drop support for Stardew Valley 1.2 (#453)
This commit is contained in:
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b9bc1a6d17
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@ -38,7 +38,7 @@
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<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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<Reference Include="Netcode" Condition="Exists('$(GamePath)\Netcode.dll')">
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<Reference Include="Netcode">
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<HintPath>$(GamePath)\Netcode.dll</HintPath>
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<Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private>
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</Reference>
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@ -76,7 +76,7 @@
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<Private>false</Private>
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<Private Condition="$(ModUnitTests)">true</Private>
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</Reference>
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<Reference Include="Netcode" Condition="Exists('$(GamePath)\Netcode.dll')">
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<Reference Include="Netcode">
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<HintPath>$(GamePath)\Netcode.dll</HintPath>
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<Private>False</Private>
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<Private Condition="$(ModUnitTests)">true</Private>
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@ -54,11 +54,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
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// apply quality
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if (match.Item is Object obj)
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#if STARDEW_VALLEY_1_3
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obj.Quality = quality;
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#else
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obj.quality = quality;
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#endif
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else if (match.Item is Tool tool)
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tool.UpgradeLevel = quality;
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@ -36,11 +36,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
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switch (target)
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{
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case "hair":
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#if STARDEW_VALLEY_1_3
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Game1.player.hairstyleColor.Value = color;
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#else
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Game1.player.hairstyleColor = color;
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#endif
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monitor.Log("OK, your hair color is updated.", LogLevel.Info);
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break;
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@ -50,11 +46,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
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break;
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case "pants":
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#if STARDEW_VALLEY_1_3
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Game1.player.pantsColor.Value = color;
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#else
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Game1.player.pantsColor = color;
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#endif
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monitor.Log("OK, your pants color is updated.", LogLevel.Info);
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break;
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}
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@ -39,11 +39,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
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case "farm":
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if (!string.IsNullOrWhiteSpace(name))
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{
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#if STARDEW_VALLEY_1_3
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Game1.player.farmName.Value = args[1];
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#else
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Game1.player.farmName = args[1];
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#endif
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monitor.Log($"OK, your farm's name is now {Game1.player.farmName}.", LogLevel.Info);
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}
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else
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@ -21,11 +21,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
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{
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int level = (Game1.currentLocation as MineShaft)?.mineLevel ?? 0;
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monitor.Log($"OK, warping you to mine level {level + 1}.", LogLevel.Info);
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#if STARDEW_VALLEY_1_3
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Game1.enterMine(level + 1);
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#else
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Game1.enterMine(false, level + 1, "");
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#endif
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}
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}
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}
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@ -26,11 +26,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
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// handle
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level = Math.Max(1, level);
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monitor.Log($"OK, warping you to mine level {level}.", LogLevel.Info);
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#if STARDEW_VALLEY_1_3
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Game1.enterMine(level);
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#else
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Game1.enterMine(true, level, "");
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#endif
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}
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}
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}
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@ -96,28 +96,16 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
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if (item.category == SObject.FruitsCategory)
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{
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// wine
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#if STARDEW_VALLEY_1_3
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SObject wine =
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new SObject(348, 1)
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SObject wine = new SObject(348, 1)
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{
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Name = $"{item.Name} Wine",
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Price = item.price * 3
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};
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wine.preserve.Value = SObject.PreserveType.Wine;
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wine.preservedParentSheetIndex.Value = item.parentSheetIndex;
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#else
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SObject wine = new SObject(348, 1)
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{
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name = $"{item.Name} Wine",
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price = item.price * 3,
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preserve = SObject.PreserveType.Wine,
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preservedParentSheetIndex = item.parentSheetIndex
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};
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#endif
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yield return new SearchableItem(ItemType.Object, this.CustomIDOffset + id, wine);
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// jelly
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#if STARDEW_VALLEY_1_3
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SObject jelly = new SObject(344, 1)
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{
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Name = $"{item.Name} Jelly",
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@ -125,15 +113,6 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
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};
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jelly.preserve.Value = SObject.PreserveType.Jelly;
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jelly.preservedParentSheetIndex.Value = item.parentSheetIndex;
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#else
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SObject jelly = new SObject(344, 1)
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{
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name = $"{item.Name} Jelly",
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price = 50 + item.Price * 2,
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preserve = SObject.PreserveType.Jelly,
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preservedParentSheetIndex = item.parentSheetIndex
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};
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#endif
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yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 2 + id, jelly);
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}
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@ -141,7 +120,6 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
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else if (item.category == SObject.VegetableCategory)
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{
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// juice
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#if STARDEW_VALLEY_1_3
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SObject juice = new SObject(350, 1)
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{
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Name = $"{item.Name} Juice",
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@ -149,19 +127,9 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
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};
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juice.preserve.Value = SObject.PreserveType.Juice;
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juice.preservedParentSheetIndex.Value = item.parentSheetIndex;
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#else
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SObject juice = new SObject(350, 1)
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{
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name = $"{item.Name} Juice",
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price = (int)(item.price * 2.25d),
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preserve = SObject.PreserveType.Juice,
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preservedParentSheetIndex = item.parentSheetIndex
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};
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#endif
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yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 3 + id, juice);
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// pickled
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#if STARDEW_VALLEY_1_3
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SObject pickled = new SObject(342, 1)
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{
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Name = $"Pickled {item.Name}",
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@ -169,15 +137,6 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
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};
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pickled.preserve.Value = SObject.PreserveType.Pickle;
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pickled.preservedParentSheetIndex.Value = item.parentSheetIndex;
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#else
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SObject pickled = new SObject(342, 1)
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{
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name = $"Pickled {item.Name}",
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price = 50 + item.Price * 2,
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preserve = SObject.PreserveType.Pickle,
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preservedParentSheetIndex = item.parentSheetIndex
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};
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#endif
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yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 4 + id, pickled);
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}
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@ -211,7 +170,6 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
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// yield honey
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if (type != null)
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{
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#if STARDEW_VALLEY_1_3
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SObject honey = new SObject(Vector2.Zero, 340, item.Name + " Honey", false, true, false, false)
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{
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Name = "Wild Honey"
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@ -223,18 +181,6 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
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honey.Name = $"{item.Name} Honey";
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honey.Price += item.Price * 2;
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}
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#else
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SObject honey = new SObject(Vector2.Zero, 340, item.Name + " Honey", false, true, false, false)
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{
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name = "Wild Honey",
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honeyType = type
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};
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if (type != SObject.HoneyType.Wild)
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{
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honey.name = $"{item.Name} Honey";
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honey.price += item.price * 2;
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}
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#endif
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yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 5 + id, honey);
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}
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}
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@ -37,28 +37,13 @@ namespace StardewModdingAPI
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** Public
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****/
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/// <summary>SMAPI's current semantic version.</summary>
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public static ISemanticVersion ApiVersion { get; } =
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#if STARDEW_VALLEY_1_3
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new SemanticVersion($"2.6-alpha.{DateTime.UtcNow:yyyyMMddHHmm}");
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#else
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new SemanticVersion("2.5.5");
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#endif
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public static ISemanticVersion ApiVersion { get; } = new SemanticVersion($"2.6-alpha.{DateTime.UtcNow:yyyyMMddHHmm}");
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MinimumGameVersion { get; } =
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#if STARDEW_VALLEY_1_3
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new GameVersion("1.3.0.4");
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#else
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new SemanticVersion("1.2.30");
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#endif
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.0.27");
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/// <summary>The maximum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MaximumGameVersion { get; } =
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#if STARDEW_VALLEY_1_3
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null;
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#else
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new SemanticVersion("1.2.33");
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#endif
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public static ISemanticVersion MaximumGameVersion { get; } = null;
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/// <summary>The path to the game folder.</summary>
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public static string ExecutionPath { get; } = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
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@ -184,12 +169,7 @@ namespace StardewModdingAPI
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/// <summary>Get the name of a save directory for the current player.</summary>
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private static string GetSaveFolderName()
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{
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string prefix =
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#if STARDEW_VALLEY_1_3
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new string(Game1.player.Name.Where(char.IsLetterOrDigit).ToArray());
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#else
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new string(Game1.player.name.Where(char.IsLetterOrDigit).ToArray());
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#endif
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string prefix = new string(Game1.player.Name.Where(char.IsLetterOrDigit).ToArray());
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return $"{prefix}_{Game1.uniqueIDForThisGame}";
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}
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@ -18,12 +18,6 @@ namespace StardewModdingAPI.Events
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/// <summary>The current cursor position.</summary>
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public ICursorPosition Cursor { get; }
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#if !STARDEW_VALLEY_1_3
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/// <summary>Whether the input is considered a 'click' by the game for enabling action.</summary>
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[Obsolete("Use " + nameof(EventArgsInput.IsActionButton) + " or " + nameof(EventArgsInput.IsUseToolButton) + " instead")] // deprecated in SMAPI 2.1
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public bool IsClick => this.IsActionButton;
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#endif
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/// <summary>Whether the input should trigger actions on the affected tile.</summary>
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public bool IsActionButton { get; }
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@ -12,11 +12,7 @@ namespace StardewModdingAPI.Events
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** Accessors
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*********/
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/// <summary>The player's inventory.</summary>
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#if STARDEW_VALLEY_1_3
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public IList<Item> Inventory { get; }
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#else
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public List<Item> Inventory { get; }
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#endif
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/// <summary>The added items.</summary>
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public List<ItemStackChange> Added { get; }
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@ -34,13 +30,7 @@ namespace StardewModdingAPI.Events
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/// <summary>Construct an instance.</summary>
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/// <param name="inventory">The player's inventory.</param>
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/// <param name="changedItems">The inventory changes.</param>
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public EventArgsInventoryChanged(
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#if STARDEW_VALLEY_1_3
