add prototype content event + helper to manipulate XNB data (#173)
This commit is contained in:
parent
2151625898
commit
9c53a254d5
|
@ -0,0 +1,69 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using StardewModdingAPI.Framework;
|
||||
|
||||
namespace StardewModdingAPI.Events
|
||||
{
|
||||
/// <summary>Events raised when the game loads content.</summary>
|
||||
[Obsolete("This is an undocumented experimental API and may change without warning.")]
|
||||
public static class ContentEvents
|
||||
{
|
||||
/*********
|
||||
** Properties
|
||||
*********/
|
||||
/// <summary>Tracks the installed mods.</summary>
|
||||
private static ModRegistry ModRegistry;
|
||||
|
||||
/// <summary>Encapsulates monitoring and logging.</summary>
|
||||
private static IMonitor Monitor;
|
||||
|
||||
/// <summary>The mods using the experimental API for which a warning has been raised.</summary>
|
||||
private static readonly HashSet<string> WarnedMods = new HashSet<string>();
|
||||
|
||||
|
||||
/*********
|
||||
** Events
|
||||
*********/
|
||||
/// <summary>Raised when an XNB file is being read into the cache. Mods can change the data here before it's cached.</summary>
|
||||
public static event EventHandler<IContentEventHelper> AssetLoading;
|
||||
|
||||
|
||||
/*********
|
||||
** Internal methods
|
||||
*********/
|
||||
/// <summary>Injects types required for backwards compatibility.</summary>
|
||||
/// <param name="modRegistry">Tracks the installed mods.</param>
|
||||
/// <param name="monitor">Encapsulates monitoring and logging.</param>
|
||||
internal static void Shim(ModRegistry modRegistry, IMonitor monitor)
|
||||
{
|
||||
ContentEvents.ModRegistry = modRegistry;
|
||||
ContentEvents.Monitor = monitor;
|
||||
}
|
||||
|
||||
/// <summary>Raise an <see cref="AssetLoading"/> event.</summary>
|
||||
/// <param name="monitor">Encapsulates monitoring and logging.</param>
|
||||
/// <param name="contentHelper">Encapsulates access and changes to content being read from a data file.</param>
|
||||
internal static void InvokeAssetLoading(IMonitor monitor, IContentEventHelper contentHelper)
|
||||
{
|
||||
// raise warning about experimental API
|
||||
foreach (Delegate handler in ContentEvents.AssetLoading.GetInvocationList())
|
||||
{
|
||||
string modName = ContentEvents.ModRegistry.GetModFrom(handler) ?? "An unknown mod";
|
||||
if (!ContentEvents.WarnedMods.Contains(modName))
|
||||
{
|
||||
ContentEvents.WarnedMods.Add(modName);
|
||||
ContentEvents.Monitor.Log($"{modName} used the undocumented and experimental content API, which may change or be removed without warning.", LogLevel.Warn);
|
||||
}
|
||||
}
|
||||
|
||||
// raise event
|
||||
monitor.SafelyRaiseGenericEvent($"{nameof(ContentEvents)}.{nameof(ContentEvents.AssetLoading)}", ContentEvents.AssetLoading?.GetInvocationList(), null, contentHelper);
|
||||
}
|
||||
|
||||
/// <summary>Get whether there are any <see cref="AssetLoading"/> listeners.</summary>
|
||||
internal static bool HasAssetLoadingListeners()
|
||||
{
|
||||
return ContentEvents.AssetLoading != null;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,142 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace StardewModdingAPI.Framework
|
||||
{
|
||||
/// <summary>Encapsulates access and changes to content being read from a data file.</summary>
|
||||
internal class ContentEventHelper : EventArgs, IContentEventHelper
|
||||
{
|
||||
/*********
|
||||
** Properties
|
||||
*********/
|
||||
/// <summary>Normalises an asset key to match the cache key.</summary>
|
||||
private readonly Func<string, string> GetNormalisedPath;
|
||||
|
||||
|
||||
/*********
|
||||
** Accessors
|
||||
*********/
|
||||
/// <summary>The normalised asset path being read. The format may change between platforms; see <see cref="IsPath"/> to compare with a known path.</summary>
|
||||
public string Path { get; }
|
||||
|
||||
/// <summary>The content data being read.</summary>
|
||||
public object Data { get; private set; }
|
||||
|
||||
|
||||
/*********
|
||||
** Public methods
|
||||
*********/
|
||||
/// <summary>Construct an instance.</summary>
|
||||
/// <param name="path">The file path being read.</param>
