update for 1.4 release
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# Release notes
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## 1.4 (upcoming)
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See [log](https://github.com/CLxS/SMAPI/compare/stable...develop).
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## 1.4
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See [log](https://github.com/CLxS/SMAPI/compare/1.3...1.4).
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For players:
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* SMAPI will now prevent mods from crashing your game with menu errors.
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* The installer will now automatically detect most custom install paths.
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* The installer will now automatically clean up old SMAPI files.
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* SMAPI will now prevent mods from crashing your game due to broken custom menus.
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* Each mod now has its own `.cache` folder, so removing the mod won't leave orphaned cache files behind.
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* Improved installer wording to reduce confusion.
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* Fixed the installer not removing TrainerMod from appdata if it's already in the game mods directory.
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using System.Runtime.InteropServices;
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[assembly: ComVisible(false)]
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[assembly: AssemblyVersion("1.3.0.0")]
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[assembly: AssemblyFileVersion("1.3.0.0")]
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[assembly: AssemblyVersion("1.4.0.0")]
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[assembly: AssemblyFileVersion("1.4.0.0")]
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@ -26,7 +26,7 @@ namespace StardewModdingAPI
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** Accessors
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*********/
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/// <summary>SMAPI's current semantic version.</summary>
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public static readonly Version Version = new Version(1, 3, 0, null);
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public static readonly Version Version = new Version(1, 4, 0, null);
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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public const string MinimumGameVersion = "1.1";
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