mark Stardew Valley 1.3 incompatible in SMAPI 2.5.x to reduce confusion when it's released (#453)
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@ -8,6 +8,9 @@
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* Fixed mod list not including all mods if at least one has no author name.
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* Fixed some log entries being incorrectly filtered.
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* For SMAPI developers:
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* Internal changes to support the upcoming Stardew Valley 1.3 update.
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## 2.5.2
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* For modders:
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* Fixed issue where replacing an asset through `asset.AsImage()` or `asset.AsDictionary()` didn't take effect.
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@ -43,7 +43,7 @@ namespace StardewModdingAPI
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public static ISemanticVersion MinimumGameVersion { get; } = new SemanticVersion("1.2.30");
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/// <summary>The maximum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MaximumGameVersion { get; } = null;
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public static ISemanticVersion MaximumGameVersion { get; } = new SemanticVersion("1.2.33");
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/// <summary>The path to the game folder.</summary>
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public static string ExecutionPath { get; } = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
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@ -177,7 +177,7 @@ namespace StardewModdingAPI
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}
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if (Constants.MaximumGameVersion != null && Constants.GameVersion.IsNewerThan(Constants.MaximumGameVersion))
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{
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this.Monitor.Log($"Oops! You're running Stardew Valley {Constants.GameVersion}, but this version of SMAPI is only compatible up to Stardew Valley {Constants.MaximumGameVersion}. Please check for a newer version of SMAPI.", LogLevel.Error);
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this.Monitor.Log($"Oops! You're running Stardew Valley {Constants.GameVersion}, but this version of SMAPI is only compatible up to Stardew Valley {Constants.MaximumGameVersion}. Please check for a newer version of SMAPI: https://smapi.io.", LogLevel.Error);
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this.PressAnyKeyToExit();
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return;
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}
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