embed debug symbols for Linux/macOS compatibility
This fixes error stack traces not having line numbers on Linux/macOS.
This commit is contained in:
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53e0e8cd24
commit
9dd702a162
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@ -14,6 +14,9 @@ repo. It imports the other MSBuild files as needed.
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<DefineConstants>$(DefineConstants);SMAPI_DEPRECATED</DefineConstants>
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<DebugSymbols>true</DebugSymbols>
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<!--embed symbols for error stack trace line numbers on Linux/macOS: https://github.com/dotnet/runtime/issues/39987-->
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<DebugType>embedded</DebugType>
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<!--enable nullable annotations, except in .NET Standard 2.0 where they aren't supported-->
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<Nullable Condition="'$(TargetFramework)' != 'netstandard2.0'">enable</Nullable>
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<NoWarn Condition="'$(TargetFramework)' == 'netstandard2.0'">$(NoWarn);CS8632</NoWarn>
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@ -18,7 +18,6 @@ This assumes `find-game-folder.targets` has already been imported and validated.
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<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" Condition="$(OS) == 'Windows_NT'" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName)" DestinationFolder="$(GamePath)" Condition="$(OS) != 'Windows_NT'" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" />
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<Copy SourceFiles="$(TargetDir)\SMAPI.config.json" DestinationFiles="$(GamePath)\smapi-internal\config.json" />
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<Copy SourceFiles="$(TargetDir)\SMAPI.metadata.json" DestinationFiles="$(GamePath)\smapi-internal\metadata.json" />
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@ -62,7 +61,6 @@ This assumes `find-game-folder.targets` has already been imported and validated.
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</ItemGroup>
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<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" />
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<Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
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<Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)\i18n" />
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</Target>
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@ -70,12 +68,10 @@ This assumes `find-game-folder.targets` has already been imported and validated.
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<!-- toolkit -->
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<Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit'" AfterTargets="PostBuildEvent">
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<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
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</Target>
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<Target Name="CopyToolkitCoreInterfaces" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit.CoreInterfaces'" AfterTargets="PostBuildEvent">
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<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
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</Target>
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</Project>
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@ -122,7 +122,7 @@ for folder in ${folders[@]}; do
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fi
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# bundle root files
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for name in "StardewModdingAPI" "StardewModdingAPI.dll" "StardewModdingAPI.pdb" "StardewModdingAPI.xml" "steam_appid.txt"; do
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for name in "StardewModdingAPI" "StardewModdingAPI.dll" "StardewModdingAPI.xml" "steam_appid.txt"; do
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if [ $name == "StardewModdingAPI" ] && [ $folder == "windows" ]; then
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name="$name.exe"
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fi
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@ -134,7 +134,7 @@ for folder in ${folders[@]}; do
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cp -r "$smapiBin/i18n" "$bundlePath/smapi-internal"
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# bundle smapi-internal
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for name in "0Harmony.dll" "0Harmony.xml" "Mono.Cecil.dll" "Mono.Cecil.Mdb.dll" "Mono.Cecil.Pdb.dll" "MonoMod.Common.dll" "Newtonsoft.Json.dll" "Pathoschild.Http.Client.dll" "Pintail.dll" "TMXTile.dll" "SMAPI.Toolkit.dll" "SMAPI.Toolkit.pdb" "SMAPI.Toolkit.xml" "SMAPI.Toolkit.CoreInterfaces.dll" "SMAPI.Toolkit.CoreInterfaces.pdb" "SMAPI.Toolkit.CoreInterfaces.xml" "System.Net.Http.Formatting.dll"; do
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for name in "0Harmony.dll" "0Harmony.xml" "Mono.Cecil.dll" "Mono.Cecil.Mdb.dll" "Mono.Cecil.Pdb.dll" "MonoMod.Common.dll" "Newtonsoft.Json.dll" "Pathoschild.Http.Client.dll" "Pintail.dll" "TMXTile.dll" "SMAPI.Toolkit.dll" "SMAPI.Toolkit.xml" "SMAPI.Toolkit.CoreInterfaces.dll" "SMAPI.Toolkit.CoreInterfaces.xml" "System.Net.Http.Formatting.dll"; do
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cp "$smapiBin/$name" "$bundlePath/smapi-internal"
