update for Stardew Valley 1.3.11 (#521)

This commit is contained in:
Jesse Plamondon-Willard 2018-05-16 16:14:41 -04:00
parent 28986e76b8
commit 9d3e373178
2 changed files with 15 additions and 6 deletions

View File

@ -36,6 +36,15 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
return new ObservableCollectionWatcher<T>(collection);
}
/// <summary>Get a watcher for a net collection.</summary>
/// <typeparam name="T">The value type.</typeparam>
/// <typeparam name="TSelf">The net field instance type.</typeparam>
/// <param name="field">The net collection.</param>
public static NetValueWatcher<T, TSelf> ForNetValue<T, TSelf>(NetFieldBase<T, TSelf> field) where TSelf : NetFieldBase<T, TSelf>
{
return new NetValueWatcher<T, TSelf>(field);
}
/// <summary>Get a watcher for a net collection.</summary>
/// <typeparam name="T">The value type.</typeparam>
/// <param name="collection">The net collection.</param>

View File

@ -59,12 +59,12 @@ namespace StardewModdingAPI.Framework.StateTracking
this.MineLevelWatcher = WatcherFactory.ForEquatable(() => this.LastValidLocation is MineShaft mine ? mine.mineLevel : 0);
this.SkillWatchers = new Dictionary<EventArgsLevelUp.LevelType, IValueWatcher<int>>
{
[EventArgsLevelUp.LevelType.Combat] = WatcherFactory.ForEquatable(() => player.combatLevel),
[EventArgsLevelUp.LevelType.Farming] = WatcherFactory.ForEquatable(() => player.farmingLevel),
[EventArgsLevelUp.LevelType.Fishing] = WatcherFactory.ForEquatable(() => player.fishingLevel),
[EventArgsLevelUp.LevelType.Foraging] = WatcherFactory.ForEquatable(() => player.foragingLevel),
[EventArgsLevelUp.LevelType.Luck] = WatcherFactory.ForEquatable(() => player.luckLevel),
[EventArgsLevelUp.LevelType.Mining] = WatcherFactory.ForEquatable(() => player.miningLevel)
[EventArgsLevelUp.LevelType.Combat] = WatcherFactory.ForNetValue(player.combatLevel),
[EventArgsLevelUp.LevelType.Farming] = WatcherFactory.ForNetValue(player.farmingLevel),
[EventArgsLevelUp.LevelType.Fishing] = WatcherFactory.ForNetValue(player.fishingLevel),
[EventArgsLevelUp.LevelType.Foraging] = WatcherFactory.ForNetValue(player.foragingLevel),
[EventArgsLevelUp.LevelType.Luck] = WatcherFactory.ForNetValue(player.luckLevel),
[EventArgsLevelUp.LevelType.Mining] = WatcherFactory.ForNetValue(player.miningLevel)
};
// track watchers for convenience