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IList<Item> inventory,
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#else
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List<Item> inventory,
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#endif
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List<ItemStackChange> changedItems)
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public EventArgsInventoryChanged(IList<Item> inventory, List<ItemStackChange> changedItems)
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{
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this.Inventory = inventory;
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this.Added = changedItems.Where(n => n.ChangeType == ChangeType.Added).ToList();
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@ -1,11 +1,7 @@
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using System;
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using Microsoft.Xna.Framework;
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#if STARDEW_VALLEY_1_3
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Netcode;
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#else
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using StardewValley;
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#endif
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using Object = StardewValley.Object;
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namespace StardewModdingAPI.Events
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** Accessors
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*********/
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/// <summary>The current list of objects in the current location.</summary>
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#if STARDEW_VALLEY_1_3
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public IDictionary<Vector2, NetRef<Object>> NewObjects { get; }
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#else
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public SerializableDictionary<Vector2, Object> NewObjects { get; }
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#endif
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/*********
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@ -29,13 +21,7 @@ namespace StardewModdingAPI.Events
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*********/
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/// <summary>Construct an instance.</summary>
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/// <param name="newObjects">The current list of objects in the current location.</param>
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public EventArgsLocationObjectsChanged(
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#if STARDEW_VALLEY_1_3
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IDictionary<Vector2, NetRef<Object>> newObjects
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#else
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SerializableDictionary<Vector2, Object> newObjects
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#endif
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)
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public EventArgsLocationObjectsChanged(IDictionary<Vector2, NetRef<Object>> newObjects)
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{
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this.NewObjects = newObjects;
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}
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@ -44,10 +44,8 @@ namespace StardewModdingAPI.Framework
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/// <summary>The underlying asset cache.</summary>
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private readonly ContentCache Cache;
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#if STARDEW_VALLEY_1_3
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/// <summary>A lookup which indicates whether the asset is localisable (i.e. the filename contains the locale), if previously loaded.</summary>
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private readonly IDictionary<string, bool> IsLocalisableLookup;
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#endif
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/// <summary>The locale codes used in asset keys indexed by enum value.</summary>
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private readonly IDictionary<LocalizedContentManager.LanguageCode, string> Locales;
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@ -111,9 +109,7 @@ namespace StardewModdingAPI.Framework
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this.CoreAssets = new CoreAssetPropagator(this.NormaliseAssetName, reflection);
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this.Locales = this.GetKeyLocales(reflection);
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this.LanguageCodes = this.Locales.ToDictionary(p => p.Value, p => p.Key, StringComparer.InvariantCultureIgnoreCase);
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#if STARDEW_VALLEY_1_3
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this.IsLocalisableLookup = reflection.GetField<IDictionary<string, bool>>(this.Content, "_localizedAsset").GetValue();
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#endif
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}
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/// <summary>Get a new content manager which defers loading to the content core.</summary>
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@ -209,11 +205,7 @@ namespace StardewModdingAPI.Framework
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/// <param name="language">The language code for which to load content.</param>
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/// <exception cref="ArgumentException">The <paramref name="assetName"/> is empty or contains invalid characters.</exception>
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/// <exception cref="ContentLoadException">The content asset couldn't be loaded (e.g. because it doesn't exist).</exception>
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public T Load<T>(string assetName, ContentManager instance
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#if STARDEW_VALLEY_1_3
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, LocalizedContentManager.LanguageCode language
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#endif
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)
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public T Load<T>(string assetName, ContentManager instance, LocalizedContentManager.LanguageCode language)
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{
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// normalise asset key
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this.AssertValidAssetKeyFormat(assetName);
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@ -221,11 +213,7 @@ namespace StardewModdingAPI.Framework
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// load game content
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if (!assetName.StartsWith(this.ModContentPrefix))
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#if STARDEW_VALLEY_1_3
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return this.LoadImpl<T>(assetName, instance, language);
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#else
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return this.LoadImpl<T>(assetName, instance);
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#endif
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// load mod content
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SContentLoadException GetContentError(string reasonPhrase) => new SContentLoadException($"Failed loading content asset '{assetName}': {reasonPhrase}");
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@ -235,11 +223,7 @@ namespace StardewModdingAPI.Framework
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{
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// try cache
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if (this.IsLoaded(assetName))
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#if STARDEW_VALLEY_1_3
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return this.LoadImpl<T>(assetName, instance, language);
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#else
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return this.LoadImpl<T>(assetName, instance);
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#endif
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// get file
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FileInfo file = this.GetModFile(assetName);
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@ -251,11 +235,7 @@ namespace StardewModdingAPI.Framework
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{
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// XNB file
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case ".xnb":
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#if STARDEW_VALLEY_1_3
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return this.LoadImpl<T>(assetName, instance, language);
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#else
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return this.LoadImpl<T>(assetName, instance);
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#endif
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// unpacked map
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case ".tbin":
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@ -436,10 +416,6 @@ namespace StardewModdingAPI.Framework
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/// <param name="reflection">Simplifies access to private game code.</param>
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private IDictionary<LocalizedContentManager.LanguageCode, string> GetKeyLocales(Reflector reflection)
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{
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#if !STARDEW_VALLEY_1_3
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IReflectedField<LocalizedContentManager.LanguageCode> codeField = reflection.GetField<LocalizedContentManager.LanguageCode>(typeof(LocalizedContentManager), "_currentLangCode");
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LocalizedContentManager.LanguageCode previousCode = codeField.GetValue();
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#endif
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string previousOverride = this.Content.LanguageCodeOverride;
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try
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@ -448,21 +424,11 @@ namespace StardewModdingAPI.Framework
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this.Content.LanguageCodeOverride = null;
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// create locale => code map
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IReflectedMethod languageCodeString = reflection
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#if STARDEW_VALLEY_1_3
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.GetMethod(this.Content, "languageCodeString");
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#else
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.GetMethod(this.Content, "languageCode");
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#endif
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IReflectedMethod languageCodeString = reflection.GetMethod(this.Content, "languageCodeString");
|
||||
IDictionary<LocalizedContentManager.LanguageCode, string> map = new Dictionary<LocalizedContentManager.LanguageCode, string>();
|
||||
foreach (LocalizedContentManager.LanguageCode code in Enum.GetValues(typeof(LocalizedContentManager.LanguageCode)))
|
||||
{
|
||||
#if STARDEW_VALLEY_1_3
|
||||
map[code] = languageCodeString.Invoke<string>(code);
|
||||
#else
|
||||
codeField.SetValue(code);
|
||||
map[code] = languageCodeString.Invoke<string>();
|
||||
#endif
|
||||
}
|
||||
|
||||
return map;
|
||||
|
@ -471,10 +437,6 @@ namespace StardewModdingAPI.Framework
|
|||
{
|
||||
// restore previous settings
|
||||
this.Content.LanguageCodeOverride = previousOverride;
|
||||
#if !STARDEW_VALLEY_1_3
|
||||
codeField.SetValue(previousCode);
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -520,18 +482,12 @@ namespace StardewModdingAPI.Framework
|
|||
/// <param name="normalisedAssetName">The normalised asset name.</param>
|
||||
private bool IsNormalisedKeyLoaded(string normalisedAssetName)
|
||||
{
|
||||
#if STARDEW_VALLEY_1_3
|
||||
if (!this.IsLocalisableLookup.TryGetValue(normalisedAssetName, out bool localisable))
|
||||
return false;
|
||||
|
||||
return localisable
|
||||
? this.Cache.ContainsKey($"{normalisedAssetName}.{this.Locales[this.Content.GetCurrentLanguage()]}")
|
||||
: this.Cache.ContainsKey(normalisedAssetName);
|
||||
#else
|
||||
return
|
||||
this.Cache.ContainsKey(normalisedAssetName)
|
||||
|| this.Cache.ContainsKey($"{normalisedAssetName}.{this.Locales[this.Content.GetCurrentLanguage()]}"); // translated asset
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>Track that a content manager loaded an asset.</summary>
|
||||
|
@ -552,11 +508,7 @@ namespace StardewModdingAPI.Framework
|
|||
/// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param>
|
||||
/// <param name="instance">The content manager instance for which to load the asset.</param>
|
||||
/// <param name="language">The language code for which to load content.</param>
|
||||
private T LoadImpl<T>(string assetName, ContentManager instance
|
||||
#if STARDEW_VALLEY_1_3
|
||||
, LocalizedContentManager.LanguageCode language
|
||||
#endif
|
||||
)
|
||||
private T LoadImpl<T>(string assetName, ContentManager instance, LocalizedContentManager.LanguageCode language)
|
||||
{
|
||||
return this.WithWriteLock(() =>
|
||||
{
|
||||
|
@ -564,13 +516,7 @@ namespace StardewModdingAPI.Framework
|
|||
if (this.IsNormalisedKeyLoaded(assetName))
|
||||
{
|
||||
this.TrackAssetLoader(assetName, instance);
|
||||
return this.Content
|
||||
|
||||
#if STARDEW_VALLEY_1_3
|
||||
.Load<T>(assetName, language);
|
||||
#else
|
||||
.Load<T>(assetName);
|
||||
#endif
|
||||
return this.Content.Load<T>(assetName, language);
|
||||
}
|
||||
|
||||
// load asset
|
||||
|
@ -579,30 +525,17 @@ namespace StardewModdingAPI.Framework
|
|||
{
|
||||
this.Monitor.Log($"Broke loop while loading asset '{assetName}'.", LogLevel.Warn);
|
||||
this.Monitor.Log($"Bypassing mod loaders for this asset. Stack trace:\n{Environment.StackTrace}", LogLevel.Trace);
|
||||
data = this.Content
|
||||
#if STARDEW_VALLEY_1_3
|
||||
.Load<T>(assetName, language);
|
||||
#else
|
||||
.Load<T>(assetName);
|
||||
#endif
|
||||
data = this.Content.Load<T>(assetName, language);
|
||||
}
|
||||
else
|
||||
{
|
||||
data = this.AssetsBeingLoaded.Track(assetName, () =>
|
||||
{
|
||||
string locale =
|
||||
#if STARDEW_VALLEY_1_3
|
||||
this.GetLocale(language);
|
||||
#else
|
||||
this.GetLocale();
|
||||
#endif
|
||||
string locale = this.GetLocale(language);
|
||||
IAssetInfo info = new AssetInfo(locale, assetName, typeof(T), this.NormaliseAssetName);
|
||||
IAssetData asset = this.ApplyLoader<T>(info)
|
||||
#if STARDEW_VALLEY_1_3
|
||||
IAssetData asset =
|
||||
this.ApplyLoader<T>(info)
|
||||
?? new AssetDataForObject(info, this.Content.Load<T>(assetName, language), this.NormaliseAssetName);
|
||||
#else
|
||||
?? new AssetDataForObject(info, this.Content.Load<T>(assetName), this.NormaliseAssetName);
|
||||
#endif
|
||||
asset = this.ApplyEditors<T>(info, asset);
|
||||
return (T)asset.Data;
|
||||
});
|
||||
|
|
|
@ -43,14 +43,9 @@ namespace StardewModdingAPI.Framework
|
|||
/// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param>
|
||||
public override T Load<T>(string assetName)
|
||||
{
|
||||
#if STARDEW_VALLEY_1_3
|
||||
return this.Load<T>(assetName, LocalizedContentManager.CurrentLanguageCode);
|
||||
#else
|
||||
return this.ContentCore.Load<T>(assetName, this);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if STARDEW_VALLEY_1_3
|
||||
/// <summary>Load an asset that has been processed by the content pipeline.</summary>
|
||||
/// <typeparam name="T">The type of asset to load.</typeparam>
|
||||
/// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param>
|
||||
|
@ -67,7 +62,6 @@ namespace StardewModdingAPI.Framework
|
|||
{
|
||||
return this.Load<T>(assetName, LanguageCode.en);
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>Inject an asset into the cache.</summary>
|
||||
/// <typeparam name="T">The type of asset to inject.</typeparam>
|
||||
|
@ -78,13 +72,11 @@ namespace StardewModdingAPI.Framework
|
|||
this.ContentCore.Inject<T>(assetName, value, this);
|
||||
}
|
||||
|
||||
#if STARDEW_VALLEY_1_3
|
||||
/// <summary>Create a new content manager for temporary use.</summary>
|
||||
public override LocalizedContentManager CreateTemporary()
|
||||
{
|
||||
return this.ContentCore.CreateContentManager("(temporary)");
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/*********
|
||||
|
|
|
@ -49,10 +49,8 @@ namespace StardewModdingAPI.Framework
|
|||
/// <param name="gameVersion">The game version string.</param>
|
||||
private static string GetSemanticVersionString(string gameVersion)
|
||||
{
|
||||
#if STARDEW_VALLEY_1_3
|
||||
if(gameVersion.StartsWith("1.3.0."))
|
||||
if (gameVersion.StartsWith("1.3.0."))
|
||||
return new SemanticVersion(1, 3, 0, "alpha." + gameVersion.Substring("1.3.0.".Length)).ToString();
|
||||
#endif
|
||||
|
||||
return GameVersion.VersionMap.TryGetValue(gameVersion, out string semanticVersion)
|
||||
? semanticVersion
|
||||
|
@ -63,10 +61,8 @@ namespace StardewModdingAPI.Framework
|
|||
/// <param name="semanticVersion">The semantic version string.</param>
|
||||
private static string GetGameVersionString(string semanticVersion)
|
||||
{
|
||||
#if STARDEW_VALLEY_1_3
|
||||
if(semanticVersion.StartsWith("1.3-alpha."))
|
||||
if (semanticVersion.StartsWith("1.3-alpha."))
|
||||
return "1.3.0." + semanticVersion.Substring("1.3-alpha.".Length);
|
||||
#endif
|
||||
|
||||
foreach (var mapping in GameVersion.VersionMap)
|
||||
{
|
||||
|
|
|
@ -107,122 +107,6 @@ namespace StardewModdingAPI.Framework.ModHelpers
|
|||
);
|
||||
}
|
||||
|
||||
#if !STARDEW_VALLEY_1_3
|
||||
/****
|
||||
** Obsolete
|
||||
****/
|
||||
/// <summary>Get a private instance field.</summary>
|
||||
/// <typeparam name="TValue">The field type.</typeparam>
|
||||
/// <param name="obj">The object which has the field.</param>
|
||||
/// <param name="name">The field name.</param>
|
||||
/// <param name="required">Whether to throw an exception if the private field is not found.</param>
|
||||
/// <returns>Returns the field wrapper, or <c>null</c> if the field doesn't exist and <paramref name="required"/> is <c>false</c>.</returns>
|
||||
[Obsolete]
|
||||
public IPrivateField<TValue> GetPrivateField<TValue>(object obj, string name, bool required = true)
|
||||
{
|
||||
this.DeprecationManager.Warn($"{nameof(IReflectionHelper)}.GetPrivate*", "2.3", DeprecationLevel.Notice);
|
||||
return (IPrivateField<TValue>)this.GetField<TValue>(obj, name, required);
|
||||
}
|
||||
|
||||
/// <summary>Get a private static field.</summary>
|
||||
/// <typeparam name="TValue">The field type.</typeparam>
|
||||
/// <param name="type">The type which has the field.</param>
|
||||
/// <param name="name">The field name.</param>
|
||||
/// <param name="required">Whether to throw an exception if the private field is not found.</param>
|
||||
[Obsolete]
|
||||
public IPrivateField<TValue> GetPrivateField<TValue>(Type type, string name, bool required = true)
|
||||
{
|
||||
this.DeprecationManager.Warn($"{nameof(IReflectionHelper)}.GetPrivate*", "2.3", DeprecationLevel.Notice);
|
||||
return (IPrivateField<TValue>)this.GetField<TValue>(type, name, required);
|
||||
}
|
||||
|
||||
/// <summary>Get a private instance property.</summary>
|
||||
/// <typeparam name="TValue">The property type.</typeparam>
|
||||
/// <param name="obj">The object which has the property.</param>
|
||||
/// <param name="name">The property name.</param>
|
||||
/// <param name="required">Whether to throw an exception if the private property is not found.</param>
|
||||
[Obsolete]
|
||||
public IPrivateProperty<TValue> GetPrivateProperty<TValue>(object obj, string name, bool required = true)
|
||||
{
|
||||
this.DeprecationManager.Warn($"{nameof(IReflectionHelper)}.GetPrivate*", "2.3", DeprecationLevel.Notice);
|
||||
return (IPrivateProperty<TValue>)this.GetProperty<TValue>(obj, name, required);
|
||||
}
|
||||
|
||||
/// <summary>Get a private static property.</summary>
|
||||
/// <typeparam name="TValue">The property type.</typeparam>
|
||||
/// <param name="type">The type which has the property.</param>
|
||||
/// <param name="name">The property name.</param>
|
||||
/// <param name="required">Whether to throw an exception if the private property is not found.</param>
|
||||
[Obsolete]
|
||||
public IPrivateProperty<TValue> GetPrivateProperty<TValue>(Type type, string name, bool required = true)
|
||||
{
|
||||
this.DeprecationManager.Warn($"{nameof(IReflectionHelper)}.GetPrivate*", "2.3", DeprecationLevel.Notice);
|
||||
return (IPrivateProperty<TValue>)this.GetProperty<TValue>(type, name, required);
|
||||
}
|
||||
|
||||
/// <summary>Get the value of a private instance field.</summary>
|
||||
/// <typeparam name="TValue">The field type.</typeparam>
|
||||
/// <param name="obj">The object which has the field.</param>
|
||||
/// <param name="name">The field name.</param>
|
||||
/// <param name="required">Whether to throw an exception if the private field is not found.</param>
|
||||
/// <returns>Returns the field value, or the default value for <typeparamref name="TValue"/> if the field wasn't found and <paramref name="required"/> is false.</returns>
|
||||
/// <remarks>
|
||||
/// This is a shortcut for <see cref="GetPrivateField{TValue}(object,string,bool)"/> followed by <see cref="IPrivateField{TValue}.GetValue"/>.
