add prototype content event + helper to manipulate XNB data (#173)
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2151625898
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9c53a254d5
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using System;
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using System.Collections.Generic;
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using StardewModdingAPI.Framework;
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namespace StardewModdingAPI.Events
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{
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/// <summary>Events raised when the game loads content.</summary>
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[Obsolete("This is an undocumented experimental API and may change without warning.")]
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public static class ContentEvents
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{
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/*********
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** Properties
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*********/
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/// <summary>Tracks the installed mods.</summary>
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private static ModRegistry ModRegistry;
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/// <summary>Encapsulates monitoring and logging.</summary>
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private static IMonitor Monitor;
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/// <summary>The mods using the experimental API for which a warning has been raised.</summary>
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private static readonly HashSet<string> WarnedMods = new HashSet<string>();
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/*********
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** Events
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*********/
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/// <summary>Raised when an XNB file is being read into the cache. Mods can change the data here before it's cached.</summary>
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public static event EventHandler<IContentEventHelper> AssetLoading;
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/*********
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** Internal methods
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*********/
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/// <summary>Injects types required for backwards compatibility.</summary>
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/// <param name="modRegistry">Tracks the installed mods.</param>
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/// <param name="monitor">Encapsulates monitoring and logging.</param>
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internal static void Shim(ModRegistry modRegistry, IMonitor monitor)
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{
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ContentEvents.ModRegistry = modRegistry;
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ContentEvents.Monitor = monitor;
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}
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/// <summary>Raise an <see cref="AssetLoading"/> event.</summary>
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/// <param name="monitor">Encapsulates monitoring and logging.</param>
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/// <param name="contentHelper">Encapsulates access and changes to content being read from a data file.</param>
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internal static void InvokeAssetLoading(IMonitor monitor, IContentEventHelper contentHelper)
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{
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// raise warning about experimental API
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foreach (Delegate handler in ContentEvents.AssetLoading.GetInvocationList())
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{
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string modName = ContentEvents.ModRegistry.GetModFrom(handler) ?? "An unknown mod";
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if (!ContentEvents.WarnedMods.Contains(modName))
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{
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ContentEvents.WarnedMods.Add(modName);
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ContentEvents.Monitor.Log($"{modName} used the undocumented and experimental content API, which may change or be removed without warning.", LogLevel.Warn);
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}
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}
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// raise event
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monitor.SafelyRaiseGenericEvent($"{nameof(ContentEvents)}.{nameof(ContentEvents.AssetLoading)}", ContentEvents.AssetLoading?.GetInvocationList(), null, contentHelper);
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}
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/// <summary>Get whether there are any <see cref="AssetLoading"/> listeners.</summary>
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internal static bool HasAssetLoadingListeners()
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{
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return ContentEvents.AssetLoading != null;
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}
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}
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}
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@ -0,0 +1,142 @@
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using System;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using Microsoft.Xna.Framework.Graphics;
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namespace StardewModdingAPI.Framework
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{
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/// <summary>Encapsulates access and changes to content being read from a data file.</summary>
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internal class ContentEventHelper : EventArgs, IContentEventHelper
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{
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/*********
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** Properties
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*********/
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/// <summary>Normalises an asset key to match the cache key.</summary>
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private readonly Func<string, string> GetNormalisedPath;
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/*********
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** Accessors
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*********/
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/// <summary>The normalised asset path being read. The format may change between platforms; see <see cref="IsPath"/> to compare with a known path.</summary>
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public string Path { get; }
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/// <summary>The content data being read.</summary>
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public object Data { get; private set; }
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/*********
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** Public methods
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*********/
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/// <summary>Construct an instance.</summary>
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/// <param name="path">The file path being read.</param>
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/// <param name="data">The content data being read.</param>
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/// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
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public ContentEventHelper(string path, object data, Func<string, string> getNormalisedPath)
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{
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this.Path = path;
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this.Data = data;
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this.GetNormalisedPath = getNormalisedPath;
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}
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/// <summary>Get whether the asset path being loaded matches a given path after normalisation.</summary>
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/// <param name="path">The expected asset path, relative to the game folder and without the .xnb extension (like 'Data\ObjectInformation').</param>
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/// <param name="matchLocalisedVersion">Whether to match a localised version of the asset file (like 'Data\ObjectInformation.ja-JP').</param>
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public bool IsPath(string path, bool matchLocalisedVersion = true)
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{
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path = this.GetNormalisedPath(path);
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// equivalent
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if (this.Path.Equals(path, StringComparison.InvariantCultureIgnoreCase))
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return true;
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// localised version
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if (matchLocalisedVersion)
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{
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return
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this.Path.StartsWith($"{path}.", StringComparison.InvariantCultureIgnoreCase) // starts with given path
