extract build configuration from Lookup Anything mod

This commit is contained in:
Jesse Plamondon-Willard 2016-10-19 14:33:13 -04:00
commit 9be620e2fc
1 changed files with 51 additions and 0 deletions

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stardewvalley.targets Normal file
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- mod build info -->
<PropertyGroup>
<GamePath>C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
<GamePath Condition="!Exists('$(GamePath)')">~\Library\Application Support\Steam\steamapps\common\Stardew Valley\Contents\MacOS</GamePath>
<StartAction>Program</StartAction>
<StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
<StartWorkingDirectory>$(GamePath)</StartWorkingDirectory>
</PropertyGroup>
<!-- references for Windows -->
<ItemGroup Condition="$(OS) == 'Windows_NT'">
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Stardew Valley">
<HintPath>$(GamePath)\Stardew Valley.exe</HintPath>
</Reference>
<Reference Include="StardewModdingAPI">
<HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath>
</Reference>
<Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GamePath)\xTile.dll</HintPath>
</Reference>
</ItemGroup>
<!-- references for Linux/Mac -->
<ItemGroup Condition="$(OS) == 'Unix'">
<Reference Include="MonoGame.Framework">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="StardewValley">
<HintPath>$(GamePath)\StardewValley.exe</HintPath>
</Reference>
<Reference Include="StardewModdingAPI">
<HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath>
</Reference>
<Reference Include="xTile">
<HintPath>$(GamePath)\xTile.dll</HintPath>
</Reference>
</ItemGroup>
<!-- Validate game path & automate mod package -->
<Target Name="BeforeBuild">
<Error Text="Failed to find the game install path automatically; edit the *.csproj file and manually set the &lt;GamePath&gt; setting to the directory containing the Stardew Valley executable." Condition="!Exists('$(GamePath)')" />
</Target>
</Project>