simplify pixel conversion loop
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@ -245,7 +245,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
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// convert to XNA pixel format
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pixels = new Color[rawPixels.Length];
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for (int i = pixels.Length - 1; i >= 0; i--)
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for (int i = 0; i < pixels.Length; i++)
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{
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SKPMColor pixel = rawPixels[i];
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pixels[i] = pixel.Alpha == 0
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