decouple reading manifest files from validating metadata (#285)
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@ -36,7 +36,6 @@ namespace StardewModdingAPI.Framework.ModLoading
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/// <param name="manifest">The mod manifest.</param>
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/// <param name="compatibility">Optional metadata about a mod version that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</param>
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public ModMetadata(string displayName, string directoryPath, IManifest manifest, ModCompatibility compatibility)
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: this(displayName, directoryPath, manifest, compatibility, ModMetadataStatus.Found, null)
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{
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this.DisplayName = displayName;
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this.DirectoryPath = directoryPath;
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@ -44,21 +43,15 @@ namespace StardewModdingAPI.Framework.ModLoading
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this.Compatibility = compatibility;
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}
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/// <summary>Construct an instance.</summary>
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/// <param name="displayName">The mod's display name.</param>
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/// <param name="directoryPath">The mod's full directory path.</param>
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/// <param name="manifest">The mod manifest.</param>
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/// <param name="compatibility">Optional metadata about a mod version that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</param>
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/// <summary>Set the mod status.</summary>
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/// <param name="status">The metadata resolution status.</param>
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/// <param name="error">The reason the metadata is invalid, if any.</param>
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public ModMetadata(string displayName, string directoryPath, IManifest manifest, ModCompatibility compatibility, ModMetadataStatus status, string error)
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/// <returns>Return the instance for chaining.</returns>
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public ModMetadata SetStatus(ModMetadataStatus status, string error = null)
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{
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this.DisplayName = displayName;
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this.DirectoryPath = directoryPath;
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this.Manifest = manifest;
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this.Compatibility = compatibility;
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this.Status = status;
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this.Error = error;
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return this;
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}
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}
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@ -10,63 +10,86 @@ namespace StardewModdingAPI.Framework.ModLoading
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/// <summary>Finds and processes mod metadata.</summary>
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internal class ModResolver
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{
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/*********
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** Properties
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*********/
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/// <summary>Metadata about mods that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</summary>
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private readonly ModCompatibility[] CompatibilityRecords;
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/*********
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** Public methods
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*********/
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/// <summary>Construct an instance.</summary>
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/// <param name="compatibilityRecords">Metadata about mods that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</param>
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public ModResolver(IEnumerable<ModCompatibility> compatibilityRecords)
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{
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this.CompatibilityRecords = compatibilityRecords.ToArray();
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}
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/// <summary>Read mod metadata from the given folder in dependency order.</summary>
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/// <summary>Get manifest metadata for each folder in the given root path.</summary>
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/// <param name="rootPath">The root path to search for mods.</param>
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/// <param name="jsonHelper">The JSON helper with which to read manifests.</param>
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public IEnumerable<ModMetadata> GetMods(string rootPath, JsonHelper jsonHelper)
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/// <param name="compatibilityRecords">Metadata about mods that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</param>
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/// <returns>Returns the manifests by relative folder.</returns>
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public IEnumerable<ModMetadata> ReadManifests(string rootPath, JsonHelper jsonHelper, IEnumerable<ModCompatibility> compatibilityRecords)
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{
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ModMetadata[] mods = this.GetDataFromFolder(rootPath, jsonHelper).ToArray();
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mods = this.ProcessDependencies(mods.ToArray());
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return mods;
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}
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/*********
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** Private methods
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*********/
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/// <summary>Find all mods in the given folder.</summary>
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/// <param name="rootPath">The root mod path to search.</param>
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/// <param name="jsonHelper">The JSON helper with which to read the manifest file.</param>
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private IEnumerable<ModMetadata> GetDataFromFolder(string rootPath, JsonHelper jsonHelper)
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{
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// load mod metadata
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compatibilityRecords = compatibilityRecords.ToArray();
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foreach (DirectoryInfo modDir in this.GetModFolders(rootPath))
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{
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string displayName = modDir.FullName.Replace(rootPath, "").Trim('/', '\\');
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// read manifest
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Manifest manifest;
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// read file
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Manifest manifest = null;
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string path = Path.Combine(modDir.FullName, "manifest.json");
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string error = null;
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try
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{
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string manifestPath = Path.Combine(modDir.FullName, "manifest.json");
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if (!this.TryReadManifest(manifestPath, jsonHelper, out manifest, out string error))
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yield return new ModMetadata(displayName, modDir.FullName, null, null, ModMetadataStatus.Failed, error);
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// read manifest
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manifest = jsonHelper.ReadJsonFile<Manifest>(path);
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// validate
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if (manifest == null)
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{
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error = File.Exists(path)
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? "its manifest is invalid."