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&& Regex.IsMatch(this.Path.Substring(path.Length + 1), "^[a-z]+-[A-Z]+$"); // ends with locale (e.g. pt-BR)
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}
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// no match
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return false;
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}
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/// <summary>Get the data as a given type.</summary>
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/// <typeparam name="TData">The expected data type.</typeparam>
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/// <exception cref="InvalidCastException">The data can't be converted to <typeparamref name="TData"/>.</exception>
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public TData GetData<TData>()
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{
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if (!(this.Data is TData))
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throw new InvalidCastException($"The content data of type {this.Data.GetType().FullName} can't be converted to the requested {typeof(TData).FullName}.");
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return (TData)this.Data;
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}
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/// <summary>Add or replace an entry in the dictionary data.</summary>
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/// <typeparam name="TKey">The entry key type.</typeparam>
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/// <typeparam name="TValue">The entry value type.</typeparam>
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/// <param name="key">The entry key.</param>
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/// <param name="value">The entry value.</param>
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/// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception>
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public void SetDictionaryEntry<TKey, TValue>(TKey key, TValue value)
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{
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IDictionary<TKey, TValue> data = this.GetData<Dictionary<TKey, TValue>>();
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data[key] = value;
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}
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/// <summary>Add or replace an entry in the dictionary data.</summary>
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/// <typeparam name="TKey">The entry key type.</typeparam>
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/// <typeparam name="TValue">The entry value type.</typeparam>
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/// <param name="key">The entry key.</param>
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/// <param name="value">A callback which accepts the current value and returns the new value.</param>
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/// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception>
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public void SetDictionaryEntry<TKey, TValue>(TKey key, Func<TValue, TValue> value)
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{
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IDictionary<TKey, TValue> data = this.GetData<Dictionary<TKey, TValue>>();
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data[key] = value(data[key]);
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}
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/// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary>
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/// <param name="value">The new content value.</param>
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/// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception>
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/// <exception cref="InvalidCastException">The <paramref name="value"/>'s type is not compatible with the loaded asset's type.</exception>
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public void ReplaceWith(object value)
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{
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if (value == null)
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throw new ArgumentNullException(nameof(value), "Can't set a loaded asset to a null value.");
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if (!this.Data.GetType().IsInstanceOfType(value))
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throw new InvalidCastException($"Can't replace loaded asset of type {this.GetFriendlyTypeName(this.Data.GetType())} with value of type {this.GetFriendlyTypeName(value.GetType())}. The new type must be compatible to prevent game errors.");
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this.Data = value;
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}
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/*********
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** Private methods
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*********/
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/// <summary>Get a human-readable type name.</summary>
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/// <param name="type">The type to name.</param>
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private string GetFriendlyTypeName(Type type)
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{
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// dictionary
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if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Dictionary<,>))
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{
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Type[] genericArgs = type.GetGenericArguments();
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return $"Dictionary<{this.GetFriendlyTypeName(genericArgs[0])}, {this.GetFriendlyTypeName(genericArgs[1])}>";
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}
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// texture
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if (type == typeof(Texture2D))
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return type.Name;
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// native type
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if (type == typeof(int))
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return "int";
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if (type == typeof(string))
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return "string";
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// default
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return type.FullName;
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}
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}
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}
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@ -4,6 +4,7 @@ using System.Globalization;
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using System.Threading;
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using Microsoft.Xna.Framework;
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using StardewModdingAPI.AssemblyRewriters;
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using StardewModdingAPI.Events;
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using StardewModdingAPI.Framework.Reflection;
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using StardewValley;
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@ -22,7 +23,7 @@ namespace StardewModdingAPI.Framework
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private readonly IDictionary<string, object> Cache;
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/// <summary>Normalises an asset key to match the cache key.</summary>
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private readonly IPrivateMethod NormaliseAssetKey;
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private readonly Func<string, string> NormaliseAssetKey;
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/*********
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@ -44,15 +45,23 @@ namespace StardewModdingAPI.Framework
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public SContentManager(IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, string languageCodeOverride, IMonitor monitor)
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: base(serviceProvider, rootDirectory, currentCulture, languageCodeOverride)
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{
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// initialise
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this.Monitor = monitor;
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IReflectionHelper reflection = new ReflectionHelper();
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// get underlying asset cache
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this.Cache = reflection
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.GetPrivateField<Dictionary<string, object>>(this, "loadedAssets")
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.GetValue();
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this.NormaliseAssetKey = Constants.TargetPlatform == Platform.Windows
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? reflection.GetPrivateMethod(typeof(TitleContainer), "GetCleanPath")
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: reflection.GetPrivateMethod(this, nameof(this.NormaliseKeyForMono));
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// get asset key normalisation logic
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if (Constants.TargetPlatform == Platform.Windows)
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{
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IPrivateMethod method = reflection.GetPrivateMethod(typeof(TitleContainer), "GetCleanPath");
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this.NormaliseAssetKey = path => method.Invoke<string>(path);
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}