|
||||
/// <param name="data">The content data being read.</param>
|
||||
/// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
|
||||
public ContentEventHelper(string path, object data, Func<string, string> getNormalisedPath)
|
||||
{
|
||||
this.Path = path;
|
||||
this.Data = data;
|
||||
this.GetNormalisedPath = getNormalisedPath;
|
||||
}
|
||||
|
||||
/// <summary>Get whether the asset path being loaded matches a given path after normalisation.</summary>
|
||||
/// <param name="path">The expected asset path, relative to the game folder and without the .xnb extension (like 'Data\ObjectInformation').</param>
|
||||
/// <param name="matchLocalisedVersion">Whether to match a localised version of the asset file (like 'Data\ObjectInformation.ja-JP').</param>
|
||||
public bool IsPath(string path, bool matchLocalisedVersion = true)
|
||||
{
|
||||
path = this.GetNormalisedPath(path);
|
||||
|
||||
// equivalent
|
||||
if (this.Path.Equals(path, StringComparison.InvariantCultureIgnoreCase))
|
||||
return true;
|
||||
|
||||
// localised version
|
||||
if (matchLocalisedVersion)
|
||||
{
|
||||
return
|
||||
this.Path.StartsWith($"{path}.", StringComparison.InvariantCultureIgnoreCase) // starts with given path
|
||||
&& Regex.IsMatch(this.Path.Substring(path.Length + 1), "^[a-z]+-[A-Z]+$"); // ends with locale (e.g. pt-BR)
|
||||
}
|
||||
|
||||
// no match
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>Get the data as a given type.</summary>
|
||||
/// <typeparam name="TData">The expected data type.</typeparam>
|
||||
/// <exception cref="InvalidCastException">The data can't be converted to <typeparamref name="TData"/>.</exception>
|
||||
public TData GetData<TData>()
|
||||
{
|
||||
if (!(this.Data is TData))
|
||||
throw new InvalidCastException($"The content data of type {this.Data.GetType().FullName} can't be converted to the requested {typeof(TData).FullName}.");
|
||||
return (TData)this.Data;
|
||||
}
|
||||
|
||||
/// <summary>Add or replace an entry in the dictionary data.</summary>
|
||||
/// <typeparam name="TKey">The entry key type.</typeparam>
|
||||
/// <typeparam name="TValue">The entry value type.</typeparam>
|
||||
/// <param name="key">The entry key.</param>
|
||||
/// <param name="value">The entry value.</param>
|
||||
/// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception>
|
||||
public void SetDictionaryEntry<TKey, TValue>(TKey key, TValue value)
|
||||
{
|
||||
IDictionary<TKey, TValue> data = this.GetData<Dictionary<TKey, TValue>>();
|
||||
data[key] = value;
|
||||
}
|
||||
|
||||
/// <summary>Add or replace an entry in the dictionary data.</summary>
|
||||
/// <typeparam name="TKey">The entry key type.</typeparam>
|
||||
/// <typeparam name="TValue">The entry value type.</typeparam>
|
||||
/// <param name="key">The entry key.</param>
|
||||
/// <param name="value">A callback which accepts the current value and returns the new value.</param>
|
||||
/// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception>
|
||||
public void SetDictionaryEntry<TKey, TValue>(TKey key, Func<TValue, TValue> value)
|
||||
{
|
||||
IDictionary<TKey, TValue> data = this.GetData<Dictionary<TKey, TValue>>();
|
||||
data[key] = value(data[key]);
|
||||
}
|
||||
|
||||
/// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary>
|
||||
/// <param name="value">The new content value.</param>
|
||||
/// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception>
|
||||
/// <exception cref="InvalidCastException">The <paramref name="value"/>'s type is not compatible with the loaded asset's type.</exception>
|
||||
public void ReplaceWith(object value)
|
||||
{
|
||||
if (value == null)
|
||||
throw new ArgumentNullException(nameof(value), "Can't set a loaded asset to a null value.");
|
||||
if (!this.Data.GetType().IsInstanceOfType(value))
|
||||
throw new InvalidCastException($"Can't replace loaded asset of type {this.GetFriendlyTypeName(this.Data.GetType())} with value of type {this.GetFriendlyTypeName(value.GetType())}. The new type must be compatible to prevent game errors.");
|
||||
|
||||
this.Data = value;
|
||||
}
|
||||
|
||||
|
||||
/*********
|
||||
