bump version to 3.0
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@ -1,5 +1,5 @@
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using System.Reflection;
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[assembly: AssemblyProduct("SMAPI")]
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[assembly: AssemblyVersion("2.11.1")]
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[assembly: AssemblyFileVersion("2.11.1")]
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[assembly: AssemblyVersion("3.0.0")]
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[assembly: AssemblyFileVersion("3.0.0")]
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@ -1,9 +1,9 @@
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{
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Version": "2.11.1",
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"Version": "3.0.0",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "2.11.1"
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"MinimumApiVersion": "3.0.0"
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}
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@ -1,9 +1,9 @@
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{
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Version": "2.11.1",
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"Version": "3.0.0",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "2.11.1"
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"MinimumApiVersion": "3.0.0"
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}
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@ -20,7 +20,7 @@ namespace StardewModdingAPI
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** Public
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****/
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/// <summary>SMAPI's current semantic version.</summary>
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.11.1");
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.0.0");
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.36");
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