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: "it doesn't have a manifest.";
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}
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if (!string.IsNullOrWhiteSpace(manifest.Name))
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displayName = manifest.Name;
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else if (string.IsNullOrWhiteSpace(manifest.EntryDll))
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error = "its manifest doesn't set an entry DLL.";
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}
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catch (Exception ex)
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{
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error = $"parsing its manifest failed:\n{ex.GetLogSummary()}";
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}
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// get compatibility record
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ModCompatibility compatibility = null;
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if(manifest != null)
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{
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string key = !string.IsNullOrWhiteSpace(manifest.UniqueID) ? manifest.UniqueID : manifest.EntryDll;
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compatibility = (
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from mod in compatibilityRecords
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where
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mod.ID == key
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&& (mod.LowerSemanticVersion == null || !manifest.Version.IsOlderThan(mod.LowerSemanticVersion))
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&& !manifest.Version.IsNewerThan(mod.UpperSemanticVersion)
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select mod
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).FirstOrDefault();
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}
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// build metadata
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string displayName = !string.IsNullOrWhiteSpace(manifest?.Name)
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? manifest.Name
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: modDir.FullName.Replace(rootPath, "").Trim('/', '\\');
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ModMetadataStatus status = error == null
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? ModMetadataStatus.Found
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: ModMetadataStatus.Failed;
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yield return new ModMetadata(displayName, modDir.FullName, manifest, compatibility).SetStatus(status, error);
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}
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}
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/// <summary>Validate manifest metadata.</summary>
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/// <param name="mods">The mod manifests to validate.</param>
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public void ValidateManifests(IEnumerable<ModMetadata> mods)
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{
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foreach (ModMetadata mod in mods)
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{
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// skip if already failed
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if (mod.Status == ModMetadataStatus.Failed)
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continue;
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// validate compatibility
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ModCompatibility compatibility = this.GetCompatibilityRecord(manifest);
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{
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ModCompatibility compatibility = mod.Compatibility;
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if (compatibility?.Compatibility == ModCompatibilityType.AssumeBroken)
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{
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bool hasOfficialUrl = !string.IsNullOrWhiteSpace(compatibility.UpdateUrl);
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bool hasUnofficialUrl = !string.IsNullOrWhiteSpace(compatibility.UnofficialUpdateUrl);
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bool hasOfficialUrl = !string.IsNullOrWhiteSpace(mod.Compatibility.UpdateUrl);
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bool hasUnofficialUrl = !string.IsNullOrWhiteSpace(mod.Compatibility.UnofficialUpdateUrl);
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string reasonPhrase = compatibility.ReasonPhrase ?? "it's not compatible with the latest version of the game";
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string error = $"{reasonPhrase}. Please check for a version newer than {compatibility.UpperVersion} here:";
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@ -75,34 +98,36 @@ namespace StardewModdingAPI.Framework.ModLoading
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if (hasUnofficialUrl)
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error += $"{Environment.NewLine}- unofficial update: {compatibility.UnofficialUpdateUrl}";
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yield return new ModMetadata(displayName, modDir.FullName, manifest, compatibility, ModMetadataStatus.Failed, error);
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mod.SetStatus(ModMetadataStatus.Failed, error);
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continue;
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}
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}
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// validate SMAPI version
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if (!string.IsNullOrWhiteSpace(manifest.MinimumApiVersion))
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if (!string.IsNullOrWhiteSpace(mod.Manifest.MinimumApiVersion))
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{
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if (!SemanticVersion.TryParse(manifest.MinimumApiVersion, out ISemanticVersion minVersion))
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yield return new ModMetadata(displayName, modDir.FullName, manifest, compatibility, ModMetadataStatus.Failed, $"it has an invalid minimum SMAPI version '{manifest.MinimumApiVersion}'. This should be a semantic version number like {Constants.ApiVersion}.");
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if (!SemanticVersion.TryParse(mod.Manifest.MinimumApiVersion, out ISemanticVersion minVersion))
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{
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mod.SetStatus(ModMetadataStatus.Failed, $"it has an invalid minimum SMAPI version '{mod.Manifest.MinimumApiVersion}'. This should be a semantic version number like {Constants.ApiVersion}.");
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continue;
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}
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if (minVersion.IsNewerThan(Constants.ApiVersion))
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yield return new ModMetadata(displayName, modDir.FullName, manifest, compatibility, ModMetadataStatus.Failed, $"it needs SMAPI {minVersion} or later. Please update SMAPI to the latest version to use this mod.");
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{
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mod.SetStatus(ModMetadataStatus.Failed, $"it needs SMAPI {minVersion} or later. Please update SMAPI to the latest version to use this mod.");
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continue;
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}
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}
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// validate DLL path
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string assemblyPath = Path.Combine(modDir.FullName, manifest.EntryDll);
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string assemblyPath = Path.Combine(mod.DirectoryPath, mod.Manifest.EntryDll);
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if (!File.Exists(assemblyPath))
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{
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yield return new ModMetadata(displayName, modDir.FullName, manifest, compatibility, ModMetadataStatus.Failed, $"its DLL '{manifest.EntryDll}' doesn't exist.");
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continue;
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}
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// add mod metadata
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yield return new ModMetadata(displayName, modDir.FullName, manifest, compatibility);
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mod.SetStatus(ModMetadataStatus.Failed, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist.");
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}
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}
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/// <summary>Sort a set of mods by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary>