|
||||
/// When <paramref name="required" /> is false, this will return the default value if reflection fails. If you need to check whether the field exists, use <see cref="GetPrivateField{TValue}(object,string,bool)" /> instead.
|
||||
/// </remarks>
|
||||
[Obsolete]
|
||||
public TValue GetPrivateValue<TValue>(object obj, string name, bool required = true)
|
||||
{
|
||||
this.DeprecationManager.Warn($"{nameof(IReflectionHelper)}.GetPrivate*", "2.3", DeprecationLevel.Notice);
|
||||
IPrivateField<TValue> field = (IPrivateField<TValue>)this.GetField<TValue>(obj, name, required);
|
||||
return field != null
|
||||
? field.GetValue()
|
||||
: default(TValue);
|
||||
}
|
||||
|
||||
/// <summary>Get the value of a private static field.</summary>
|
||||
/// <typeparam name="TValue">The field type.</typeparam>
|
||||
/// <param name="type">The type which has the field.</param>
|
||||
/// <param name="name">The field name.</param>
|
||||
/// <param name="required">Whether to throw an exception if the private field is not found.</param>
|
||||
/// <returns>Returns the field value, or the default value for <typeparamref name="TValue"/> if the field wasn't found and <paramref name="required"/> is false.</returns>
|
||||
/// <remarks>
|
||||
/// This is a shortcut for <see cref="GetPrivateField{TValue}(Type,string,bool)"/> followed by <see cref="IPrivateField{TValue}.GetValue"/>.
|
||||
/// When <paramref name="required" /> is false, this will return the default value if reflection fails. If you need to check whether the field exists, use <see cref="GetPrivateField{TValue}(Type,string,bool)" /> instead.
|
||||
/// </remarks>
|
||||
[Obsolete]
|
||||
public TValue GetPrivateValue<TValue>(Type type, string name, bool required = true)
|
||||
{
|
||||
this.DeprecationManager.Warn($"{nameof(IReflectionHelper)}.GetPrivate*", "2.3", DeprecationLevel.Notice);
|
||||
IPrivateField<TValue> field = (IPrivateField<TValue>)this.GetField<TValue>(type, name, required);
|
||||
return field != null
|
||||
? field.GetValue()
|
||||
: default(TValue);
|
||||
}
|
||||
|
||||
/// <summary>Get a private instance method.</summary>
|
||||
/// <param name="obj">The object which has the method.</param>
|
||||
/// <param name="name">The field name.</param>
|
||||
/// <param name="required">Whether to throw an exception if the private field is not found.</param>
|
||||
[Obsolete]
|
||||
public IPrivateMethod GetPrivateMethod(object obj, string name, bool required = true)
|
||||
{
|
||||
this.DeprecationManager.Warn($"{nameof(IReflectionHelper)}.GetPrivate*", "2.3", DeprecationLevel.Notice);
|
||||
return (IPrivateMethod)this.GetMethod(obj, name, required);
|
||||
}
|
||||
|
||||
/// <summary>Get a private static method.</summary>
|
||||
/// <param name="type">The type which has the method.</param>
|
||||
/// <param name="name">The field name.</param>
|
||||
/// <param name="required">Whether to throw an exception if the private field is not found.</param>
|
||||
[Obsolete]
|
||||
public IPrivateMethod GetPrivateMethod(Type type, string name, bool required = true)
|
||||
{
|
||||
this.DeprecationManager.Warn($"{nameof(IReflectionHelper)}.GetPrivate*", "2.3", DeprecationLevel.Notice);
|
||||
return (IPrivateMethod)this.GetMethod(type, name, required);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/*********
|
||||
** Private methods
|
||||
|
|
|
@ -6,9 +6,6 @@ namespace StardewModdingAPI.Framework.Reflection
|
|||
/// <summary>A field obtained through reflection.</summary>
|
||||
/// <typeparam name="TValue">The field value type.</typeparam>
|
||||
internal class ReflectedField<TValue> : IReflectedField<TValue>
|
||||
#if !STARDEW_VALLEY_1_3
|
||||
, IPrivateField<TValue>
|
||||
#endif
|
||||
{
|
||||
/*********
|
||||
** Properties
|
||||
|
|
|
@ -5,9 +5,6 @@ namespace StardewModdingAPI.Framework.Reflection
|
|||
{
|
||||
/// <summary>A method obtained through reflection.</summary>
|
||||
internal class ReflectedMethod : IReflectedMethod
|
||||
#if !STARDEW_VALLEY_1_3
|
||||
, IPrivateMethod
|
||||
#endif
|
||||
{
|
||||
/*********
|
||||
** Properties
|
||||
|
|
|
@ -6,9 +6,6 @@ namespace StardewModdingAPI.Framework.Reflection
|
|||
/// <summary>A property obtained through reflection.</summary>
|
||||
/// <typeparam name="TValue">The property value type.</typeparam>
|
||||
internal class ReflectedProperty<TValue> : IReflectedProperty<TValue>
|
||||
#if !STARDEW_VALLEY_1_3
|
||||
, IPrivateProperty<TValue>
|
||||
#endif
|
||||
{
|
||||
/*********
|
||||
** Properties
|
||||
|
|
|
@ -1,18 +1,14 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
#if STARDEW_VALLEY_1_3
|
||||
using Netcode;
|
||||
#endif
|
||||
using StardewModdingAPI.Events;
|
||||
using StardewModdingAPI.Framework.Events;
|
||||
using StardewModdingAPI.Framework.Input;
|
||||
|
@ -24,11 +20,7 @@ using StardewValley.Locations;
|
|||
using StardewValley.Menus;
|
||||
using StardewValley.Tools;
|
||||
using xTile.Dimensions;
|
||||
#if !STARDEW_VALLEY_1_3
|
||||
using xTile.Layers;
|
||||
#else
|
||||
using SFarmer = StardewValley.Farmer;
|
||||
#endif
|
||||
|
||||
namespace StardewModdingAPI.Framework
|
||||
{
|
||||
|
@ -136,11 +128,6 @@ namespace StardewModdingAPI.Framework
|
|||
/// <summary>Whether this is the very first update tick since the game started.</summary>
|
||||
private bool FirstUpdate;
|
||||
|
||||
#if !STARDEW_VALLEY_1_3
|
||||
/// <summary>The current game instance.</summary>
|
||||
private static SGame Instance;
|
||||
#endif
|
||||
|
||||
/// <summary>A callback to invoke after the game finishes initialising.</summary>
|
||||
private readonly Action OnGameInitialised;
|
||||
|
||||
|
@ -150,29 +137,9 @@ namespace StardewModdingAPI.Framework
|
|||
/// <summary>Simplifies access to private game code.</summary>
|
||||
private static Reflector Reflection;
|
||||
|
||||
#if !STARDEW_VALLEY_1_3
|
||||
// ReSharper disable ArrangeStaticMemberQualifier, ArrangeThisQualifier, InconsistentNaming
|
||||
/// <summary>Used to access private fields and methods.</summary>
|
||||
private static List<float> _fpsList => SGame.Reflection.GetField<List<float>>(typeof(Game1), nameof(_fpsList)).GetValue();
|
||||
private static Stopwatch _fpsStopwatch => SGame.Reflection.GetField<Stopwatch>(typeof(Game1), nameof(SGame._fpsStopwatch)).GetValue();
|
||||
private static float _fps
|
||||
{
|
||||
set => SGame.Reflection.GetField<float>(typeof(Game1), nameof(_fps)).SetValue(value);
|
||||
}
|
||||
private static Task _newDayTask => SGame.Reflection.GetField<Task>(typeof(Game1), nameof(_newDayTask)).GetValue();
|
||||
private Color bgColor => SGame.Reflection.GetField<Color>(this, nameof(this.bgColor)).GetValue();
|
||||
public RenderTarget2D screenWrapper => SGame.Reflection.GetProperty<RenderTarget2D>(this, "screen").GetValue(); // deliberately renamed to avoid an infinite loop
|
||||
public BlendState lightingBlend => SGame.Reflection.GetField<BlendState>(this, nameof(this.lightingBlend)).GetValue();
|
||||
private readonly Action drawFarmBuildings = () => SGame.Reflection.GetMethod(SGame.Instance, nameof(drawFarmBuildings)).Invoke();
|
||||
private readonly Action drawHUD = () => SGame.Reflection.GetMethod(SGame.Instance, nameof(drawHUD)).Invoke();
|
||||
private readonly Action drawDialogueBox = () => SGame.Reflection.GetMethod(SGame.Instance, nameof(drawDialogueBox)).Invoke();
|
||||
private readonly Action renderScreenBuffer = () => SGame.Reflection.GetMethod(SGame.Instance, nameof(renderScreenBuffer)).Invoke();
|
||||
// ReSharper restore ArrangeStaticMemberQualifier, ArrangeThisQualifier, InconsistentNaming
|
||||
#endif
|
||||
|
||||
#if STARDEW_VALLEY_1_3
|
||||
private static StringBuilder _debugStringBuilder => SGame.Reflection.GetField<StringBuilder>(typeof(Game1), nameof(_debugStringBuilder)).GetValue();
|
||||
#endif
|
||||
// ReSharper restore ArrangeStaticMemberQualifier, ArrangeThisQualifier, InconsistentNaming
|
||||
|
||||
|
||||
/*********
|
||||
|
@ -199,9 +166,6 @@ namespace StardewModdingAPI.Framework
|
|||
this.Monitor = monitor;
|
||||
this.Events = eventManager;
|
||||
this.FirstUpdate = true;
|
||||
#if !STARDEW_VALLEY_1_3
|
||||
SGame.Instance = this;
|
||||
#endif
|
||||
SGame.Reflection = reflection;
|
||||
this.OnGameInitialised = onGameInitialised;
|
||||
if (this.ContentCore == null) // shouldn't happen since CreateContentManager is called first, but let's init here just in case
|
||||
|
@ -209,13 +173,6 @@ namespace StardewModdingAPI.Framework
|
|||
|
||||
// set XNA option required by Stardew Valley
|
||||
Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
|
||||
|
||||
#if !STARDEW_VALLEY_1_3
|
||||
// replace already-created content managers
|
||||
this.Monitor?.Log("Overriding content manager...", LogLevel.Trace);
|
||||
this.Content = this.ContentCore.CreateContentManager("SGame.Content");
|
||||
reflection.GetField<LocalizedContentManager>(typeof(Game1), "_temporaryContent").SetValue(this.ContentCore.CreateContentManager("Game1._temporaryContent")); // regenerate value with new content manager
|
||||
#endif
|
||||
}
|
||||
|
||||
/****
|
||||
|
@ -262,11 +219,7 @@ namespace StardewModdingAPI.Framework
|
|||
// a small chance that the task will finish after we defer but before the game checks,
|
||||
// which means technically events should be raised, but the effects of missing one
|
||||
// update tick are neglible and not worth the complications of bypassing Game1.Update.
