enable parallel analyzer execution
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@ -365,7 +365,10 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi
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when you compile it.
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## Release notes
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## 3.3
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## Upcoming release
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* Improved analyzer performance by enabling parallel execution.
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## 3.3.0
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Released 30 March 2021.
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* Added a build warning when the mod isn't compiled for `Any CPU`.
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@ -385,19 +388,19 @@ Released 11 September 2020.
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* Added more detailed logging.
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* Fixed _path's format is not supported_ error when using default `Mods` path in 3.2.
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### 3.2
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### 3.2.0
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Released 07 September 2020.
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* Added option to change `Mods` folder path.
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* Rewrote documentation to make it easier to read.
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### 3.1
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### 3.1.0
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Released 01 February 2020.
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* Added support for semantic versioning 2.0.
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* `0Harmony.dll` is now ignored if the mod references Harmony directly (it's bundled with SMAPI).
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### 3.0
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### 3.0.0
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Released 26 November 2019.
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* Updated for SMAPI 3.0 and Stardew Valley 1.4.
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@ -412,14 +415,14 @@ Released 26 November 2019.
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* Dropped support for older versions of SMAPI and Visual Studio.
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* Migrated package icon to NuGet's new format.
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### 2.2
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### 2.2.0
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Released 28 October 2018.
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* Added support for SMAPI 2.8+ (still compatible with earlier versions).
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* Added default game paths for 32-bit Windows.
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* Fixed valid manifests marked invalid in some cases.
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### 2.1
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### 2.1.0
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Released 27 July 2018.
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* Added support for Stardew Valley 1.3.
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@ -439,7 +442,7 @@ Released 11 October 2017.
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* Fixed mod deploy failing to create subfolders if they don't already exist.
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### 2.0
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### 2.0.0
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Released 11 October 2017.
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* Added: mods are now copied into the `Mods` folder automatically (configurable).
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@ -457,7 +460,7 @@ Released 28 July 2017.
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* The manifest/i18n files in the project now take precedence over those in the build output if both
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are present.
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### 1.7
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### 1.7.0
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Released 28 July 2017.
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* Added option to create release zips on build.
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@ -474,19 +477,19 @@ Released 09 July 2017.
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* Improved crossplatform game path detection.
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### 1.6
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### 1.6.0
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Released 05 June 2017.
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* Added support for deploying mod files into `Mods` automatically.
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* Added a build error if a game folder is found, but doesn't contain Stardew Valley or SMAPI.
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### 1.5
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### 1.5.0
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Released 23 January 2017.
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* Added support for setting a custom game path globally.
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* Added default GOG path on macOS.
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### 1.4
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### 1.4.0
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Released 11 January 2017.
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* Fixed detection of non-default game paths on 32-bit Windows.
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@ -494,22 +497,22 @@ Released 11 January 2017.
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* Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms
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mods automatically).
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### 1.3
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### 1.3.0
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Released 31 December 2016.
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* Added support for non-default game paths on Windows.
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### 1.2
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### 1.2.0
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Released 24 October 2016.
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* Exclude game binaries from mod build output.
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### 1.1
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### 1.1.0
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Released 21 October 2016.
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* Added support for overriding the target platform.
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### 1.0
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### 1.0.0
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Released 21 October 2016.
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* Initial release.
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@ -174,6 +174,9 @@ namespace StardewModdingAPI.ModBuildConfig.Analyzer
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/// <param name="context">The analysis context.</param>
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public override void Initialize(AnalysisContext context)
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{
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context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.Analyze | GeneratedCodeAnalysisFlags.ReportDiagnostics);
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context.EnableConcurrentExecution();
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context.RegisterSyntaxNodeAction(
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this.AnalyzeMemberAccess,
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SyntaxKind.SimpleMemberAccessExpression,
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@ -56,6 +56,9 @@ namespace StardewModdingAPI.ModBuildConfig.Analyzer
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/// <param name="context">The analysis context.</param>
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public override void Initialize(AnalysisContext context)
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{
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context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.Analyze | GeneratedCodeAnalysisFlags.ReportDiagnostics);
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context.EnableConcurrentExecution();
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context.RegisterSyntaxNodeAction(
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this.AnalyzeObsoleteFields,
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SyntaxKind.SimpleMemberAccessExpression,
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