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/// <summary>Sort the given mods by the order they should be loaded.</summary>
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/// <param name="mods">The mods to process.</param>
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private ModMetadata[] ProcessDependencies(ModMetadata[] mods)
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public IEnumerable<ModMetadata> ProcessDependencies(IEnumerable<ModMetadata> mods)
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{
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var unsortedMods = mods.ToList();
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var sortedMods = new Stack<ModMetadata>();
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@ -126,6 +151,10 @@ namespace StardewModdingAPI.Framework.ModLoading
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return sortedMods.Reverse().ToArray();
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}
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/*********
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** Private methods
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*********/
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/// <summary>Sort a mod's dependencies by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary>
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/// <param name="modIndex">The index of the mod being processed in the <paramref name="unsortedMods"/>.</param>
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/// <param name="visitedMods">The mods which have been processed.</param>
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@ -215,65 +244,5 @@ namespace StardewModdingAPI.Framework.ModLoading
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yield return directory;
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}
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}
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/// <summary>Read a manifest file if it's valid, else set a relevant error phrase.</summary>
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/// <param name="path">The absolute path to the manifest file.</param>
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/// <param name="jsonHelper">The JSON helper with which to read the manifest file.</param>
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/// <param name="manifest">The loaded manifest, if reading succeeded.</param>
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/// <param name="errorPhrase">The read error, if reading failed.</param>
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/// <returns>Returns whether the manifest was read successfully.</returns>
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private bool TryReadManifest(string path, JsonHelper jsonHelper, out Manifest manifest, out string errorPhrase)
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{
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try
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{
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// validate path
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if (!File.Exists(path))
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{
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manifest = null;
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errorPhrase = "it doesn't have a manifest.";
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return false;
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}
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// parse manifest
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manifest = jsonHelper.ReadJsonFile<Manifest>(path);
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if (manifest == null)
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{
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errorPhrase = "its manifest is invalid.";
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return false;
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}
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// validate manifest
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if (string.IsNullOrWhiteSpace(manifest.EntryDll))
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{
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errorPhrase = "its manifest doesn't set an entry DLL.";
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return false;
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}
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errorPhrase = null;
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return true;
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}
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catch (Exception ex)
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{
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manifest = null;
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errorPhrase = $"parsing its manifest failed:\n{ex.GetLogSummary()}";
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return false;
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}
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}
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/// <summary>Get metadata that indicates whether SMAPI should assume the mod is compatible or broken, regardless of whether it detects incompatible code.</summary>
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/// <param name="manifest">The mod manifest.</param>
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/// <returns>Returns the incompatibility record if applicable, else <c>null</c>.</returns>
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private ModCompatibility GetCompatibilityRecord(IManifest manifest)
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{
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string key = !string.IsNullOrWhiteSpace(manifest.UniqueID) ? manifest.UniqueID : manifest.EntryDll;
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return (
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from mod in this.CompatibilityRecords
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where
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mod.ID == key
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&& (mod.LowerSemanticVersion == null || !manifest.Version.IsOlderThan(mod.LowerSemanticVersion))
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&& !manifest.Version.IsNewerThan(mod.UpperSemanticVersion)
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select mod
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).FirstOrDefault();
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}
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}
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}
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@ -313,12 +313,12 @@ namespace StardewModdingAPI
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// load mods
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int modsLoaded;
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{
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// get mod metadata (in dependency order)
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this.Monitor.Log("Loading mod metadata...");
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JsonHelper jsonHelper = new JsonHelper();
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ModMetadata[] mods = new ModResolver(this.Settings.ModCompatibility)
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.GetMods(Constants.ModPath, new JsonHelper())
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.ToArray();
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ModResolver resolver = new ModResolver();
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// load manifests
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ModMetadata[] mods = resolver.ReadManifests(Constants.ModPath, new JsonHelper(), this.Settings.ModCompatibility).ToArray();
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resolver.ValidateManifests(mods);
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// check for deprecated metadata
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IList<Action> deprecationWarnings = new List<Action>();
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@ -350,8 +350,11 @@ namespace StardewModdingAPI
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}
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}
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// process dependencies
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mods = resolver.ProcessDependencies(mods).ToArray();
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// load mods
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modsLoaded = this.LoadMods(mods, jsonHelper, (SContentManager)Game1.content, deprecationWarnings);
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modsLoaded = this.LoadMods(mods, new JsonHelper(), (SContentManager)Game1.content, deprecationWarnings);
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foreach (Action warning in deprecationWarnings)
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warning();
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}
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