|
||||
#if STARDEW_VALLEY_1_3
|
||||
if (Game1._newDayTask != null)
|
||||
#else
|
||||
if (SGame._newDayTask != null)
|
||||
#endif
|
||||
{
|
||||
base.Update(gameTime);
|
||||
this.Events.Specialised_UnvalidatedUpdateTick.Raise();
|
||||
|
@ -553,13 +506,7 @@ namespace StardewModdingAPI.Framework
|
|||
|
||||
// raise current location's object list changed
|
||||
if (this.GetHash(Game1.currentLocation.objects) != this.PreviousLocationObjects)
|
||||
this.Events.Location_LocationObjectsChanged.Raise(new EventArgsLocationObjectsChanged(
|
||||
#if STARDEW_VALLEY_1_3
|
||||
Game1.currentLocation.objects.FieldDict
|
||||
#else
|
||||
Game1.currentLocation.objects
|
||||
#endif
|
||||
));
|
||||
this.Events.Location_LocationObjectsChanged.Raise(new EventArgsLocationObjectsChanged(Game1.currentLocation.objects.FieldDict));
|
||||
|
||||
// raise time changed
|
||||
if (Game1.timeOfDay != this.PreviousTime)
|
||||
|
@ -686,7 +633,6 @@ namespace StardewModdingAPI.Framework
|
|||
[SuppressMessage("ReSharper", "RedundantCast", Justification = "copied from game code as-is")]
|
||||
[SuppressMessage("ReSharper", "RedundantExplicitNullableCreation", Justification = "copied from game code as-is")]
|
||||
[SuppressMessage("ReSharper", "RedundantTypeArgumentsOfMethod", Justification = "copied from game code as-is")]
|
||||
#if STARDEW_VALLEY_1_3
|
||||
private void DrawImpl(GameTime gameTime)
|
||||
{
|
||||
if (Game1.debugMode)
|
||||
|
@ -1318,659 +1264,6 @@ namespace StardewModdingAPI.Framework
|
|||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
private void DrawImpl(GameTime gameTime)
|
||||
{
|
||||
if (Game1.debugMode)
|
||||
{
|
||||
if (SGame._fpsStopwatch.IsRunning)
|
||||
{
|
||||
float totalSeconds = (float)SGame._fpsStopwatch.Elapsed.TotalSeconds;
|
||||
SGame._fpsList.Add(totalSeconds);
|
||||
while (SGame._fpsList.Count >= 120)
|
||||
SGame._fpsList.RemoveAt(0);
|
||||
float num = 0.0f;
|
||||
foreach (float fps in SGame._fpsList)
|
||||
num += fps;
|
||||
SGame._fps = (float)(1.0 / ((double)num / (double)SGame._fpsList.Count));
|
||||
}
|
||||
SGame._fpsStopwatch.Restart();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SGame._fpsStopwatch.IsRunning)
|
||||
SGame._fpsStopwatch.Reset();
|
||||
SGame._fps = 0.0f;
|
||||
SGame._fpsList.Clear();
|
||||
}
|
||||
if (SGame._newDayTask != null)
|
||||
{
|
||||
this.GraphicsDevice.Clear(this.bgColor);
|
||||
//base.Draw(gameTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((double)Game1.options.zoomLevel != 1.0)
|
||||
this.GraphicsDevice.SetRenderTarget(this.screenWrapper);
|
||||
if (this.IsSaving)
|
||||
{
|
||||
this.GraphicsDevice.Clear(this.bgColor);
|
||||
IClickableMenu activeClickableMenu = Game1.activeClickableMenu;
|
||||
if (activeClickableMenu != null)
|
||||
{
|
||||
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
|
||||
try
|
||||
{
|
||||
this.Events.Graphics_OnPreRenderGuiEvent.Raise();
|
||||
activeClickableMenu.draw(Game1.spriteBatch);
|
||||
this.Events.Graphics_OnPostRenderGuiEvent.Raise();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
this.Monitor.Log($"The {activeClickableMenu.GetType().FullName} menu crashed while drawing itself during save. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error);
|
||||
activeClickableMenu.exitThisMenu();
|
||||
}
|
||||
this.RaisePostRender();
|
||||
Game1.spriteBatch.End();
|
||||
}
|
||||
//base.Draw(gameTime);
|
||||
this.renderScreenBuffer();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.GraphicsDevice.Clear(this.bgColor);
|
||||
if (Game1.activeClickableMenu != null && Game1.options.showMenuBackground && Game1.activeClickableMenu.showWithoutTransparencyIfOptionIsSet())
|
||||
{
|
||||
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
|
||||
try
|
||||
{
|
||||
Game1.activeClickableMenu.drawBackground(Game1.spriteBatch);
|
||||
this.Events.Graphics_OnPreRenderGuiEvent.Raise();
|
||||
Game1.activeClickableMenu.draw(Game1.spriteBatch);
|
||||
this.Events.Graphics_OnPostRenderGuiEvent.Raise();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
this.Monitor.Log($"The {Game1.activeClickableMenu.GetType().FullName} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error);
|
||||
Game1.activeClickableMenu.exitThisMenu();
|
||||
}
|
||||
this.RaisePostRender();
|
||||
Game1.spriteBatch.End();
|
||||
if ((double)Game1.options.zoomLevel != 1.0)
|
||||
{
|
||||
this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null);
|
||||
this.GraphicsDevice.Clear(this.bgColor);
|
||||
Game1.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
|
||||
Game1.spriteBatch.Draw((Texture2D)this.screenWrapper, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screenWrapper.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f);
|
||||
Game1.spriteBatch.End();
|
||||
}
|
||||
if (Game1.overlayMenu != null)
|
||||
{
|
||||
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
|
||||
Game1.overlayMenu.draw(Game1.spriteBatch);
|
||||
Game1.spriteBatch.End();
|
||||
}
|
||||
}
|
||||
else if ((int)Game1.gameMode == 11)
|
||||
{
|
||||
Game1.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
|
||||
Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3685"), new Vector2(16f, 16f), Color.HotPink);
|
||||
Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3686"), new Vector2(16f, 32f), new Color(0, (int)byte.MaxValue, 0));
|
||||
Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.parseText(Game1.errorMessage, Game1.dialogueFont, Game1.graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White);
|
||||
this.RaisePostRender();
|
||||
Game1.spriteBatch.End();
|
||||
}
|
||||
else if (Game1.currentMinigame != null)
|
||||
{
|
||||
Game1.currentMinigame.draw(Game1.spriteBatch);
|
||||
if (Game1.globalFade && !Game1.menuUp && (!Game1.nameSelectUp || Game1.messagePause))
|
||||
{
|
||||
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
|
||||
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((int)Game1.gameMode == 0 ? 1f - Game1.fadeToBlackAlpha : Game1.fadeToBlackAlpha));
|
||||
Game1.spriteBatch.End();
|
||||
}
|
||||
this.RaisePostRender(needsNewBatch: true);
|
||||
if ((double)Game1.options.zoomLevel != 1.0)
|
||||
{
|
||||
this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null);
|
||||
this.GraphicsDevice.Clear(this.bgColor);
|
||||
Game1.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
|
||||
Game1.spriteBatch.Draw((Texture2D)this.screenWrapper, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screenWrapper.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f);
|
||||
Game1.spriteBatch.End();
|
||||
}
|
||||
if (Game1.overlayMenu != null)
|
||||
{
|
||||
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
|
||||
Game1.overlayMenu.draw(Game1.spriteBatch);
|
||||
Game1.spriteBatch.End();
|
||||
}
|
||||
}
|
||||
else if (Game1.showingEndOfNightStuff)
|
||||
{
|
||||
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
|
||||
if (Game1.activeClickableMenu != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
this.Events.Graphics_OnPreRenderGuiEvent.Raise();
|
||||
Game1.activeClickableMenu.draw(Game1.spriteBatch);
|
||||
this.Events.Graphics_OnPostRenderGuiEvent.Raise();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
this.Monitor.Log($"The {Game1.activeClickableMenu.GetType().FullName} menu crashed while drawing itself during end-of-night-stuff. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error);
|
||||
Game1.activeClickableMenu.exitThisMenu();
|
||||
}
|
||||
}
|
||||
this.RaisePostRender();
|
||||
Game1.spriteBatch.End();
|
||||
if ((double)Game1.options.zoomLevel != 1.0)
|
||||
{
|
||||
this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null);
|
||||
this.GraphicsDevice.Clear(this.bgColor);
|
||||
Game1.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
|
||||
Game1.spriteBatch.Draw((Texture2D)this.screenWrapper, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screenWrapper.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f);
|
||||
Game1.spriteBatch.End();
|
||||
}
|
||||
if (Game1.overlayMenu != null)
|
||||
{
|
||||
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
|
||||
Game1.overlayMenu.draw(Game1.spriteBatch);
|
||||
Game1.spriteBatch.End();
|
||||
}
|
||||
}
|
||||
else if ((int)Game1.gameMode == 6)
|
||||
{
|
||||
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
|
||||
string str1 = "";
|
||||
for (int index = 0; (double)index < gameTime.TotalGameTime.TotalMilliseconds % 999.0 / 333.0; ++index)
|
||||
str1 += ".";
|
||||
string str2 = Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3688");
|
||||
string str3 = str1;
|
||||
string s = str2 + str3;
|
||||
string str4 = "...";
|
||||
string str5 = str2 + str4;
|
||||
int widthOfString = SpriteText.getWidthOfString(str5);
|
||||
int height = 64;
|
||||
int x = 64;
|
||||
int y = Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - height;
|
||||
SpriteText.drawString(Game1.spriteBatch, s, x, y, 999999, widthOfString, height, 1f, 0.88f, false, 0, str5, -1);
|
||||
this.RaisePostRender();
|
||||
Game1.spriteBatch.End();
|
||||
if ((double)Game1.options.zoomLevel != 1.0)
|
||||
{
|
||||
this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null);
|
||||
this.GraphicsDevice.Clear(this.bgColor);
|
||||
Game1.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
|
||||
Game1.spriteBatch.Draw((Texture2D)this.screenWrapper, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screenWrapper.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f);
|
||||
Game1.spriteBatch.End();
|
||||
}
|
||||
if (Game1.overlayMenu != null)
|
||||
{
|
||||
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
|
||||
Game1.overlayMenu.draw(Game1.spriteBatch);
|
||||
Game1.spriteBatch.End();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Microsoft.Xna.Framework.Rectangle rectangle;
|
||||
if ((int)Game1.gameMode == 0)
|
||||
{
|
||||
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Game1.drawLighting)
|
||||
{
|
||||
this.GraphicsDevice.SetRenderTarget(Game1.lightmap);
|
||||
this.GraphicsDevice.Clear(Color.White * 0.0f);
|
||||
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
|
||||
Game1.spriteBatch.Draw(Game1.staminaRect, Game1.lightmap.Bounds, Game1.currentLocation.name.Equals("UndergroundMine") ? Game1.mine.getLightingColor(gameTime) : (Game1.ambientLight.Equals(Color.White) || Game1.isRaining && Game1.currentLocation.isOutdoors ? Game1.outdoorLight : Game1.ambientLight));
|
||||
for (int index = 0; index < Game1.currentLightSources.Count; ++index)
|
||||
{
|
||||
if (Utility.isOnScreen(Game1.currentLightSources.ElementAt<LightSource>(index).position, (int)((double)Game1.currentLightSources.ElementAt<LightSource>(index).radius * (double)Game1.tileSize * 4.0)))
|
||||
Game1.spriteBatch.Draw(Game1.currentLightSources.ElementAt<LightSource>(index).lightTexture, Game1.GlobalToLocal(Game1.viewport, Game1.currentLightSources.ElementAt<LightSource>(index).position) / (float)(Game1.options.lightingQuality / 2), new Microsoft.Xna.Framework.Rectangle?(Game1.currentLightSources.ElementAt<LightSource>(index).lightTexture.Bounds), Game1.currentLightSources.ElementAt<LightSource>(index).color, 0.0f, new Vector2((float)Game1.currentLightSources.ElementAt<LightSource>(index).lightTexture.Bounds.Center.X, (float)Game1.currentLightSources.ElementAt<LightSource>(index).lightTexture.Bounds.Center.Y), Game1.currentLightSources.ElementAt<LightSource>(index).radius / (float)(Game1.options.lightingQuality / 2), SpriteEffects.None, 0.9f);
|
||||
}
|
||||
Game1.spriteBatch.End();
|
||||
this.GraphicsDevice.SetRenderTarget((double)Game1.options.zoomLevel == 1.0 ? (RenderTarget2D)null : this.screenWrapper);
|
||||
}
|
||||
if (Game1.bloomDay && Game1.bloom != null)
|
||||
Game1.bloom.BeginDraw();
|
||||
this.GraphicsDevice.Clear(this.bgColor);
|
||||
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
|
||||
this.Events.Graphics_OnPreRenderEvent.Raise();
|
||||
if (Game1.background != null)
|
||||
Game1.background.draw(Game1.spriteBatch);
|
||||
Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch);
|
||||
Game1.currentLocation.Map.GetLayer("Back").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, false, Game1.pixelZoom);
|
||||
