update for 1.4 release

This commit is contained in:
Jesse Plamondon-Willard 2016-12-12 11:20:31 -05:00
parent df7d41fc37
commit a3376e2a62
3 changed files with 6 additions and 6 deletions

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@ -1,12 +1,12 @@
# Release notes
## 1.4 (upcoming)
See [log](https://github.com/CLxS/SMAPI/compare/stable...develop).
## 1.4
See [log](https://github.com/CLxS/SMAPI/compare/1.3...1.4).
For players:
* SMAPI will now prevent mods from crashing your game with menu errors.
* The installer will now automatically detect most custom install paths.
* The installer will now automatically clean up old SMAPI files.
* SMAPI will now prevent mods from crashing your game due to broken custom menus.
* Each mod now has its own `.cache` folder, so removing the mod won't leave orphaned cache files behind.
* Improved installer wording to reduce confusion.
* Fixed the installer not removing TrainerMod from appdata if it's already in the game mods directory.

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@ -2,5 +2,5 @@
using System.Runtime.InteropServices;
[assembly: ComVisible(false)]
[assembly: AssemblyVersion("1.3.0.0")]
[assembly: AssemblyFileVersion("1.3.0.0")]
[assembly: AssemblyVersion("1.4.0.0")]
[assembly: AssemblyFileVersion("1.4.0.0")]

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@ -26,7 +26,7 @@ namespace StardewModdingAPI
** Accessors
*********/
/// <summary>SMAPI's current semantic version.</summary>
public static readonly Version Version = new Version(1, 3, 0, null);
public static readonly Version Version = new Version(1, 4, 0, null);
/// <summary>The minimum supported version of Stardew Valley.</summary>
public const string MinimumGameVersion = "1.1";