** Private methods
|
||||
*********/
|
||||
/// <summary>Get a human-readable type name.</summary>
|
||||
/// <param name="type">The type to name.</param>
|
||||
private string GetFriendlyTypeName(Type type)
|
||||
{
|
||||
// dictionary
|
||||
if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Dictionary<,>))
|
||||
{
|
||||
Type[] genericArgs = type.GetGenericArguments();
|
||||
return $"Dictionary<{this.GetFriendlyTypeName(genericArgs[0])}, {this.GetFriendlyTypeName(genericArgs[1])}>";
|
||||
}
|
||||
|
||||
// texture
|
||||
if (type == typeof(Texture2D))
|
||||
return type.Name;
|
||||
|
||||
// native type
|
||||
if (type == typeof(int))
|
||||
return "int";
|
||||
if (type == typeof(string))
|
||||
return "string";
|
||||
|
||||
// default
|
||||
return type.FullName;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,6 +4,7 @@ using System.Globalization;
|
|||
using System.Threading;
|
||||
using Microsoft.Xna.Framework;
|
||||
using StardewModdingAPI.AssemblyRewriters;
|
||||
using StardewModdingAPI.Events;
|
||||
using StardewModdingAPI.Framework.Reflection;
|
||||
using StardewValley;
|
||||
|
||||
|
@ -22,7 +23,7 @@ namespace StardewModdingAPI.Framework
|
|||
private readonly IDictionary<string, object> Cache;
|
||||
|
||||
/// <summary>Normalises an asset key to match the cache key.</summary>
|
||||
private readonly IPrivateMethod NormaliseAssetKey;
|
||||
private readonly Func<string, string> NormaliseAssetKey;
|
||||
|
||||
|
||||
/*********
|
||||
|
@ -44,15 +45,23 @@ namespace StardewModdingAPI.Framework
|
|||
public SContentManager(IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, string languageCodeOverride, IMonitor monitor)
|
||||
: base(serviceProvider, rootDirectory, currentCulture, languageCodeOverride)
|
||||
{
|
||||
// initialise
|
||||
this.Monitor = monitor;
|
||||
|
||||
IReflectionHelper reflection = new ReflectionHelper();
|
||||
|
||||
// get underlying asset cache
|
||||
this.Cache = reflection
|
||||
.GetPrivateField<Dictionary<string, object>>(this, "loadedAssets")
|
||||
.GetValue();
|
||||
this.NormaliseAssetKey = Constants.TargetPlatform == Platform.Windows
|
||||
? reflection.GetPrivateMethod(typeof(TitleContainer), "GetCleanPath")
|
||||
: reflection.GetPrivateMethod(this, nameof(this.NormaliseKeyForMono));
|
||||
|
||||
// get asset key normalisation logic
|
||||
if (Constants.TargetPlatform == Platform.Windows)
|
||||
{
|
||||
IPrivateMethod method = reflection.GetPrivateMethod(typeof(TitleContainer), "GetCleanPath");
|
||||
this.NormaliseAssetKey = path => method.Invoke<string>(path);
|
||||
}
|
||||
else
|
||||
this.NormaliseAssetKey = this.NormaliseKeyForMono;
|
||||
}
|
||||
|
||||
/// <summary>Load an asset that has been processed by the content pipeline.</summary>
|
||||
|
@ -60,8 +69,21 @@ namespace StardewModdingAPI.Framework
|
|||
/// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param>
|
||||
public override T Load<T>(string assetName)
|
||||
{
|
||||
assetName = this.NormaliseAssetKey.Invoke<string>(assetName);
|
||||
return base.Load<T>(assetName);
|
||||
// pass through if no event handlers
|
||||
if (!ContentEvents.HasAssetLoadingListeners())
|
||||
return base.Load<T>(assetName);
|
||||
|
||||
// skip if already loaded
|
||||
string key = this.NormaliseAssetKey(assetName);
|
||||
if (this.Cache.ContainsKey(key))
|
||||
return base.Load<T>(assetName);
|
||||
|
||||
// intercept load
|
||||
T data = base.Load<T>(assetName);
|
||||
IContentEventHelper helper = new ContentEventHelper(assetName, data, this.NormaliseAssetKey);
|
||||
ContentEvents.InvokeAssetLoading(this.Monitor, helper);
|
||||
this.Cache[key] = helper.Data;
|
||||
return (T)helper.Data;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,53 @@
|
|||
using System;
|
||||
|
||||
namespace StardewModdingAPI
|
||||
{
|
||||
/// <summary>Encapsulates access and changes to content being read from a data file.</summary>
|
||||
public interface IContentEventHelper
|
||||
{
|
||||
/*********
|
||||
** Accessors
|
||||
*********/
|
||||
/// <summary>The normalised asset path being read. The format may change between platforms; see <see cref="IsPath"/> to compare with a known path.</summary>