Game1.currentLocation.drawWater(Game1.spriteBatch);
|
||||
if (Game1.CurrentEvent == null)
|
||||
{
|
||||
foreach (NPC character in Game1.currentLocation.characters)
|
||||
{
|
||||
if (!character.swimming && !character.hideShadow && (!character.isInvisible && !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(character.getTileLocation())))
|
||||
Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, character.position + new Vector2((float)(character.sprite.spriteWidth * Game1.pixelZoom) / 2f, (float)(character.GetBoundingBox().Height + (character.IsMonster ? 0 : Game1.pixelZoom * 3)))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), ((float)Game1.pixelZoom + (float)character.yJumpOffset / 40f) * character.scale, SpriteEffects.None, Math.Max(0.0f, (float)character.getStandingY() / 10000f) - 1E-06f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (NPC actor in Game1.CurrentEvent.actors)
|
||||
{
|
||||
if (!actor.swimming && !actor.hideShadow && !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(actor.getTileLocation()))
|
||||
Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, actor.position + new Vector2((float)(actor.sprite.spriteWidth * Game1.pixelZoom) / 2f, (float)(actor.GetBoundingBox().Height + (actor.IsMonster ? 0 : (actor.sprite.spriteHeight <= 16 ? -Game1.pixelZoom : Game1.pixelZoom * 3))))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), ((float)Game1.pixelZoom + (float)actor.yJumpOffset / 40f) * actor.scale, SpriteEffects.None, Math.Max(0.0f, (float)actor.getStandingY() / 10000f) - 1E-06f);
|
||||
}
|
||||
}
|
||||
Microsoft.Xna.Framework.Rectangle bounds;
|
||||
if (Game1.displayFarmer && !Game1.player.swimming && (!Game1.player.isRidingHorse() && !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(Game1.player.getTileLocation())))
|
||||
{
|
||||
SpriteBatch spriteBatch = Game1.spriteBatch;
|
||||
Texture2D shadowTexture = Game1.shadowTexture;
|
||||
Vector2 local = Game1.GlobalToLocal(Game1.player.position + new Vector2(32f, 24f));
|
||||
Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds);
|
||||
Color white = Color.White;
|
||||
double num1 = 0.0;
|
||||
double x = (double)Game1.shadowTexture.Bounds.Center.X;
|
||||
bounds = Game1.shadowTexture.Bounds;
|
||||
double y = (double)bounds.Center.Y;
|
||||
Vector2 origin = new Vector2((float)x, (float)y);
|
||||
double num2 = 4.0 - (!Game1.player.running && !Game1.player.usingTool || Game1.player.FarmerSprite.indexInCurrentAnimation <= 1 ? 0.0 : (double)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[Game1.player.FarmerSprite.CurrentFrame]) * 0.5);
|
||||
int num3 = 0;
|
||||
double num4 = 0.0;
|
||||
spriteBatch.Draw(shadowTexture, local, sourceRectangle, white, (float)num1, origin, (float)num2, (SpriteEffects)num3, (float)num4);
|
||||
}
|
||||
Game1.currentLocation.Map.GetLayer("Buildings").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, false, Game1.pixelZoom);
|
||||
Game1.mapDisplayDevice.EndScene();
|
||||
Game1.spriteBatch.End();
|
||||
Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
|
||||
if (Game1.CurrentEvent == null)
|
||||
{
|
||||
foreach (NPC character in Game1.currentLocation.characters)
|
||||
{
|
||||
if (!character.swimming && !character.hideShadow && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(character.getTileLocation()))
|
||||
{
|
||||
SpriteBatch spriteBatch = Game1.spriteBatch;
|
||||
Texture2D shadowTexture = Game1.shadowTexture;
|
||||
Vector2 local = Game1.GlobalToLocal(Game1.viewport, character.position + new Vector2((float)(character.sprite.spriteWidth * Game1.pixelZoom) / 2f, (float)(character.GetBoundingBox().Height + (character.IsMonster ? 0 : Game1.pixelZoom * 3))));
|
||||
Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds);
|
||||
Color white = Color.White;
|
||||
double num1 = 0.0;
|
||||
bounds = Game1.shadowTexture.Bounds;
|
||||
double x = (double)bounds.Center.X;
|
||||
bounds = Game1.shadowTexture.Bounds;
|
||||
double y = (double)bounds.Center.Y;
|
||||
Vector2 origin = new Vector2((float)x, (float)y);
|
||||
double num2 = ((double)Game1.pixelZoom + (double)character.yJumpOffset / 40.0) * (double)character.scale;
|
||||
int num3 = 0;
|
||||
double num4 = (double)Math.Max(0.0f, (float)character.getStandingY() / 10000f) - 9.99999997475243E-07;
|
||||
spriteBatch.Draw(shadowTexture, local, sourceRectangle, white, (float)num1, origin, (float)num2, (SpriteEffects)num3, (float)num4);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (NPC actor in Game1.CurrentEvent.actors)
|
||||
{
|
||||
if (!actor.swimming && !actor.hideShadow && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(actor.getTileLocation()))
|
||||
{
|
||||
SpriteBatch spriteBatch = Game1.spriteBatch;
|
||||
Texture2D shadowTexture = Game1.shadowTexture;
|
||||
Vector2 local = Game1.GlobalToLocal(Game1.viewport, actor.position + new Vector2((float)(actor.sprite.spriteWidth * Game1.pixelZoom) / 2f, (float)(actor.GetBoundingBox().Height + (actor.IsMonster ? 0 : Game1.pixelZoom * 3))));
|
||||
Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds);
|
||||
Color white = Color.White;
|
||||
double num1 = 0.0;
|
||||
bounds = Game1.shadowTexture.Bounds;
|
||||
double x = (double)bounds.Center.X;
|
||||
bounds = Game1.shadowTexture.Bounds;
|
||||
double y = (double)bounds.Center.Y;
|
||||
Vector2 origin = new Vector2((float)x, (float)y);
|
||||
double num2 = ((double)Game1.pixelZoom + (double)actor.yJumpOffset / 40.0) * (double)actor.scale;
|
||||
int num3 = 0;
|
||||
double num4 = (double)Math.Max(0.0f, (float)actor.getStandingY() / 10000f) - 9.99999997475243E-07;
|
||||
spriteBatch.Draw(shadowTexture, local, sourceRectangle, white, (float)num1, origin, (float)num2, (SpriteEffects)num3, (float)num4);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Game1.displayFarmer && !Game1.player.swimming && (!Game1.player.isRidingHorse() && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(Game1.player.getTileLocation())))
|
||||
{
|
||||
SpriteBatch spriteBatch = Game1.spriteBatch;
|
||||
Texture2D shadowTexture = Game1.shadowTexture;
|
||||
Vector2 local = Game1.GlobalToLocal(Game1.player.position + new Vector2(32f, 24f));
|
||||
Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds);
|
||||
Color white = Color.White;
|
||||
double num1 = 0.0;
|
||||
double x = (double)Game1.shadowTexture.Bounds.Center.X;
|
||||
rectangle = Game1.shadowTexture.Bounds;
|
||||
double y = (double)rectangle.Center.Y;
|
||||
Vector2 origin = new Vector2((float)x, (float)y);
|
||||
double num2 = 4.0 - (!Game1.player.running && !Game1.player.usingTool || Game1.player.FarmerSprite.indexInCurrentAnimation <= 1 ? 0.0 : (double)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[Game1.player.FarmerSprite.CurrentFrame]) * 0.5);
|
||||
int num3 = 0;
|
||||
double num4 = (double)Math.Max(0.0001f, (float)((double)Game1.player.getStandingY() / 10000.0 + 0.000110000000859145)) - 9.99999974737875E-05;
|
||||
spriteBatch.Draw(shadowTexture, local, sourceRectangle, white, (float)num1, origin, (float)num2, (SpriteEffects)num3, (float)num4);
|
||||
}
|
||||
if (Game1.displayFarmer)
|
||||
Game1.player.draw(Game1.spriteBatch);
|
||||
if ((Game1.eventUp || Game1.killScreen) && (!Game1.killScreen && Game1.currentLocation.currentEvent != null))
|
||||
Game1.currentLocation.currentEvent.draw(Game1.spriteBatch);
|
||||
if (Game1.player.currentUpgrade != null && Game1.player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && Game1.currentLocation.Name.Equals("Farm"))
|
||||
Game1.spriteBatch.Draw(Game1.player.currentUpgrade.workerTexture, Game1.GlobalToLocal(Game1.viewport, Game1.player.currentUpgrade.positionOfCarpenter), new Microsoft.Xna.Framework.Rectangle?(Game1.player.currentUpgrade.getSourceRectangle()), Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, (float)(((double)Game1.player.currentUpgrade.positionOfCarpenter.Y + (double)(Game1.tileSize * 3 / 4)) / 10000.0));
|
||||
Game1.currentLocation.draw(Game1.spriteBatch);
|
||||
if (Game1.eventUp && Game1.currentLocation.currentEvent != null)
|
||||
{
|
||||
string messageToScreen = Game1.currentLocation.currentEvent.messageToScreen;
|
||||
}
|
||||
if (Game1.player.ActiveObject == null && (Game1.player.UsingTool || Game1.pickingTool) && (Game1.player.CurrentTool != null && (!Game1.player.CurrentTool.Name.Equals("Seeds") || Game1.pickingTool)))
|
||||
Game1.drawTool(Game1.player);
|
||||
if (Game1.currentLocation.Name.Equals("Farm"))
|
||||
this.drawFarmBuildings();
|
||||
if (Game1.tvStation >= 0)
|
||||
Game1.spriteBatch.Draw(Game1.tvStationTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(6 * Game1.tileSize + Game1.tileSize / 4), (float)(2 * Game1.tileSize + Game1.tileSize / 2))), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(Game1.tvStation * 24, 0, 24, 15)), Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 1E-08f);
|
||||
if (Game1.panMode)
|
||||
{
|
||||
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle((int)Math.Floor((double)(Game1.getOldMouseX() + Game1.viewport.X) / (double)Game1.tileSize) * Game1.tileSize - Game1.viewport.X, (int)Math.Floor((double)(Game1.getOldMouseY() + Game1.viewport.Y) / (double)Game1.tileSize) * Game1.tileSize - Game1.viewport.Y, Game1.tileSize, Game1.tileSize), Color.Lime * 0.75f);
|
||||
foreach (Warp warp in Game1.currentLocation.warps)
|
||||
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(warp.X * Game1.tileSize - Game1.viewport.X, warp.Y * Game1.tileSize - Game1.viewport.Y, Game1.tileSize, Game1.tileSize), Color.Red * 0.75f);
|
||||
}
|
||||
Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch);
|
||||
Game1.currentLocation.Map.GetLayer("Front").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, false, Game1.pixelZoom);
|
||||
Game1.mapDisplayDevice.EndScene();
|
||||
Game1.currentLocation.drawAboveFrontLayer(Game1.spriteBatch);
|
||||
Game1.spriteBatch.End();
|
||||
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
|
||||
if (Game1.currentLocation.Name.Equals("Farm") && Game1.stats.SeedsSown >= 200U)
|
||||
{
|
||||
Game1.spriteBatch.Draw(Game1.debrisSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(3 * Game1.tileSize + Game1.tileSize / 4), (float)(Game1.tileSize + Game1.tileSize / 3))), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 16, -1, -1)), Color.White);
|
||||
Game1.spriteBatch.Draw(Game1.debrisSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(4 * Game1.tileSize + Game1.tileSize), (float)(2 * Game1.tileSize + Game1.tileSize))), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 16, -1, -1)), Color.White);
|
||||
Game1.spriteBatch.Draw(Game1.debrisSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(5 * Game1.tileSize), (float)(2 * Game1.tileSize))), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 16, -1, -1)), Color.White);
|
||||
Game1.spriteBatch.Draw(Game1.debrisSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(3 * Game1.tileSize + Game1.tileSize / 2), (float)(3 * Game1.tileSize))), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 16, -1, -1)), Color.White);
|
||||
Game1.spriteBatch.Draw(Game1.debrisSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(5 * Game1.tileSize - Game1.tileSize / 4), (float)Game1.tileSize)), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 16, -1, -1)), Color.White);
|
||||
Game1.spriteBatch.Draw(Game1.debrisSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(4 * Game1.tileSize), (float)(3 * Game1.tileSize + Game1.tileSize / 6))), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 16, -1, -1)), Color.White);
|
||||
Game1.spriteBatch.Draw(Game1.debrisSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(4 * Game1.tileSize + Game1.tileSize / 5), (float)(2 * Game1.tileSize + Game1.tileSize / 3))), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 16, -1, -1)), Color.White);
|
||||
}
|
||||
if (Game1.displayFarmer && Game1.player.ActiveObject != null && (Game1.player.ActiveObject.bigCraftable && this.checkBigCraftableBoundariesForFrontLayer()) && Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), Game1.player.getStandingY()), Game1.viewport.Size) == null)
|
||||
Game1.drawPlayerHeldObject(Game1.player);
|
||||
else if (Game1.displayFarmer && Game1.player.ActiveObject != null)
|
