Actually taking order into consideration
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@ -263,8 +263,18 @@ namespace StardewModdingAPI.Framework.ModLoading
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// sort mods
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IModMetadata[] allMods = mods.ToArray();
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IModMetadata[] modsToLoadEarly = allMods.Where(m => modIdsToLoadEarly.Contains(m.Manifest.UniqueID) && !modIdsToLoadLate.Contains(m.Manifest.UniqueID)).ToArray();
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IModMetadata[] modsToLoadLate = allMods.Where(m => modIdsToLoadLate.Contains(m.Manifest.UniqueID) && !modIdsToLoadEarly.Contains(m.Manifest.UniqueID)).ToArray();
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IModMetadata[] modsToLoadEarly = modIdsToLoadEarly
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.Where(modId => !modIdsToLoadLate.Contains(modId))
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.Select(modId => allMods.FirstOrDefault(m => m.Manifest.UniqueID == modId))
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.Where(m => m != null)
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.Select(m => m!)
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.ToArray();
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IModMetadata[] modsToLoadLate = modIdsToLoadLate
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.Where(modId => !modIdsToLoadEarly.Contains(modId))
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.Select(modId => allMods.FirstOrDefault(m => m.Manifest.UniqueID == modId))
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.Where(m => m != null)
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.Select(m => m!)
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.ToArray();
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IModMetadata[] modsToLoadAsUsual = allMods.Where(m => !modsToLoadEarly.Contains(m) && !modsToLoadLate.Contains(m)).ToArray();
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List<IModMetadata> orderSortedMods = new();
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@ -426,10 +426,10 @@ namespace StardewModdingAPI.Framework
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// warn about mods that should load early or late which are not found at all, or both
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foreach (string modId in this.Settings.ModsToLoadEarly)
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if (!mods.Any(m => m.Manifest.UniqueID == modId))
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this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load early, but it could not be found.", LogLevel.Warn);
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this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load early, but it could not be found or was skipped.", LogLevel.Warn);
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foreach (string modId in this.Settings.ModsToLoadLate)
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if (!mods.Any(m => m.Manifest.UniqueID == modId))
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this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load late, but it could not be found.", LogLevel.Warn);
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this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load late, but it could not be found or was skipped.", LogLevel.Warn);
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foreach (string modId in this.Settings.ModsToLoadEarly)
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if (this.Settings.ModsToLoadLate.Contains(modId))
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this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load both early and late - this will be ignored.", LogLevel.Warn);
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