extract build configuration from Lookup Anything mod
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!-- mod build info -->
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<PropertyGroup>
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<GamePath>C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">~\Library\Application Support\Steam\steamapps\common\Stardew Valley\Contents\MacOS</GamePath>
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<StartAction>Program</StartAction>
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<StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
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<StartWorkingDirectory>$(GamePath)</StartWorkingDirectory>
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</PropertyGroup>
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<!-- references for Windows -->
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<ItemGroup Condition="$(OS) == 'Windows_NT'">
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Stardew Valley">
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<HintPath>$(GamePath)\Stardew Valley.exe</HintPath>
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</Reference>
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<Reference Include="StardewModdingAPI">
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<HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath>
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</Reference>
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<Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GamePath)\xTile.dll</HintPath>
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</Reference>
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</ItemGroup>
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<!-- references for Linux/Mac -->
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<ItemGroup Condition="$(OS) == 'Unix'">
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<Reference Include="MonoGame.Framework">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="StardewValley">
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<HintPath>$(GamePath)\StardewValley.exe</HintPath>
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</Reference>
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<Reference Include="StardewModdingAPI">
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<HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath>
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</Reference>
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<Reference Include="xTile">
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<HintPath>$(GamePath)\xTile.dll</HintPath>
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</Reference>
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</ItemGroup>
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<!-- Validate game path & automate mod package -->
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<Target Name="BeforeBuild">
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<Error Text="Failed to find the game install path automatically; edit the *.csproj file and manually set the <GamePath> setting to the directory containing the Stardew Valley executable." Condition="!Exists('$(GamePath)')" />
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</Target>
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</Project>
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