||||
{
|
||||
if (Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location((int)Game1.player.position.X, (int)Game1.player.position.Y - Game1.tileSize * 3 / 5), Game1.viewport.Size) == null || Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location((int)Game1.player.position.X, (int)Game1.player.position.Y - Game1.tileSize * 3 / 5), Game1.viewport.Size).TileIndexProperties.ContainsKey("FrontAlways"))
|
||||
{
|
||||
Layer layer1 = Game1.currentLocation.Map.GetLayer("Front");
|
||||
rectangle = Game1.player.GetBoundingBox();
|
||||
Location mapDisplayLocation1 = new Location(rectangle.Right, (int)Game1.player.position.Y - Game1.tileSize * 3 / 5);
|
||||
Size size1 = Game1.viewport.Size;
|
||||
if (layer1.PickTile(mapDisplayLocation1, size1) != null)
|
||||
{
|
||||
Layer layer2 = Game1.currentLocation.Map.GetLayer("Front");
|
||||
rectangle = Game1.player.GetBoundingBox();
|
||||
Location mapDisplayLocation2 = new Location(rectangle.Right, (int)Game1.player.position.Y - Game1.tileSize * 3 / 5);
|
||||
Size size2 = Game1.viewport.Size;
|
||||
if (layer2.PickTile(mapDisplayLocation2, size2).TileIndexProperties.ContainsKey("FrontAlways"))
|
||||
goto label_127;
|
||||
}
|
||||
else
|
||||
goto label_127;
|
||||
}
|
||||
Game1.drawPlayerHeldObject(Game1.player);
|
||||
}
|
||||
label_127:
|
||||
if ((Game1.player.UsingTool || Game1.pickingTool) && Game1.player.CurrentTool != null && ((!Game1.player.CurrentTool.Name.Equals("Seeds") || Game1.pickingTool) && (Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), (int)Game1.player.position.Y - Game1.tileSize * 3 / 5), Game1.viewport.Size) != null && Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), Game1.player.getStandingY()), Game1.viewport.Size) == null)))
|
||||
Game1.drawTool(Game1.player);
|
||||
if (Game1.currentLocation.Map.GetLayer("AlwaysFront") != null)
|
||||
{
|
||||
Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch);
|
||||
Game1.currentLocation.Map.GetLayer("AlwaysFront").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, false, Game1.pixelZoom);
|
||||
Game1.mapDisplayDevice.EndScene();
|
||||
}
|
||||
if ((double)Game1.toolHold > 400.0 && Game1.player.CurrentTool.UpgradeLevel >= 1 && Game1.player.canReleaseTool)
|
||||
{
|
||||
Color color = Color.White;
|
||||
switch ((int)((double)Game1.toolHold / 600.0) + 2)
|
||||
{
|
||||
case 1:
|
||||
color = Tool.copperColor;
|
||||
break;
|
||||
case 2:
|
||||
color = Tool.steelColor;
|
||||
break;
|
||||
case 3:
|
||||
color = Tool.goldColor;
|
||||
break;
|
||||
case 4:
|
||||
color = Tool.iridiumColor;
|
||||
break;
|
||||
}
|
||||
Game1.spriteBatch.Draw(Game1.littleEffect, new Microsoft.Xna.Framework.Rectangle((int)Game1.player.getLocalPosition(Game1.viewport).X - 2, (int)Game1.player.getLocalPosition(Game1.viewport).Y - (Game1.player.CurrentTool.Name.Equals("Watering Can") ? 0 : Game1.tileSize) - 2, (int)((double)Game1.toolHold % 600.0 * 0.0799999982118607) + 4, Game1.tileSize / 8 + 4), Color.Black);
|
||||
Game1.spriteBatch.Draw(Game1.littleEffect, new Microsoft.Xna.Framework.Rectangle((int)Game1.player.getLocalPosition(Game1.viewport).X, (int)Game1.player.getLocalPosition(Game1.viewport).Y - (Game1.player.CurrentTool.Name.Equals("Watering Can") ? 0 : Game1.tileSize), (int)((double)Game1.toolHold % 600.0 * 0.0799999982118607), Game1.tileSize / 8), color);
|
||||
}
|
||||
if (Game1.isDebrisWeather && Game1.currentLocation.IsOutdoors && (!Game1.currentLocation.ignoreDebrisWeather && !Game1.currentLocation.Name.Equals("Desert")) && Game1.viewport.X > -10)
|
||||
{
|
||||
foreach (WeatherDebris weatherDebris in Game1.debrisWeather)
|
||||
weatherDebris.draw(Game1.spriteBatch);
|
||||
}
|
||||
if (Game1.farmEvent != null)
|
||||
Game1.farmEvent.draw(Game1.spriteBatch);
|
||||
if ((double)Game1.currentLocation.LightLevel > 0.0 && Game1.timeOfDay < 2000)
|
||||
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * Game1.currentLocation.LightLevel);
|
||||
if (Game1.screenGlow)
|
||||
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Game1.screenGlowColor * Game1.screenGlowAlpha);
|
||||
Game1.currentLocation.drawAboveAlwaysFrontLayer(Game1.spriteBatch);
|
||||
if (Game1.player.CurrentTool != null && Game1.player.CurrentTool is FishingRod && ((Game1.player.CurrentTool as FishingRod).isTimingCast || (double)(Game1.player.CurrentTool as FishingRod).castingChosenCountdown > 0.0 || ((Game1.player.CurrentTool as FishingRod).fishCaught || (Game1.player.CurrentTool as FishingRod).showingTreasure)))
|
||||
Game1.player.CurrentTool.draw(Game1.spriteBatch);
|
||||
if (Game1.isRaining && Game1.currentLocation.IsOutdoors && (!Game1.currentLocation.Name.Equals("Desert") && !(Game1.currentLocation is Summit)) && (!Game1.eventUp || Game1.currentLocation.isTileOnMap(new Vector2((float)(Game1.viewport.X / Game1.tileSize), (float)(Game1.viewport.Y / Game1.tileSize)))))
|
||||
{
|
||||
for (int index = 0; index < Game1.rainDrops.Length; ++index)
|
||||
Game1.spriteBatch.Draw(Game1.rainTexture, Game1.rainDrops[index].position, new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.rainTexture, Game1.rainDrops[index].frame, -1, -1)), Color.White);
|
||||
}
|
||||
Game1.spriteBatch.End();
|
||||
//base.Draw(gameTime);
|
||||
Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
|
||||
if (Game1.eventUp && Game1.currentLocation.currentEvent != null)
|
||||
{
|
||||
foreach (NPC actor in Game1.currentLocation.currentEvent.actors)
|
||||
{
|
||||
if (actor.isEmoting)
|
||||
{
|
||||
Vector2 localPosition = actor.getLocalPosition(Game1.viewport);
|
||||
localPosition.Y -= (float)(Game1.tileSize * 2 + Game1.pixelZoom * 3);
|
||||
if (actor.age == 2)
|
||||
localPosition.Y += (float)(Game1.tileSize / 2);
|
||||
else if (actor.gender == 1)
|
||||
localPosition.Y += (float)(Game1.tileSize / 6);
|
||||
Game1.spriteBatch.Draw(Game1.emoteSpriteSheet, localPosition, new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(actor.CurrentEmoteIndex * (Game1.tileSize / 4) % Game1.emoteSpriteSheet.Width, actor.CurrentEmoteIndex * (Game1.tileSize / 4) / Game1.emoteSpriteSheet.Width * (Game1.tileSize / 4), Game1.tileSize / 4, Game1.tileSize / 4)), Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, (float)actor.getStandingY() / 10000f);
|
||||
}
|
||||
}
|
||||
}
|
||||
Game1.spriteBatch.End();
|
||||
if (Game1.drawLighting)
|
||||
{
|
||||
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, this.lightingBlend, SamplerState.LinearClamp, (DepthStencilState)null, (RasterizerState)null);
|
||||
Game1.spriteBatch.Draw((Texture2D)Game1.lightmap, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(Game1.lightmap.Bounds), Color.White, 0.0f, Vector2.Zero, (float)(Game1.options.lightingQuality / 2), SpriteEffects.None, 1f);
|
||||
if (Game1.isRaining && Game1.currentLocation.isOutdoors && !(Game1.currentLocation is Desert))
|
||||
Game1.spriteBatch.Draw(Game1.staminaRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.OrangeRed * 0.45f);
|
||||
Game1.spriteBatch.End();
|
||||
}
|
||||
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
|
||||
if (Game1.drawGrid)
|
||||
{
|
||||
int x1 = -Game1.viewport.X % Game1.tileSize;
|
||||
float num1 = (float)(-Game1.viewport.Y % Game1.tileSize);
|
||||
int x2 = x1;
|
||||
while (x2 < Game1.graphics.GraphicsDevice.Viewport.Width)
|
||||
{
|
||||
Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle(x2, (int)num1, 1, Game1.graphics.GraphicsDevice.Viewport.Height), Color.Red * 0.5f);
|
||||
x2 += Game1.tileSize;
|
||||
}
|
||||
float num2 = num1;
|
||||
while ((double)num2 < (double)Game1.graphics.GraphicsDevice.Viewport.Height)
|
||||
{
|
||||
Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle(x1, (int)num2, Game1.graphics.GraphicsDevice.Viewport.Width, 1), Color.Red * 0.5f);
|
||||
num2 += (float)Game1.tileSize;
|
||||
}
|
||||
}
|
||||
if (Game1.currentBillboard != 0)
|
||||
this.drawBillboard();
|
||||
if ((Game1.displayHUD || Game1.eventUp) && (Game1.currentBillboard == 0 && (int)Game1.gameMode == 3) && (!Game1.freezeControls && !Game1.panMode))
|
||||
{
|
||||
this.Events.Graphics_OnPreRenderHudEvent.Raise();
|
||||
this.drawHUD();
|
||||
this.Events.Graphics_OnPostRenderHudEvent.Raise();
|
||||
}
|
||||
else if (Game1.activeClickableMenu == null && Game1.farmEvent == null)
|
||||
Game1.spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)Game1.getOldMouseX(), (float)Game1.getOldMouseY()), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, 0, 16, 16)), Color.White, 0.0f, Vector2.Zero, (float)(4.0 + (double)Game1.dialogueButtonScale / 150.0), SpriteEffects.None, 1f);
|
||||
if (Game1.hudMessages.Count > 0 && (!Game1.eventUp || Game1.isFestival()))
|
||||
{
|
||||
for (int i = Game1.hudMessages.Count - 1; i >= 0; --i)
|
||||
Game1.hudMessages[i].draw(Game1.spriteBatch, i);
|
||||
}
|
||||
}
|
||||
if (Game1.farmEvent != null)
|
||||
Game1.farmEvent.draw(Game1.spriteBatch);
|
||||
if (Game1.dialogueUp && !Game1.nameSelectUp && !Game1.messagePause && (Game1.activeClickableMenu == null || !(Game1.activeClickableMenu is DialogueBox)))
|
||||
this.drawDialogueBox();
|
||||
Viewport viewport;
|
||||
if (Game1.progressBar)
|
||||
{
|
||||
SpriteBatch spriteBatch1 = Game1.spriteBatch;
|
||||
Texture2D fadeToBlackRect = Game1.fadeToBlackRect;
|
||||
int x1 = (Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - Game1.dialogueWidth) / 2;
|
||||
rectangle = Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea;
|
||||
int y1 = rectangle.Bottom - Game1.tileSize * 2;
|
||||
int dialogueWidth = Game1.dialogueWidth;
|
||||
int height1 = Game1.tileSize / 2;
|
||||
Microsoft.Xna.Framework.Rectangle destinationRectangle1 = new Microsoft.Xna.Framework.Rectangle(x1, y1, dialogueWidth, height1);
|
||||
Color lightGray = Color.LightGray;
|
||||
spriteBatch1.Draw(fadeToBlackRect, destinationRectangle1, lightGray);
|
||||
SpriteBatch spriteBatch2 = Game1.spriteBatch;
|
||||
Texture2D staminaRect = Game1.staminaRect;
|
||||
viewport = Game1.graphics.GraphicsDevice.Viewport;
|
||||
int x2 = (viewport.TitleSafeArea.Width - Game1.dialogueWidth) / 2;
|
||||
viewport = Game1.graphics.GraphicsDevice.Viewport;
|
||||
rectangle = viewport.TitleSafeArea;
|
||||
int y2 = rectangle.Bottom - Game1.tileSize * 2;
|
||||
int width = (int)((double)Game1.pauseAccumulator / (double)Game1.pauseTime * (double)Game1.dialogueWidth);
|
||||
int height2 = Game1.tileSize / 2;
|
||||
Microsoft.Xna.Framework.Rectangle destinationRectangle2 = new Microsoft.Xna.Framework.Rectangle(x2, y2, width, height2);
|
||||
Color dimGray = Color.DimGray;
|
||||
spriteBatch2.Draw(staminaRect, destinationRectangle2, dimGray);
|
||||
}
|
||||
if (Game1.eventUp && Game1.currentLocation != null && Game1.currentLocation.currentEvent != null)
|
||||
Game1.currentLocation.currentEvent.drawAfterMap(Game1.spriteBatch);
|
||||
if (Game1.isRaining && Game1.currentLocation != null && (Game1.currentLocation.isOutdoors && !(Game1.currentLocation is Desert)))
|
||||
{
|
||||
SpriteBatch spriteBatch = Game1.spriteBatch;
|
||||
Texture2D staminaRect = Game1.staminaRect;
|
||||
viewport = Game1.graphics.GraphicsDevice.Viewport;
|
||||
Microsoft.Xna.Framework.Rectangle bounds = viewport.Bounds;
|
||||
Color color = Color.Blue * 0.2f;
|
||||
spriteBatch.Draw(staminaRect, bounds, color);
|
||||
}
|
||||
if ((Game1.fadeToBlack || Game1.globalFade) && !Game1.menuUp && (!Game1.nameSelectUp || Game1.messagePause))
|
||||
{
|
||||
SpriteBatch spriteBatch = Game1.spriteBatch;
|
||||
Texture2D fadeToBlackRect = Game1.fadeToBlackRect;
|
||||
viewport = Game1.graphics.GraphicsDevice.Viewport;
|
||||
Microsoft.Xna.Framework.Rectangle bounds = viewport.Bounds;
|
||||
Color color = Color.Black * ((int)Game1.gameMode == 0 ? 1f - Game1.fadeToBlackAlpha : Game1.fadeToBlackAlpha);
|
||||
spriteBatch.Draw(fadeToBlackRect, bounds, color);
|
||||
}
|
||||
else if ((double)Game1.flashAlpha > 0.0)
|
||||
{
|
||||
if (Game1.options.screenFlash)
|
||||
{
|
||||
SpriteBatch spriteBatch = Game1.spriteBatch;
|
||||
Texture2D fadeToBlackRect = Game1.fadeToBlackRect;
|
||||
viewport = Game1.graphics.GraphicsDevice.Viewport;
|
||||
Microsoft.Xna.Framework.Rectangle bounds = viewport.Bounds;
|
||||
Color color = Color.White * Math.Min(1f, Game1.flashAlpha);