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done
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@ -164,7 +164,6 @@ for folder in ${folders[@]}; do
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mkdir "$targetPath" --parents
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cp "$fromPath/$modName.dll" "$targetPath"
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cp "$fromPath/$modName.pdb" "$targetPath"
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cp "$fromPath/manifest.json" "$targetPath"
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if [ -d "$fromPath/i18n" ]; then
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cp -r "$fromPath/i18n" "$targetPath"
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@ -142,7 +142,7 @@ foreach ($folder in $folders) {
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}
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# bundle root files
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foreach ($name in @("StardewModdingAPI", "StardewModdingAPI.dll", "StardewModdingAPI.pdb", "StardewModdingAPI.xml", "steam_appid.txt")) {
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foreach ($name in @("StardewModdingAPI", "StardewModdingAPI.dll", "StardewModdingAPI.xml", "steam_appid.txt")) {
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if ($name -eq "StardewModdingAPI" -and $folder -eq "windows") {
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$name = "$name.exe"
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}
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@ -154,7 +154,7 @@ foreach ($folder in $folders) {
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cp -Recurse "$smapiBin/i18n" "$bundlePath/smapi-internal"
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# bundle smapi-internal
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foreach ($name in @("0Harmony.dll", "0Harmony.xml", "Mono.Cecil.dll", "Mono.Cecil.Mdb.dll", "Mono.Cecil.Pdb.dll", "MonoMod.Common.dll", "Newtonsoft.Json.dll", "Pathoschild.Http.Client.dll", "Pintail.dll", "TMXTile.dll", "SMAPI.Toolkit.dll", "SMAPI.Toolkit.pdb", "SMAPI.Toolkit.xml", "SMAPI.Toolkit.CoreInterfaces.dll", "SMAPI.Toolkit.CoreInterfaces.pdb", "SMAPI.Toolkit.CoreInterfaces.xml", "System.Net.Http.Formatting.dll")) {
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foreach ($name in @("0Harmony.dll", "0Harmony.xml", "Mono.Cecil.dll", "Mono.Cecil.Mdb.dll", "Mono.Cecil.Pdb.dll", "MonoMod.Common.dll", "Newtonsoft.Json.dll", "Pathoschild.Http.Client.dll", "Pintail.dll", "TMXTile.dll", "SMAPI.Toolkit.dll", "SMAPI.Toolkit.xml", "SMAPI.Toolkit.CoreInterfaces.dll", "SMAPI.Toolkit.CoreInterfaces.xml", "System.Net.Http.Formatting.dll")) {
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cp "$smapiBin/$name" "$bundlePath/smapi-internal"
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}
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@ -189,7 +189,6 @@ foreach ($folder in $folders) {
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mkdir "$targetPath" > $null
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cp "$fromPath/$modName.dll" "$targetPath"
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cp "$fromPath/$modName.pdb" "$targetPath"
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cp "$fromPath/manifest.json" "$targetPath"
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if (Test-Path "$fromPath/i18n" -PathType Container) {
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cp -Recurse "$fromPath/i18n" "$targetPath"
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@ -7,6 +7,10 @@
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_If needed, you can update to SMAPI 3.16.0 first and then install the latest version._
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-->
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## Upcoming release
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* For players:
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* Fixed logged SMAPI errors not having line numbers on Linux/macOS.
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## 3.18.3
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Released 09 April 2023 for Stardew Valley 1.5.6 or later.
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@ -47,8 +47,8 @@ namespace StardewModdingApi.Installer
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yield return GetInstallPath("StardewModdingAPI.dll");
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yield return GetInstallPath("StardewModdingAPI.exe");
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yield return GetInstallPath("StardewModdingAPI.exe.config");
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yield return GetInstallPath("StardewModdingAPI.exe.mdb"); // Linux/macOS only
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yield return GetInstallPath("StardewModdingAPI.pdb"); // Windows only
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yield return GetInstallPath("StardewModdingAPI.exe.mdb"); // before 3.18.4 (Linux/macOS only)
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yield return GetInstallPath("StardewModdingAPI.pdb"); // before 3.18.4 (Windows only)
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yield return GetInstallPath("StardewModdingAPI.runtimeconfig.json");
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yield return GetInstallPath("StardewModdingAPI.xml");
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yield return GetInstallPath("smapi-internal");
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