|
||||
string Path { get; }
|
||||
|
||||
/// <summary>The content data being read.</summary>
|
||||
object Data { get; }
|
||||
|
||||
|
||||
/*********
|
||||
** Public methods
|
||||
*********/
|
||||
/// <summary>Get whether the asset path being loaded matches a given path after normalisation.</summary>
|
||||
/// <param name="path">The expected asset path, relative to the game folder and without the .xnb extension (like 'Data\ObjectInformation').</param>
|
||||
/// <param name="matchLocalisedVersion">Whether to match a localised version of the asset file (like 'Data\ObjectInformation.ja-JP').</param>
|
||||
bool IsPath(string path, bool matchLocalisedVersion = true);
|
||||
|
||||
/// <summary>Get the data as a given type.</summary>
|
||||
/// <typeparam name="TData">The expected data type.</typeparam>
|
||||
/// <exception cref="InvalidCastException">The data can't be converted to <typeparamref name="TData"/>.</exception>
|
||||
TData GetData<TData>();
|
||||
|
||||
/// <summary>Add or replace an entry in the dictionary data.</summary>
|
||||
/// <typeparam name="TKey">The entry key type.</typeparam>
|
||||
/// <typeparam name="TValue">The entry value type.</typeparam>
|
||||
/// <param name="key">The entry key.</param>
|
||||
/// <param name="value">The entry value.</param>
|
||||
/// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception>
|
||||
void SetDictionaryEntry<TKey, TValue>(TKey key, TValue value);
|
||||
|
||||
/// <summary>Add or replace an entry in the dictionary data.</summary>
|
||||
/// <typeparam name="TKey">The entry key type.</typeparam>
|
||||
/// <typeparam name="TValue">The entry value type.</typeparam>
|
||||
/// <param name="key">The entry key.</param>
|
||||
/// <param name="value">A callback which accepts the current value and returns the new value.</param>
|
||||
/// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception>
|
||||
void SetDictionaryEntry<TKey, TValue>(TKey key, Func<TValue, TValue> value);
|
||||
|
||||
/// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary>
|
||||
/// <param name="value">The new content value.</param>
|
||||
/// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception>
|
||||
/// <exception cref="InvalidCastException">The <paramref name="value"/>'s type is not compatible with the loaded asset's type.</exception>
|
||||
void ReplaceWith(object value);
|
||||
}
|
||||
}
|
|
@ -97,6 +97,7 @@ namespace StardewModdingAPI
|
|||
InternalExtensions.Shim(this.ModRegistry);
|
||||
Log.Shim(this.DeprecationManager, this.GetSecondaryMonitor("legacy mod"), this.ModRegistry);
|
||||
Mod.Shim(this.DeprecationManager);
|
||||
ContentEvents.Shim(this.ModRegistry, this.Monitor);
|
||||
PlayerEvents.Shim(this.DeprecationManager);
|
||||
TimeEvents.Shim(this.DeprecationManager);
|
||||
#pragma warning restore 618
|
||||
|
|
|
@ -117,6 +117,7 @@
|
|||
<Compile Include="Advanced\ConfigFile.cs" />
|
||||
<Compile Include="Advanced\IConfigFile.cs" />
|
||||
<Compile Include="Command.cs" />
|
||||
<Compile Include="Events\ContentEvents.cs" />
|
||||
<Compile Include="Framework\Command.cs" />
|
||||
<Compile Include="Config.cs" />
|
||||
<Compile Include="Constants.cs" />
|
||||
|
@ -147,6 +148,7 @@
|
|||
<Compile Include="Framework\AssemblyDefinitionResolver.cs" />
|
||||
<Compile Include="Framework\AssemblyParseResult.cs" />
|
||||
<Compile Include="Framework\CommandManager.cs" />
|
||||
<Compile Include="Framework\ContentEventHelper.cs" />
|
||||
<Compile Include="Framework\Logging\ConsoleInterceptionManager.cs" />
|
||||
<Compile Include="Framework\Logging\InterceptingTextWriter.cs" />
|
||||
<Compile Include="Framework\CommandHelper.cs" />
|
||||
|
@ -158,6 +160,7 @@
|
|||
<Compile Include="Framework\Serialisation\SelectiveStringEnumConverter.cs" />
|
||||
<Compile Include="Framework\Serialisation\SemanticVersionConverter.cs" />
|
||||
<Compile Include="ICommandHelper.cs" />
|
||||
<Compile Include="IContentEventHelper.cs" />
|
||||
<Compile Include="IModRegistry.cs" />
|
||||
<Compile Include="Events\LocationEvents.cs" />
|
||||
<Compile Include="Events\MenuEvents.cs" />
|
||||
|
|
Loading…
Reference in New Issue