|
||||
spriteBatch.Draw(fadeToBlackRect, bounds, color);
|
||||
}
|
||||
Game1.flashAlpha -= 0.1f;
|
||||
}
|
||||
if ((Game1.messagePause || Game1.globalFade) && Game1.dialogueUp)
|
||||
this.drawDialogueBox();
|
||||
foreach (TemporaryAnimatedSprite overlayTempSprite in Game1.screenOverlayTempSprites)
|
||||
overlayTempSprite.draw(Game1.spriteBatch, true, 0, 0);
|
||||
if (Game1.debugMode)
|
||||
{
|
||||
SpriteBatch spriteBatch = Game1.spriteBatch;
|
||||
SpriteFont smallFont = Game1.smallFont;
|
||||
object[] objArray = new object[10];
|
||||
int index1 = 0;
|
||||
string str1;
|
||||
if (!Game1.panMode)
|
||||
str1 = "player: " + (object)(Game1.player.getStandingX() / Game1.tileSize) + ", " + (object)(Game1.player.getStandingY() / Game1.tileSize);
|
||||
else
|
||||
str1 = ((Game1.getOldMouseX() + Game1.viewport.X) / Game1.tileSize).ToString() + "," + (object)((Game1.getOldMouseY() + Game1.viewport.Y) / Game1.tileSize);
|
||||
objArray[index1] = (object)str1;
|
||||
int index2 = 1;
|
||||
string str2 = " mouseTransparency: ";
|
||||
objArray[index2] = (object)str2;
|
||||
int index3 = 2;
|
||||
float cursorTransparency = Game1.mouseCursorTransparency;
|
||||
objArray[index3] = (object)cursorTransparency;
|
||||
int index4 = 3;
|
||||
string str3 = " mousePosition: ";
|
||||
objArray[index4] = (object)str3;
|
||||
int index5 = 4;
|
||||
int mouseX = Game1.getMouseX();
|
||||
objArray[index5] = (object)mouseX;
|
||||
int index6 = 5;
|
||||
string str4 = ",";
|
||||
objArray[index6] = (object)str4;
|
||||
int index7 = 6;
|
||||
int mouseY = Game1.getMouseY();
|
||||
objArray[index7] = (object)mouseY;
|
||||
int index8 = 7;
|
||||
string newLine = Environment.NewLine;
|
||||
objArray[index8] = (object)newLine;
|
||||
int index9 = 8;
|
||||
string str5 = "debugOutput: ";
|
||||
objArray[index9] = (object)str5;
|
||||
int index10 = 9;
|
||||
string debugOutput = Game1.debugOutput;
|
||||
objArray[index10] = (object)debugOutput;
|
||||
string text = string.Concat(objArray);
|
||||
Vector2 position = new Vector2((float)this.GraphicsDevice.Viewport.TitleSafeArea.X, (float)this.GraphicsDevice.Viewport.TitleSafeArea.Y);
|
||||
Color red = Color.Red;
|
||||
double num1 = 0.0;
|
||||
Vector2 zero = Vector2.Zero;
|
||||
double num2 = 1.0;
|
||||
int num3 = 0;
|
||||
double num4 = 0.99999988079071;
|
||||
spriteBatch.DrawString(smallFont, text, position, red, (float)num1, zero, (float)num2, (SpriteEffects)num3, (float)num4);
|
||||
}
|
||||
if (Game1.showKeyHelp)
|
||||
Game1.spriteBatch.DrawString(Game1.smallFont, Game1.keyHelpString, new Vector2((float)Game1.tileSize, (float)(Game1.viewport.Height - Game1.tileSize - (Game1.dialogueUp ? Game1.tileSize * 3 + (Game1.isQuestion ? Game1.questionChoices.Count * Game1.tileSize : 0) : 0)) - Game1.smallFont.MeasureString(Game1.keyHelpString).Y), Color.LightGray, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
|
||||
if (Game1.activeClickableMenu != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
this.Events.Graphics_OnPreRenderGuiEvent.Raise();
|
||||
Game1.activeClickableMenu.draw(Game1.spriteBatch);
|
||||
this.Events.Graphics_OnPostRenderGuiEvent.Raise();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
this.Monitor.Log($"The {Game1.activeClickableMenu.GetType().FullName} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error);
|
||||
Game1.activeClickableMenu.exitThisMenu();
|
||||
}
|
||||
}
|
||||
else if (Game1.farmEvent != null)
|
||||
Game1.farmEvent.drawAboveEverything(Game1.spriteBatch);
|
||||
|
||||
this.RaisePostRender();
|
||||
Game1.spriteBatch.End();
|
||||
if (Game1.overlayMenu != null)
|
||||
{
|
||||
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
|
||||
Game1.overlayMenu.draw(Game1.spriteBatch);
|
||||
Game1.spriteBatch.End();
|
||||
}
|
||||
this.renderScreenBuffer();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/****
|
||||
** Methods
|
||||
|
|
|
@ -1,30 +0,0 @@
|
|||
#if !STARDEW_VALLEY_1_3
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
namespace StardewModdingAPI
|
||||
{
|
||||
/// <summary>A private field obtained through reflection.</summary>
|
||||
/// <typeparam name="TValue">The field value type.</typeparam>
|
||||
[Obsolete("Use " + nameof(IReflectedField<TValue>) + " instead")]
|
||||
public interface IPrivateField<TValue>
|
||||
{
|
||||
/*********
|
||||
** Accessors
|
||||
*********/
|
||||
/// <summary>The reflection metadata.</summary>
|
||||
FieldInfo FieldInfo { get; }
|
||||
|
||||
|
||||
/*********
|
||||
** Public methods
|
||||
*********/
|
||||
/// <summary>Get the field value.</summary>
|
||||
TValue GetValue();
|
||||
|
||||
/// <summary>Set the field value.</summary>
|
||||
//// <param name="value">The value to set.</param>
|
||||
void SetValue(TValue value);
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -1,31 +0,0 @@
|
|||
#if !STARDEW_VALLEY_1_3
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
namespace StardewModdingAPI
|
||||
{
|
||||
/// <summary>A private method obtained through reflection.</summary>
|
||||
[Obsolete("Use " + nameof(IReflectedMethod) + " instead")]
|
||||
public interface IPrivateMethod
|
||||
{
|
||||
/*********
|
||||
** Accessors
|
||||
*********/
|
||||
/// <summary>The reflection metadata.</summary>
|
||||
MethodInfo MethodInfo { get; }
|
||||
|
||||
|
||||
/*********
|
||||
** Public methods
|
||||
*********/
|
||||
/// <summary>Invoke the method.</summary>
|
||||
/// <typeparam name="TValue">The return type.</typeparam>
|
||||
/// <param name="arguments">The method arguments to pass in.</param>
|
||||
TValue Invoke<TValue>(params object[] arguments);
|
||||
|
||||
/// <summary>Invoke the method.</summary>
|
||||
/// <param name="arguments">The method arguments to pass in.</param>
|
||||
void Invoke(params object[] arguments);
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -1,30 +0,0 @@
|
|||
#if !STARDEW_VALLEY_1_3
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
namespace StardewModdingAPI
|
||||
{
|
||||
/// <summary>A private property obtained through reflection.</summary>
|
||||
/// <typeparam name="TValue">The property value type.</typeparam>
|
||||
[Obsolete("Use " + nameof(IPrivateProperty<TValue>) + " instead")]
|
||||
public interface IPrivateProperty<TValue>
|
||||
{
|
||||
/*********
|
||||
** Accessors
|
||||
*********/
|
||||
/// <summary>The reflection metadata.</summary>
|
||||
PropertyInfo PropertyInfo { get; }
|
||||
|
||||
|
||||
/*********
|
||||
** Public methods
|
||||
*********/
|
||||
/// <summary>Get the property value.</summary>
|
||||
TValue GetValue();
|
||||
|
||||
/// <summary>Set the property value.</summary>
|
||||
//// <param name="value">The value to set.</param>
|
||||
void SetValue(TValue value);
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -47,74 +47,5 @@ namespace StardewModdingAPI
|
|||
/// <param name="name">The field name.</param>
|
||||
/// <param name="required">Whether to throw an exception if the field is not found.</param>
|
||||
IReflectedMethod GetMethod(Type type, string name, bool required = true);
|
||||
|
||||
#if !STARDEW_VALLEY_1_3
|
||||
/*****
|
||||
** Obsolete
|
||||
*****/
|
||||
/// <summary>Get a private instance field.</summary>
|
||||
/// <typeparam name="TValue">The field type.</typeparam>
|
||||
/// <param name="obj">The object which has the field.</param>
|
||||
/// <param name="name">The field name.</param>
|
||||
/// <param name="required">Whether to throw an exception if the private field is not found.</param>
|
||||
[Obsolete("Use " + nameof(IReflectionHelper) + "." + nameof(IReflectionHelper.GetField) + " instead")]
|
||||
IPrivateField<TValue> GetPrivateField<TValue>(object obj, string name, bool required = true);
|
||||
|
||||
/// <summary>Get a private static field.</summary>
|
||||
/// <typeparam name="TValue">The field type.</typeparam>
|
||||
/// <param name="type">The type which has the field.</param>
|
||||
/// <param name="name">The field name.</param>
|
||||
/// <param name="required">Whether to throw an exception if the private field is not found.</param>
|
||||
[Obsolete("Use " + nameof(IReflectionHelper) + "." + nameof(IReflectionHelper.GetField) + " instead")]
|
||||
IPrivateField<TValue> GetPrivateField<TValue>(Type type, string name, bool required = true);
|
||||
|
||||
/// <summary>Get a private instance property.</summary>
|
||||
/// <typeparam name="TValue">The property type.</typeparam>
|
||||
/// <param name="obj">The object which has the property.</param>
|
||||
/// <param name="name">The property name.</param>
|
||||
/// <param name="required">Whether to throw an exception if the private property is not found.</param>
|
||||
[Obsolete("Use " + nameof(IReflectionHelper) + "." + nameof(IReflectionHelper.GetProperty) + " instead")]
|
||||
IPrivateProperty<TValue> GetPrivateProperty<TValue>(object obj, string name, bool required = true);
|
||||
|
||||
/// <summary>Get a private static property.</summary>
|
||||
/// <typeparam name="TValue">The property type.</typeparam>
|
||||
/// <param name="type">The type which has the property.</param>
|
||||
/// <param name="name">The property name.</param>
|
||||
/// <param name="required">Whether to throw an exception if the private property is not found.</param>
|
||||
[Obsolete("Use " + nameof(IReflectionHelper) + "." + nameof(IReflectionHelper.GetProperty) + " instead")]
|
||||
IPrivateProperty<TValue> GetPrivateProperty<TValue>(Type type, string name, bool required = true);
|
||||
|
||||
/// <summary>Get the value of a private instance field.</summary>
|
||||
/// <typeparam name="TValue">The field type.</typeparam>
|
||||
/// <param name="obj">The object which has the field.</param>
|
||||
/// <param name="name">The field name.</param>
|
||||
/// <param name="required">Whether to throw an exception if the private field is not found.</param>
|
||||
/// <remarks>This is a shortcut for <see cref="GetPrivateField{TValue}(object,string,bool)"/> followed by <see cref="IPrivateField{TValue}.GetValue"/>.</remarks>
|
||||
[Obsolete("Use " + nameof(IReflectionHelper) + "." + nameof(IReflectionHelper.GetField) + " or " + nameof(IReflectionHelper) + "." + nameof(IReflectionHelper.GetProperty) + " instead")]
|
||||
TValue GetPrivateValue<TValue>(object obj, string name, bool required = true);
|
||||
|
||||
/// <summary>Get the value of a private static field.</summary>
|
||||
/// <typeparam name="TValue">The field type.</typeparam>
|
||||
/// <param name="type">The type which has the field.</param>
|
||||
/// <param name="name">The field name.</param>
|
||||
/// <param name="required">Whether to throw an exception if the private field is not found.</param>
|
||||
/// <remarks>This is a shortcut for <see cref="GetPrivateField{TValue}(Type,string,bool)"/> followed by <see cref="IPrivateField{TValue}.GetValue"/>.</remarks>
|
||||
[Obsolete("Use " + nameof(IReflectionHelper) + "." + nameof(IReflectionHelper.GetField) + " or " + nameof(IReflectionHelper) + "." + nameof(IReflectionHelper.GetProperty) + " instead")]
|
||||
TValue GetPrivateValue<TValue>(Type type, string name, bool required = true);
|
||||
|
||||
/// <summary>Get a private instance method.</summary>
|
||||
/// <param name="obj">The object which has the method.</param>
|
||||
/// <param name="name">The field name.</param>
|
||||
/// <param name="required">Whether to throw an exception if the private field is not found.</param>
|
||||
[Obsolete("Use " + nameof(IReflectionHelper) + "." + nameof(IReflectionHelper.GetMethod) + " instead")]
|
||||
IPrivateMethod GetPrivateMethod(object obj, string name, bool required = true);
|
||||
|
||||
/// <summary>Get a private static method.</summary>
|
||||
/// <param name="type">The type which has the method.</param>
|
||||
/// <param name="name">The field name.</param>
|
||||
/// <param name="required">Whether to throw an exception if the private field is not found.</param>
|
||||
[Obsolete("Use " + nameof(IReflectionHelper) + "." + nameof(IReflectionHelper.GetMethod) + " instead")]
|
||||
IPrivateMethod GetPrivateMethod(Type type, string name, bool required = true);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
|
@ -80,17 +80,8 @@ namespace StardewModdingAPI.Metadata
|
|||
