ignore *.ico files when scanning for mods (#773)

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Jesse Plamondon-Willard 2021-04-24 11:10:53 -04:00
parent fa72198d1d
commit 9e8a7fa986
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2 changed files with 2 additions and 0 deletions

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@ -13,6 +13,7 @@
* Added update checks for Stardew64Installer if it patched the game. * Added update checks for Stardew64Installer if it patched the game.
* When many mods fail to load, root dependencies are now listed in their own group so it's easier to see which ones you should try updating first. * When many mods fail to load, root dependencies are now listed in their own group so it's easier to see which ones you should try updating first.
* On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!). * On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!).
* `*.ico` files are now ignored when scanning for mods.
* Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater. * Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater.
* Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods. * Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods.
* Fixed inconsistent spelling/style for 'macOS'. * Fixed inconsistent spelling/style for 'macOS'.

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@ -38,6 +38,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
// images // images
".bmp", ".bmp",
".gif", ".gif",
".ico",
".jpeg", ".jpeg",
".jpg", ".jpg",
".png", ".png",