumeBroken)
{
bool hasOfficialUrl = !string.IsNullOrWhiteSpace(mod.Compatibility.UpdateUrl);
bool hasUnofficialUrl = !string.IsNullOrWhiteSpace(mod.Compatibility.UnofficialUpdateUrl);
string reasonPhrase = compatibility.ReasonPhrase ?? "it's not compatible with the latest version of the game";
string error = $"{reasonPhrase}. Please check for a version newer than {compatibility.UpperVersion} here:";
if (hasOfficialUrl)
error += !hasUnofficialUrl ? $" {compatibility.UpdateUrl}" : $"{Environment.NewLine}- official mod: {compatibility.UpdateUrl}";
if (hasUnofficialUrl)
error += $"{Environment.NewLine}- unofficial update: {compatibility.UnofficialUpdateUrl}";
mod.SetStatus(ModMetadataStatus.Failed, error);
continue;
}
}
// validate SMAPI version
if (!string.IsNullOrWhiteSpace(mod.Manifest.MinimumApiVersion))
{
if (!SemanticVersion.TryParse(mod.Manifest.MinimumApiVersion, out ISemanticVersion minVersion))
{
mod.SetStatus(ModMetadataStatus.Failed, $"it has an invalid minimum SMAPI version '{mod.Manifest.MinimumApiVersion}'. This should be a semantic version number like {Constants.ApiVersion}.");
continue;
}
if (minVersion.IsNewerThan(Constants.ApiVersion))
{
mod.SetStatus(ModMetadataStatus.Failed, $"it needs SMAPI {minVersion} or later. Please update SMAPI to the latest version to use this mod.");
continue;
}
}
// validate DLL path
string assemblyPath = Path.Combine(mod.DirectoryPath, mod.Manifest.EntryDll);
if (!File.Exists(assemblyPath))
mod.SetStatus(ModMetadataStatus.Failed, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist.");
}
}
/// <summary>Sort the given mods by the order they should be loaded.</summary>
/// <param name="mods">The mods to process.</param>
private ModMetadata[] ProcessDependencies(ModMetadata[] mods)
public IEnumerable<ModMetadata> ProcessDependencies(IEnumerable<ModMetadata> mods)
{
var unsortedMods = mods.ToList();
var sortedMods = new Stack<ModMetadata>();
@ -126,6 +151,10 @@ namespace StardewModdingAPI.Framework.ModLoading
return sortedMods.Reverse().ToArray();
}
/*********
** Private methods
*********/
/// <summary>Sort a mod's dependencies by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary>
/// <param name="modIndex">The index of the mod being processed in the <paramref name="unsortedMods"/>.</param>
/// <param name="visitedMods">The mods which have been processed.</param>
@ -215,65 +244,5 @@ namespace StardewModdingAPI.Framework.ModLoading
yield return directory;
}
}
/// <summary>Read a manifest file if it's valid, else set a relevant error phrase.</summary>
/// <param name="path">The absolute path to the manifest file.</param>
/// <param name="jsonHelper">The JSON helper with which to read the manifest file.</param>
/// <param name="manifest">The loaded manifest, if reading succeeded.</param>
/// <param name="errorPhrase">The read error, if reading failed.</param>
/// <returns>Returns whether the manifest was read successfully.</returns>
private bool TryReadManifest(string path, JsonHelper jsonHelper, out Manifest manifest, out string errorPhrase)
{
try
{
// validate path
if (!File.Exists(path))
{
manifest = null;
errorPhrase = "it doesn't have a manifest.";
return false;
}
// parse manifest
manifest = jsonHelper.ReadJsonFile<Manifest>(path);
if (manifest == null)
{
errorPhrase = "its manifest is invalid.";
return false;
}
// validate manifest
if (string.IsNullOrWhiteSpace(manifest.EntryDll))
{
errorPhrase = "its manifest doesn't set an entry DLL.";
return false;
}
errorPhrase = null;
return true;
}
catch (Exception ex)
{
manifest = null;
errorPhrase = $"parsing its manifest failed:\n{ex.GetLogSummary()}";
return false;
}
}
/// <summary>Get metadata that indicates whether SMAPI should assume the mod is compatible or broken, regardless of whether it detects incompatible code.</summary>
/// <param name="manifest">The mod manifest.</param>
/// <returns>Returns the incompatibility record if applicable, else <c>null</c>.</returns>
private ModCompatibility GetCompatibilityRecord(IManifest manifest)
{
string key = !string.IsNullOrWhiteSpace(manifest.UniqueID) ? manifest.UniqueID : manifest.EntryDll;
return (
from mod in this.CompatibilityRecords
where
mod.ID == key
&& (mod.LowerSemanticVersion == null || !manifest.Version.IsOlderThan(mod.LowerSemanticVersion))
&& !manifest.Version.IsNewerThan(mod.UpperSemanticVersion)
select mod
).FirstOrDefault();
}
}
}

View File

@ -313,12 +313,12 @@ namespace StardewModdingAPI
// load mods
int modsLoaded;
{
// get mod metadata (in dependency order)
this.Monitor.Log("Loading mod metadata...");
JsonHelper jsonHelper = new JsonHelper();
ModMetadata[] mods = new ModResolver(this.Settings.ModCompatibility)
.GetMods(Constants.ModPath, new JsonHelper())
.ToArray();
ModResolver resolver = new ModResolver();
// load manifests
ModMetadata[] mods = resolver.ReadManifests(Constants.ModPath, new JsonHelper(), this.Settings.ModCompatibility).ToArray();
resolver.ValidateManifests(mods);
// check for deprecated metadata
IList<Action> deprecationWarnings = new List<Action>();
@ -326,7 +326,7 @@ namespace StardewModdingAPI
{
// missing unique ID
if (string.IsNullOrWhiteSpace(mod.Manifest.UniqueID))
deprecationWarnings.Add(() => this.Monitor.Log($"{mod.DisplayName} doesn't have specify a {nameof(IManifest.UniqueID)} field in its manifest. This will be required in an upcoming SMAPI release.", LogLevel.Warn));
deprecationWarnings.Add(() => this.Monitor.Log($"{mod.DisplayName} doesn't have specify a {nameof(IManifest.UniqueID)} field in its manifest. This will be required in an upcoming SMAPI release.", LogLevel.Warn));
// per-save directories
if ((mod.Manifest as Manifest)?.PerSaveConfigs == true)
@ -350,8 +350,11 @@ namespace StardewModdingAPI
}
}
// process dependencies
mods = resolver.ProcessDependencies(mods).ToArray();
// load mods
modsLoaded = this.LoadMods(mods, jsonHelper, (SContentManager)Game1.content, deprecationWarnings);
modsLoaded = this.LoadMods(mods, new JsonHelper(), (SContentManager)Game1.content, deprecationWarnings);
foreach (Action warning in deprecationWarnings)
warning();
}
@ -515,7 +518,7 @@ namespace StardewModdingAPI
// get basic info
IManifest manifest = metadata.Manifest;
string assemblyPath = Path.Combine(metadata.DirectoryPath, metadata.Manifest.EntryDll);
// preprocess & load mod assembly
Assembly modAssembly;
try