** Buildings
|
||||
****/
|
||||
case "buildings\\houses": // Farm
|
||||
#if STARDEW_VALLEY_1_3
|
||||
reflection.GetField<Texture2D>(typeof(Farm), nameof(Farm.houseTextures)).SetValue(content.Load<Texture2D>(key));
|
||||
return true;
|
||||
#else
|
||||
{
|
||||
Farm farm = Game1.getFarm();
|
||||
if (farm == null)
|
||||
return false;
|
||||
return farm.houseTextures = content.Load<Texture2D>(key);
|
||||
}
|
||||
#endif
|
||||
|
||||
/****
|
||||
** Content\Characters\Farmer
|
||||
|
@ -101,20 +92,12 @@ namespace StardewModdingAPI.Metadata
|
|||
case "characters\\farmer\\farmer_base": // Farmer
|
||||
if (Game1.player == null || !Game1.player.isMale)
|
||||
return false;
|
||||
#if STARDEW_VALLEY_1_3
|
||||
return Game1.player.FarmerRenderer = new FarmerRenderer(key);
|
||||
#else
|
||||
return Game1.player.FarmerRenderer = new FarmerRenderer(content.Load<Texture2D>(key));
|
||||
#endif
|
||||
|
||||
case "characters\\farmer\\farmer_girl_base": // Farmer
|
||||
if (Game1.player == null || Game1.player.isMale)
|
||||
return false;
|
||||
#if STARDEW_VALLEY_1_3
|
||||
return Game1.player.FarmerRenderer = new FarmerRenderer(key);
|
||||
#else
|
||||
return Game1.player.FarmerRenderer = new FarmerRenderer(content.Load<Texture2D>(key));
|
||||
#endif
|
||||
|
||||
case "characters\\farmer\\hairstyles": // Game1.loadContent
|
||||
return FarmerRenderer.hairStylesTexture = content.Load<Texture2D>(key);
|
||||
|
@ -206,11 +189,6 @@ namespace StardewModdingAPI.Metadata
|
|||
/****
|
||||
** Content\Critters
|
||||
****/
|
||||
#if !STARDEW_VALLEY_1_3
|
||||
case "tilesheets\\critters": // Criter.InitShared
|
||||
return Critter.critterTexture = content.Load<Texture2D>(key);
|
||||
#endif
|
||||
|
||||
case "tilesheets\\crops": // Game1.loadContent
|
||||
return Game1.cropSpriteSheet = content.Load<Texture2D>(key);
|
||||
|
||||
|
@ -265,11 +243,7 @@ namespace StardewModdingAPI.Metadata
|
|||
Texture2D texture = content.Load<Texture2D>(key);
|
||||
reflection.GetField<Texture2D>(titleMenu, "titleButtonsTexture").SetValue(texture);
|
||||
foreach (TemporaryAnimatedSprite bird in reflection.GetField<List<TemporaryAnimatedSprite>>(titleMenu, "birds").GetValue())
|
||||
#if STARDEW_VALLEY_1_3
|
||||
bird.texture = texture;
|
||||
#else
|
||||
bird.Texture = texture;
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -284,12 +258,8 @@ namespace StardewModdingAPI.Metadata
|
|||
return Game1.buffsIcons = content.Load<Texture2D>(key);
|
||||
|
||||
case "tilesheets\\bushes": // new Bush()
|
||||
#if STARDEW_VALLEY_1_3
|
||||
reflection.GetField<Lazy<Texture2D>>(typeof(Bush), "texture").SetValue(new Lazy<Texture2D>(() => content.Load<Texture2D>(key)));
|
||||
return true;
|
||||
#else
|
||||
return Bush.texture = content.Load<Texture2D>(key);
|
||||
#endif
|
||||
|
||||
case "tilesheets\\craftables": // Game1.loadContent
|
||||
return Game1.bigCraftableSpriteSheet = content.Load<Texture2D>(key);
|
||||
|
@ -350,7 +320,7 @@ namespace StardewModdingAPI.Metadata
|
|||
return this.ReloadNpcSprites(content, key, monster: true);
|
||||
|
||||
if (key.StartsWith(this.GetNormalisedPath("LooseSprites\\Fence"), StringComparison.InvariantCultureIgnoreCase))
|
||||
return this.ReloadFenceTextures(content, key);
|
||||
return this.ReloadFenceTextures(key);
|
||||
|
||||
if (this.IsInFolder(key, "Portraits"))
|
||||
return this.ReloadNpcPortraits(content, key);
|
||||
|
@ -435,21 +405,16 @@ namespace StardewModdingAPI.Metadata
|
|||
{
|
||||
Lazy<Texture2D> texture = new Lazy<Texture2D>(() => content.Load<Texture2D>(key));
|
||||
foreach (Building building in buildings)
|
||||
#if STARDEW_VALLEY_1_3
|
||||
building.texture = texture;
|
||||
#else
|
||||
building.texture = texture.Value;
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>Reload the sprites for a fence type.</summary>
|
||||
/// <param name="content">The content manager through which to reload the asset.</param>
|
||||
/// <param name="key">The asset key to reload.</param>
|
||||
/// <returns>Returns whether any textures were reloaded.</returns>
|
||||
private bool ReloadFenceTextures(LocalizedContentManager content, string key)
|
||||
private bool ReloadFenceTextures(string key)
|
||||
{
|
||||
// get fence type
|
||||
if (!int.TryParse(this.GetSegments(key)[1].Substring("Fence".Length), out int fenceType))
|
||||
|
@ -528,11 +493,7 @@ namespace StardewModdingAPI.Metadata
|
|||
{
|
||||
Lazy<Texture2D> texture = new Lazy<Texture2D>(() => content.Load<Texture2D>(key));
|
||||
foreach (Tree tree in trees)
|
||||
#if STARDEW_VALLEY_1_3
|
||||
this.Reflection.GetField<Lazy<Texture2D>>(tree, "texture").SetValue(texture);
|
||||
#else
|
||||
this.Reflection.GetField<Texture2D>(tree, "texture").SetValue(texture.Value);
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -547,11 +508,7 @@ namespace StardewModdingAPI.Metadata
|
|||
/// <param name="texture">The texture to set.</param>
|
||||
private void SetSpriteTexture(AnimatedSprite sprite, Texture2D texture)
|
||||
{
|
||||
#if STARDEW_VALLEY_1_3
|
||||
this.Reflection.GetField<Texture2D>(sprite, "spriteTexture").SetValue(texture);
|
||||
#else
|
||||
sprite.Texture = texture;
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>Get an NPC name from the name of their file under <c>Content/Characters</c>.</summary>
|
||||
|
|
|
@ -6,9 +6,6 @@ using StardewModdingAPI.Framework.ModLoading;
|
|||
using StardewModdingAPI.Framework.ModLoading.Finders;
|
||||
using StardewModdingAPI.Framework.ModLoading.Rewriters;
|
||||
using StardewValley;
|
||||
#if STARDEW_VALLEY_1_3
|
||||
using SObject = StardewValley.Object;
|
||||
#endif
|
||||
|
||||
namespace StardewModdingAPI.Metadata
|
||||
{
|
||||
|
@ -37,75 +34,15 @@ namespace StardewModdingAPI.Metadata
|
|||
// rewrite for crossplatform compatibility
|
||||
new MethodParentRewriter(typeof(SpriteBatch), typeof(SpriteBatchMethods), onlyIfPlatformChanged: true),
|
||||
|
||||
#if !STARDEW_VALLEY_1_3
|
||||
// rewrite for Stardew Valley 1.2
|
||||
new FieldToPropertyRewriter(typeof(Game1), nameof(Game1.activeClickableMenu)),
|
||||
new FieldToPropertyRewriter(typeof(Game1), nameof(Game1.currentMinigame)),
|
||||
new FieldToPropertyRewriter(typeof(Game1), nameof(Game1.gameMode)),
|
||||
new FieldToPropertyRewriter(typeof(Game1), nameof(Game1.player)),
|
||||
new FieldReplaceRewriter(typeof(Game1), "borderFont", nameof(Game1.smallFont)),
|
||||
new FieldReplaceRewriter(typeof(Game1), "smoothFont", nameof(Game1.smallFont)),
|
||||
|
||||
// rewrite for SMAPI 1.9
|
||||
new TypeReferenceRewriter("StardewModdingAPI.Inheritance.ItemStackChange", typeof(ItemStackChange)),
|
||||
#endif
|
||||
|
||||
// rewrite for SMAPI 2.0
|
||||
new VirtualEntryCallRemover(),
|
||||
|
||||
// rewrite for Stardew Valley 1.3
|
||||
#if STARDEW_VALLEY_1_3
|
||||
new StaticFieldToConstantRewriter<int>(typeof(Game1), "tileSize", Game1.tileSize),
|
||||
#endif
|
||||
|
||||
/****
|
||||
** detect incompatible code
|
||||
****/
|
||||
#if !STARDEW_VALLEY_1_3
|
||||
// detect changes in Stardew Valley 1.2
|
||||
new FieldFinder("StardewValley.Item", "set_Name", InstructionHandleResult.NotCompatible),
|
||||
|
||||
// detect APIs removed in SMAPI 1.9
|
||||
new TypeFinder("StardewModdingAPI.Advanced.ConfigFile", InstructionHandleResult.NotCompatible),
|
||||
new TypeFinder("StardewModdingAPI.Advanced.IConfigFile", InstructionHandleResult.NotCompatible),
|
||||
new TypeFinder("StardewModdingAPI.Entities.SPlayer", InstructionHandleResult.NotCompatible),
|
||||
new TypeFinder("StardewModdingAPI.Extensions", InstructionHandleResult.NotCompatible),
|
||||
new TypeFinder("StardewModdingAPI.Inheritance.SGame", InstructionHandleResult.NotCompatible),
|
||||
new TypeFinder("StardewModdingAPI.Inheritance.SObject", InstructionHandleResult.NotCompatible),
|
||||
new TypeFinder("StardewModdingAPI.LogWriter", InstructionHandleResult.NotCompatible),
|
||||
new TypeFinder("StardewModdingAPI.Manifest", InstructionHandleResult.NotCompatible),
|
||||
new TypeFinder("StardewModdingAPI.Version", InstructionHandleResult.NotCompatible),
|
||||
new EventFinder("StardewModdingAPI.Events.GraphicsEvents", "DrawDebug", InstructionHandleResult.NotCompatible),
|
||||
new EventFinder("StardewModdingAPI.Events.GraphicsEvents", "DrawTick", InstructionHandleResult.NotCompatible),
|
||||
new EventFinder("StardewModdingAPI.Events.GraphicsEvents", "OnPostRenderHudEventNoCheck", InstructionHandleResult.NotCompatible),
|
||||
new EventFinder("StardewModdingAPI.Events.GraphicsEvents", "OnPostRenderGuiEventNoCheck", InstructionHandleResult.NotCompatible),
|
||||
new EventFinder("StardewModdingAPI.Events.GraphicsEvents", "OnPreRenderHudEventNoCheck", InstructionHandleResult.NotCompatible),
|
||||
new EventFinder("StardewModdingAPI.Events.GraphicsEvents", "OnPreRenderGuiEventNoCheck", InstructionHandleResult.NotCompatible),
|
||||
|
||||
// detect APIs removed in SMAPI 2.0
|
||||
new TypeFinder("StardewModdingAPI.Command", InstructionHandleResult.NotCompatible),
|
||||
new TypeFinder("StardewModdingAPI.Config", InstructionHandleResult.NotCompatible),
|
||||
new TypeFinder("StardewModdingAPI.Log", InstructionHandleResult.NotCompatible),
|
||||
new EventFinder("StardewModdingAPI.Events.GameEvents", "Initialize", InstructionHandleResult.NotCompatible),
|
||||
new EventFinder("StardewModdingAPI.Events.GameEvents", "LoadContent", InstructionHandleResult.NotCompatible),
|
||||
new EventFinder("StardewModdingAPI.Events.GameEvents", "GameLoaded", InstructionHandleResult.NotCompatible),
|
||||
new EventFinder("StardewModdingAPI.Events.PlayerEvents", "LoadedGame", InstructionHandleResult.NotCompatible),
|
||||
new EventFinder("StardewModdingAPI.Events.PlayerEvents", "FarmerChanged", InstructionHandleResult.NotCompatible),
|
||||
new EventFinder("StardewModdingAPI.Events.TimeEvents", "DayOfMonthChanged", InstructionHandleResult.NotCompatible),
|
||||
new EventFinder("StardewModdingAPI.Events.TimeEvents", "YearOfGameChanged", InstructionHandleResult.NotCompatible),
|
||||
new EventFinder("StardewModdingAPI.Events.TimeEvents", "SeasonOfYearChanged", InstructionHandleResult.NotCompatible),
|
||||
new EventFinder("StardewModdingAPI.Events.TimeEvents", "OnNewDay", InstructionHandleResult.NotCompatible),
|
||||
new TypeFinder("StardewModdingAPI.Events.EventArgsCommand", InstructionHandleResult.NotCompatible),
|
||||
new TypeFinder("StardewModdingAPI.Events.EventArgsFarmerChanged", InstructionHandleResult.NotCompatible),
|
||||
new TypeFinder("StardewModdingAPI.Events.EventArgsLoadedGameChanged", InstructionHandleResult.NotCompatible),
|
||||
new TypeFinder("StardewModdingAPI.Events.EventArgsNewDay", InstructionHandleResult.NotCompatible),
|
||||
new TypeFinder("StardewModdingAPI.Events.EventArgsStringChanged", InstructionHandleResult.NotCompatible),
|
||||
new PropertyFinder("StardewModdingAPI.Mod", "PathOnDisk", InstructionHandleResult.NotCompatible),
|
||||
new PropertyFinder("StardewModdingAPI.Mod", "BaseConfigPath", InstructionHandleResult.NotCompatible),
|
||||
new PropertyFinder("StardewModdingAPI.Mod", "PerSaveConfigFolder", InstructionHandleResult.NotCompatible),
|
||||
new PropertyFinder("StardewModdingAPI.Mod", "PerSaveConfigPath", InstructionHandleResult.NotCompatible),
|
||||
#endif
|
||||
|
||||
// detect broken code
|
||||
new ReferenceToMissingMemberFinder(this.ValidateReferencesToAssemblies),
|
||||
new ReferenceToMemberWithUnexpectedTypeFinder(this.ValidateReferencesToAssemblies),
|
||||
|
|
|
@ -231,7 +231,6 @@
|
|||
<Compile Include="IModHelper.cs" />
|
||||
<Compile Include="IModLinked.cs" />
|
||||
<Compile Include="Framework\Logging\LogFileManager.cs" />
|
||||
<Compile Include="IPrivateProperty.cs" />
|
||||
<Compile Include="ISemanticVersion.cs" />
|
||||
<Compile Include="ITranslationHelper.cs" />
|
||||
<Compile Include="LogLevel.cs" />
|
||||
|
@ -248,8 +247,6 @@
|
|||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Framework\SGame.cs" />
|
||||
<Compile Include="IPrivateField.cs" />
|
||||
<Compile Include="IPrivateMethod.cs" />
|
||||
<Compile Include="IReflectionHelper.cs" />
|
||||
<Compile Include="SemanticVersion.cs" />
|
||||
<Compile Include="Translation.cs" />
|
||||
|
|
Loading…
Reference in New Issue