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else
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this.NormaliseAssetKey = this.NormaliseKeyForMono;
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}
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/// <summary>Load an asset that has been processed by the content pipeline.</summary>
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@ -60,8 +69,21 @@ namespace StardewModdingAPI.Framework
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/// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param>
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public override T Load<T>(string assetName)
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{
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assetName = this.NormaliseAssetKey.Invoke<string>(assetName);
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// pass through if no event handlers
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if (!ContentEvents.HasAssetLoadingListeners())
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return base.Load<T>(assetName);
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// skip if already loaded
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string key = this.NormaliseAssetKey(assetName);
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if (this.Cache.ContainsKey(key))
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return base.Load<T>(assetName);
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// intercept load
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T data = base.Load<T>(assetName);
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IContentEventHelper helper = new ContentEventHelper(assetName, data, this.NormaliseAssetKey);
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ContentEvents.InvokeAssetLoading(this.Monitor, helper);
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this.Cache[key] = helper.Data;
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return (T)helper.Data;
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}
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@ -0,0 +1,53 @@
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using System;
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namespace StardewModdingAPI
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{
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/// <summary>Encapsulates access and changes to content being read from a data file.</summary>
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public interface IContentEventHelper
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{
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/*********
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** Accessors
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*********/
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/// <summary>The normalised asset path being read. The format may change between platforms; see <see cref="IsPath"/> to compare with a known path.</summary>
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string Path { get; }
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/// <summary>The content data being read.</summary>
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object Data { get; }
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/*********
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** Public methods
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*********/
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/// <summary>Get whether the asset path being loaded matches a given path after normalisation.</summary>
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/// <param name="path">The expected asset path, relative to the game folder and without the .xnb extension (like 'Data\ObjectInformation').</param>
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/// <param name="matchLocalisedVersion">Whether to match a localised version of the asset file (like 'Data\ObjectInformation.ja-JP').</param>
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bool IsPath(string path, bool matchLocalisedVersion = true);
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/// <summary>Get the data as a given type.</summary>
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/// <typeparam name="TData">The expected data type.</typeparam>
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/// <exception cref="InvalidCastException">The data can't be converted to <typeparamref name="TData"/>.</exception>
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TData GetData<TData>();
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/// <summary>Add or replace an entry in the dictionary data.</summary>
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/// <typeparam name="TKey">The entry key type.</typeparam>
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/// <typeparam name="TValue">The entry value type.</typeparam>
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/// <param name="key">The entry key.</param>
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/// <param name="value">The entry value.</param>
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/// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception>
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void SetDictionaryEntry<TKey, TValue>(TKey key, TValue value);
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/// <summary>Add or replace an entry in the dictionary data.</summary>
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/// <typeparam name="TKey">The entry key type.</typeparam>
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/// <typeparam name="TValue">The entry value type.</typeparam>
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/// <param name="key">The entry key.</param>
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/// <param name="value">A callback which accepts the current value and returns the new value.</param>
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/// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception>
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void SetDictionaryEntry<TKey, TValue>(TKey key, Func<TValue, TValue> value);
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/// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary>
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/// <param name="value">The new content value.</param>
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/// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception>
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/// <exception cref="InvalidCastException">The <paramref name="value"/>'s type is not compatible with the loaded asset's type.</exception>
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void ReplaceWith(object value);
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}
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}
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@ -97,6 +97,7 @@ namespace StardewModdingAPI
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InternalExtensions.Shim(this.ModRegistry);
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Log.Shim(this.DeprecationManager, this.GetSecondaryMonitor("legacy mod"), this.ModRegistry);
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Mod.Shim(this.DeprecationManager);
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ContentEvents.Shim(this.ModRegistry, this.Monitor);
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PlayerEvents.Shim(this.DeprecationManager);
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TimeEvents.Shim(this.DeprecationManager);
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#pragma warning restore 618
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@ -117,6 +117,7 @@
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<Compile Include="Advanced\ConfigFile.cs" />
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<Compile Include="Advanced\IConfigFile.cs" />
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<Compile Include="Command.cs" />
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<Compile Include="Events\ContentEvents.cs" />
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<Compile Include="Framework\Command.cs" />
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<Compile Include="Config.cs" />
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<Compile Include="Constants.cs" />
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@ -147,6 +148,7 @@
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<Compile Include="Framework\AssemblyDefinitionResolver.cs" />
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<Compile Include="Framework\AssemblyParseResult.cs" />
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<Compile Include="Framework\CommandManager.cs" />
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<Compile Include="Framework\ContentEventHelper.cs" />
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<Compile Include="Framework\Logging\ConsoleInterceptionManager.cs" />
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<Compile Include="Framework\Logging\InterceptingTextWriter.cs" />
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<Compile Include="Framework\CommandHelper.cs" />
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@ -158,6 +160,7 @@
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<Compile Include="Framework\Serialisation\SelectiveStringEnumConverter.cs" />
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<Compile Include="Framework\Serialisation\SemanticVersionConverter.cs" />
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<Compile Include="ICommandHelper.cs" />
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<Compile Include="IContentEventHelper.cs" />
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<Compile Include="IModRegistry.cs" />
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<Compile Include="Events\LocationEvents.cs" />
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<Compile Include="Events\MenuEvents.cs" />
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